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  3. [Support] Bots in Zombies

[Support] Bots in Zombies

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • FNAFBOYGAMINGundefined Offline
    FNAFBOYGAMINGundefined Offline
    FNAFBOYGAMING
    wrote on last edited by
    #6

    How do i apply this script

    1 Reply Last reply
    1
    • FragsAreUsundefined Offline
      FragsAreUsundefined Offline
      FragsAreUs
      Plutonium Staff
      wrote on last edited by
      #7

      there is no need to even use this script because of the fact there is no ai movment made for it so they wont do anything

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      • FNAFBOYGAMINGundefined Offline
        FNAFBOYGAMINGundefined Offline
        FNAFBOYGAMING
        wrote on last edited by FNAFBOYGAMING
        #8

        I dont care about them not moving i asked how can i get this mod not *"DoEs tHeSe bOts mOvE?" I just wanna know how to apply bots in zombies for testing perposes etc. Thank you in advance

        SnakeLegendaryundefined 1 Reply Last reply
        0
        • AndreasOmeirundefined AndreasOmeir

          Is there any way for bots to be added in zombies? Playing offline zombies gets kinda lonely.

          yagobarreyundefined Offline
          yagobarreyundefined Offline
          yagobarrey
          wrote on last edited by
          #9

          AndreasOmeir lets pay together

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          • FNAFBOYGAMINGundefined FNAFBOYGAMING

            I dont care about them not moving i asked how can i get this mod not *"DoEs tHeSe bOts mOvE?" I just wanna know how to apply bots in zombies for testing perposes etc. Thank you in advance

            SnakeLegendaryundefined Offline
            SnakeLegendaryundefined Offline
            SnakeLegendary
            Contributor
            wrote on last edited by
            #10

            FNAFBOYGAMING Have you found a way yet to apply the script? I would love to use this script.

            Dopemp3undefined 1 Reply Last reply
            0
            • SnakeLegendaryundefined SnakeLegendary

              FNAFBOYGAMING Have you found a way yet to apply the script? I would love to use this script.

              Dopemp3undefined Offline
              Dopemp3undefined Offline
              Dopemp3
              wrote on last edited by Dopemp3
              #11

              SnakeLegendary I would assume you just add this script to your "_clientids.gsc" file, and you should be good to go!

              Aoteruzundefined 1 Reply Last reply
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              • Acrillxundefined Offline
                Acrillxundefined Offline
                Acrillx
                wrote on last edited by Acrillx
                #12

                just find a way to get this script and then edit the code or base your own bot script of this but with map knowledge and of course the ability to move and stuff then boom you have a bot script with decent bots that move!!

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                • Dopemp3undefined Dopemp3

                  SnakeLegendary I would assume you just add this script to your "_clientids.gsc" file, and you should be good to go!

                  Aoteruzundefined Offline
                  Aoteruzundefined Offline
                  Aoteruz
                  wrote on last edited by
                  #13

                  Dopemp3 I'm pretty stupid when it comes to adding scripts to stuff so can you tell me a specific way to do that? Do I just create a new line and then paste?

                  Resxtundefined 1 Reply Last reply
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                  • Aoteruzundefined Aoteruz

                    Dopemp3 I'm pretty stupid when it comes to adding scripts to stuff so can you tell me a specific way to do that? Do I just create a new line and then paste?

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #14

                    @Avengeful_Gaming https://forum.plutonium.pw/topic/16893/alpha-zombies-bo2-zombies-bots/

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                    • JezuzLizardundefined JezuzLizard

                      AndreasOmeir I have a bot script that lets you spawn in bots in zombies. They have no AI so all they do is stand around doing nothing but maybe you can port over the mp bot script. For some reason they will instantly bleed out on MoTD, but all other maps work.

                      #include maps\mp\_utility;
                      #include common_scripts\utility;
                      #include maps\mp\zombies\_zm;
                      #include maps\mp\zombies\_zm_utility;
                      
                      
                      init()
                      {
                          level.bots_to_add = 1; //change this to add up to 7 bots to the game
                          SetDvar( "scr_zm_enable_bots", "1" );
                          level thread onPlayerConnect();
                          thread add_bots();
                      }
                      
                      onPlayerConnect()
                      {
                          for(;;)
                          {
                              level waittill("connected", player);
                              player thread onPlayerSpawned();
                          }
                      }
                      
                      onPlayerSpawned()
                      {
                          self endon("disconnect");
                          level endon("game_ended");
                          for(;;)
                          {
                              self waittill("spawned_player");
                          }
                      }
                      
                      add_bots()
                      {
                          setdvar( "bot_AllowMovement", "1" );
                          setdvar( "bot_PressAttackBtn", "1" );
                          setdvar( "bot_PressMeleeBtn", "1" );
                          num_bots = 0;
                          wait 20;
                          while ( num_bots < level.bots_to_add )
                          {
                         		wait 1;
                          	zbot_spawn();
                          	level.numberbotsadded++;
                          	num_bots++;
                          }
                          players = get_players();
                          i = 0;
                          while ( i < players.size )
                          {
                              players[ i ] freezecontrols( 0 );
                              i++;
                          }
                          while ( players.size < 2 )
                      	{
                      		wait 1;
                      		players = get_players();
                      	}
                          flag_set( "start_zombie_round_logic" );
                      }
                      
                      zbot_spawn()
                      {
                          spawnpoints = getstructarray( "initial_spawn_points", "targetname" );
                          spawnpoint = getfreespawnpoint( spawnpoints );
                          bot = addtestclient();
                          if ( !isDefined( bot ) )
                          {
                              return;
                          }
                          bot.pers[ "isBot" ] = 1;
                          bot.equipment_enabled = 0;
                          yaw = spawnpoint.angles[ 1 ];
                          bot thread zbot_spawn_think( spawnpoint.origin, yaw );
                          return bot;
                      }
                      
                      zbot_spawn_think( origin, yaw )
                      {
                          self endon( "disconnect" );
                          for ( ;; )
                          {
                              self waittill( "spawned_player" );
                              //self setorigin( (2170.5, 4660.37, -299.875) ); // change to set their spawn location
                              //angles = ( 0, yaw, 0 );
                              //self setplayerangles( angles );
                          }
                      }
                      

                      I guess this could also be used to test things since they functionally simulate an actual player joining/spawning.

                      ImGodatDisundefined Offline
                      ImGodatDisundefined Offline
                      ImGodatDis
                      wrote on last edited by
                      #15

                      JezuzLizard i mean you just need to open up console and write in it spawnBot 3 and same they cant move

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                      0
                      • officialCatnapundefined Offline
                        officialCatnapundefined Offline
                        officialCatnap
                        wrote on last edited by
                        #16

                        and model is missing charecter i useing Bots not working

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