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  3. [Release] [Zombies] Scripts for Competitive Players

[Release] [Zombies] Scripts for Competitive Players

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  • teh_banditundefined teh_bandit

    Scripts for Competitive Players

    First Box

    Download

    • Green Run: Ray Gun Mark 2, Monkey Bomb
    • Die Rise: Monkey Bomb
    • Mob of the Dead: Ray Gun Mark 2, Blundergat
    • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
    • Origins: Ray Gun Mark 2, Monkey Bomb

    High Round Fix

    Download

    • Jet Gun and traps now work past round 155
    • Player movement now matches console speed
    • Bank set to full
    • Upgraded AN-94 in locker
    • All persistent upgrades granted
    Naomi_undefined Offline
    Naomi_undefined Offline
    Naomi_
    wrote on last edited by
    #17

    teh_bandit great work ! (like every time :p) i have maybe an suggestion, maybe add timer and timer round? 🙂

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    • SpaceCadet49undefined Offline
      SpaceCadet49undefined Offline
      SpaceCadet49
      wrote on last edited by
      #18

      doesnt work says "failed to load _zm_fix"

      teh_banditundefined 1 Reply Last reply
      0
      • SpaceCadet49undefined SpaceCadet49

        doesnt work says "failed to load _zm_fix"

        teh_banditundefined Offline
        teh_banditundefined Offline
        teh_bandit
        wrote on last edited by
        #19
        This post is deleted!
        SpaceCadet49undefined 1 Reply Last reply
        1
        • teh_banditundefined teh_bandit

          This post is deleted!

          SpaceCadet49undefined Offline
          SpaceCadet49undefined Offline
          SpaceCadet49
          wrote on last edited by
          #20

          teh_bandit thank you it worked! 🙂 Great work

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          • Huthundefined Offline
            Huthundefined Offline
            Huth
            wrote on last edited by
            #21

            Few comments:

            self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

            Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

            No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
            Can do something like this to restore default box

            	keys = getarraykeys(level.zombie_include_weapons);
            	foreach(weapon in keys)
            	{
            		if(level.zombie_include_weapons[weapon] == 1)
            			level.zombie_weapons[weapon].is_in_box = 1;
            	}
            

            might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

            teh_banditundefined 1 Reply Last reply
            0
            • Huthundefined Huth

              Few comments:

              self.account_value = 250000 will put 250 million points in the bank as each unit is worth 1000 points. 1000 times more points then possible during regular gameplay. Not a big deal since its not like players are spending 250000 bank points during the game anyway.

              Most of the perma perk increments will not unlock the perma perks. Perma perks have different client_stat requirements and most of them are greater than 1. I have a list of the values here https://raw.githubusercontent.com/HuthTV/BO2-Persistent-Upgrades-Bank/main/persistent_upgrade_names.txt

              No reason to save box weapons to restore the box later. When weapons are included, level.zombie_include_weapons[ weapon_name ] is set to 1 if the weapon is in box.
              Can do something like this to restore default box

              	keys = getarraykeys(level.zombie_include_weapons);
              	foreach(weapon in keys)
              	{
              		if(level.zombie_include_weapons[weapon] == 1)
              			level.zombie_weapons[weapon].is_in_box = 1;
              	}
              

              might be good the check that level.zombie_include_weapons[weapon] is defined as well. Need to update my code with that.

              teh_banditundefined Offline
              teh_banditundefined Offline
              teh_bandit
              wrote on last edited by teh_bandit
              #22

              Huth I really appreciate the info! I have made corrections.

              1 Reply Last reply
              1
              • plasma266undefined Offline
                plasma266undefined Offline
                plasma266
                wrote on last edited by
                #23

                I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                teh_banditundefined 1 Reply Last reply
                0
                • plasma266undefined plasma266

                  I'm somewhat new to plutonium and would like to go for high rounds on tranzit. To do this, I was about to install this mod. Before I did this I wanted to see if the jet gun worked past round 155 (without this mod installed) out of curiosity via a mod menu. The jet gun, however, did work past round 155 which concerns me because I think that maybe the mod menu might be tampering with the jet gun and allowing it to work on this high of a round. I am worried that if I try and go for an actual high round without the use of a mod menu, the jet gun wouldn't work on round 156 and I would have wasted several hours.

                  teh_banditundefined Offline
                  teh_banditundefined Offline
                  teh_bandit
                  wrote on last edited by
                  #24

                  plasma266 Properly install my high round fix for it to work on any round

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                  • asherisisundefined Offline
                    asherisisundefined Offline
                    asherisis
                    wrote on last edited by
                    #25

                    hello man i would like some help so i added you on discord my name is asher

                    1 Reply Last reply
                    0
                    • teh_banditundefined teh_bandit

                      Scripts for Competitive Players

                      First Box

                      Download

                      • Green Run: Ray Gun Mark 2, Monkey Bomb
                      • Die Rise: Monkey Bomb
                      • Mob of the Dead: Ray Gun Mark 2, Blundergat
                      • Buried: Ray Gun Mark 2, Paralyzer, Monkey Bomb
                      • Origins: Ray Gun Mark 2, Monkey Bomb

                      High Round Fix

                      Download

                      • Jet Gun and traps now work past round 155
                      • Player movement now matches console speed
                      • Bank set to full
                      • Upgraded AN-94 in locker
                      • All persistent upgrades granted
                      Echostarsundefined Offline
                      Echostarsundefined Offline
                      Echostars
                      wrote on last edited by
                      #26

                      teh_bandit Can we get a link to the source?

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                      0
                      • xRus2tikundefined xRus2tik referenced this topic on
                      • D3S_undefined Offline
                        D3S_undefined Offline
                        D3S_
                        wrote on last edited by D3S_
                        #27

                        Can you modify the weapons if I want a Paralyzer and a time bomb?

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