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  3. [Guide] [Debian] T6 Server on Linux VPS/Dedicated Server

[Guide] [Debian] T6 Server on Linux VPS/Dedicated Server

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    brolpzt
    replied to VZLAxSmoke on Apr 7, 2022, 2:54 PM last edited by brolpzt Apr 7, 2022, 5:55 PM
    #41

    VZLAxSmoke Are you having cpu usage problem with wine? Here the usage is pretty high too. Just turning on the container already takes up 50% of a cpu core.

    This on strong processors like Ryzen 7 5800X.

    I think the way here will be to run on windows..

    I wanted to avoid having to pay the license fee, but there's no way around it hehe

    undefined 1 Reply Last reply Apr 9, 2022, 6:34 PM
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      therealgorgan
      wrote on Apr 8, 2022, 10:55 AM last edited by
      #42

      Right, so I've gotten everything working, ports are forwarded in ufw, server is sending heartbeat and its succeeding but when i go into the game and try to launch it doesn't work. I'm using Contabo and have contacted them and they have told me that they do not block any ports.

      undefined 1 Reply Last reply Apr 9, 2022, 6:20 PM
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        VZLAxSmoke
        replied to therealgorgan on Apr 9, 2022, 6:20 PM last edited by
        #43

        @Apex_1 it is not necessary to do that part of enabling ports in linux and I recommend you better use window 2019 server

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          VZLAxSmoke
          replied to brolpzt on Apr 9, 2022, 6:34 PM last edited by
          #44

          brolpzt

          but you can use windows free or that your provider can put your own iso or you buy a license for 6 $ I can pass you a page where they sell cheap licenses

          my discord
          VZLAxSmoke#8458

          undefined 1 Reply Last reply Apr 9, 2022, 7:20 PM
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            brolpzt
            replied to VZLAxSmoke on Apr 9, 2022, 7:20 PM last edited by
            #45

            VZLAxSmoke I understood. Thanks.

            Did you manage to solve the CPU problem?

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              VZLAxSmoke
              wrote on Apr 10, 2022, 2:31 PM last edited by
              #46

              no friend and you always when executing the server is already consuming 40 to 50% when it is full add more %

              undefined 1 Reply Last reply Apr 15, 2022, 2:15 AM
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                brolpzt
                wrote on Apr 15, 2022, 2:04 AM last edited by
                #47
                This post is deleted!
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                  brolpzt
                  replied to VZLAxSmoke on Apr 15, 2022, 2:15 AM last edited by
                  #48

                  VZLAxSmoke I still haven't been able to solve it. But I did one thing that relieved the CPU which was to limit the amount of cores a container can use. Consumption has been greatly reduced.

                  undefined 1 Reply Last reply Apr 15, 2022, 9:57 AM
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                    VZLAxSmoke
                    replied to brolpzt on Apr 15, 2022, 9:57 AM last edited by
                    #49

                    brolpzt

                    that's good my bro I'm a bit nob in linux but if it's with a series of commands you'll be great

                    undefined 1 Reply Last reply Apr 15, 2022, 2:17 PM
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                      brolpzt
                      replied to VZLAxSmoke on Apr 15, 2022, 2:17 PM last edited by brolpzt Apr 15, 2022, 5:27 PM
                      #50

                      VZLAxSmoke I'm using pterodactyl, so just define that you will use 1 or two cores and you can configure if you will use 50~100$ of this core when creating the server.

                      But, you can see in docker how to constrain the container.

                      https://docs.docker.com/config/containers/resource_constraints/

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                        VZLAxSmoke
                        wrote on Apr 15, 2022, 11:16 PM last edited by
                        #51

                        the truth is I don't use that panel I could never understand how to use another panel to run the game

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                          A Former User
                          wrote on May 1, 2022, 11:27 PM last edited by A Former User May 2, 2022, 2:30 AM
                          #52

                          For those who try to use Ubuntu 20.04 / Ubuntu 20.04.1 LTS Here are the WINE Setup for you!

                          # Allow i386 Architecture
                          dpkg --add-architecture i386 && \
                          apt-get update && \
                          apt-get install wget gnupg2 software-properties-common -y
                          
                          apt install -y apt-transport-https
                          
                          # We will now setup the winehq key and repository
                          wget -nc https://dl.winehq.org/wine-builds/winehq.key
                          
                          apt-key add winehq.key && \
                          apt-add-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/ focal main'
                          
                          # Setup key and repository for dependency of wine
                          wget -nc https://download.opensuse.org/repositories/Emulators:/Wine:/Debian/xUbuntu_20.04/Release.key
                          
                          apt-key add Release.key && \
                          apt-add-repository 'deb https://download.opensuse.org/repositories/Emulators:/Wine:/Debian/xUbuntu_20.04 ./'
                          
                          # Update repository 
                          apt-get update
                          
                          ## Now we will install wine
                          apt-get install -y --install-recommends winehq-stable
                          
                          # Remove key files
                          rm winehq.key Release.key
                          

                          Also remeber to use a BareMetal / Dedicated server. VPS Server are not good and may decrease some performance and stability issues!

                          undefined 1 Reply Last reply May 2, 2022, 1:03 AM
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                            brolpzt
                            replied to A Former User on May 2, 2022, 1:03 AM last edited by brolpzt May 2, 2022, 4:08 AM
                            #53

                            @NomexPlayZ Hey friend,

                            I will test with this configuration. I'm using docker and a container with only the server on (no players) easily consumes 70% of a CPU core (or 35% of two cores), probably some incompatibility of plutonium-bootstraper-win32.exe with wine, since it was probably written for windows.

                            I did a test on windows, the server on (without players) hardly consumes more than 5% of cpu.

                            I'm using a bare metal server with Ryzen 3600X + 500GB NVMe and 32gb ram

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                              CelliXz
                              wrote on May 22, 2022, 3:37 PM last edited by CelliXz May 22, 2022, 6:39 PM
                              #54

                              I try to start the Sever and get this error:

                              ./T6Server.sh

                              ./T6Server.sh

                              Visit plutonium.pw | Join the Discord (plutonium) for NEWS and Updates!
                              Server CelliXz | TDM | will load dedicated.cfg and listen on port 4976 UDP!
                              To shut down the server close this window first!
                              2022-05-22_17:39:18 CelliXz | TDM | server started.
                              002c:err:winediag:getaddrinfo Failed to resolve your host name IP
                              0050:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
                              0050:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.
                              0050:err:systray:initialize_systray Could not create tray window
                              Loading fastfile code_pre_gfx_mp
                              0024:err:system:NtUserChangeDisplaySettings Restoring all displays to their registry settings returned -1.
                              [DW][Auth] Handling authentication request...
                              0024:err:winediag:nodrv_CreateWindow Application tried to create a window, but no driver could be loaded.
                              0024:err:winediag:nodrv_CreateWindow Make sure that your X server is running and that $DISPLAY is set correctly.

                              And idea how i can fix this?

                              undefined 1 Reply Last reply Jun 17, 2022, 1:44 AM
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                                nocat.
                                replied to CelliXz on Jun 17, 2022, 1:44 AM last edited by
                                #55

                                CelliXz I am also getting this error, did you end up finding a way around it?

                                undefined 1 Reply Last reply Jun 18, 2022, 1:19 PM
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                                  flopana
                                  replied to nocat. on Jun 18, 2022, 1:19 PM last edited by
                                  #56

                                  nocat. Had the same problem

                                  apt install xvfb
                                  echo -e 'export DISPLAY=:0' >> ~/.bashrc
                                  source ~/.bashrc
                                  Xvfb $DISPLAY -screen 0 1024x768x16 &
                                  

                                  But im stuck here

                                  Plutonium r3043> ^7Loading fastfile code_pre_gfx_mp
                                                   ^7[STEAM] 1 calls ready, running...
                                                   ^7[STEAM] running call 1
                                                   [DW][Auth] Handling authentication request...
                                  

                                  There is no heartbeat send and i cant find my server online

                                  undefined 1 Reply Last reply Jun 18, 2022, 2:18 PM
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                                    flopana
                                    replied to flopana on Jun 18, 2022, 2:18 PM last edited by flopana Jun 18, 2022, 5:19 PM
                                    #57

                                    flopana Update

                                    I've got it now running and sending heartbeats (I forgot to add the symlinks). But for some reason the server always tries to load a _rank.gsc which doesn't exist and throws an error

                                    Setting net_port to "4976" from command line.
                                    bound socket to localhost:4976
                                    Loading fastfile patch_ui_mp
                                    Loading fastfile ui_mp
                                    Loading fastfile ffotd_tu13_mp_147
                                    Loading fastfile common_mp
                                    Loading fastfile common_patch_mp
                                    scanning for plugins...
                                    Rotating to map "mp_dockside"!
                                    server is changing maps, resetting stored team states...
                                    Sending heartbeat...
                                    Loading fastfile dlc0_load_mp
                                    Loading fastfile dlc1_load_mp
                                    Loading fastfile dlc2_load_mp
                                    Loading fastfile dlc3_load_mp
                                    Loading fastfile dlc4_load_mp
                                    Loading fastfile dlc0dd_load_mp
                                    Loading fastfile seasonpass_load_mp
                                    Loading fastfile mp_dockside
                                    Loading fastfile faction_seals_mp
                                    Loading fastfile faction_pla_mp
                                    Heartbeat successful.
                                    
                                    
                                    **** 1 script error(s):
                                    **** Unresolved external :  "totalplayercount" with 0 parameters in "maps/mp/gametypes/_rank.gsc" at line 1 ****
                                    
                                    
                                    undefined 1 Reply Last reply Jun 18, 2022, 5:53 PM
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                                      Synth
                                      replied to flopana on Jun 18, 2022, 5:53 PM last edited by
                                      #58

                                      flopana How did you fix this?

                                      undefined 1 Reply Last reply Jun 18, 2022, 8:34 PM
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                                        flopana
                                        replied to Synth on Jun 18, 2022, 8:34 PM last edited by
                                        #59

                                        Synth How did I fix what?

                                        1 Reply Last reply
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                                          DoctorCoctor
                                          wrote on Jun 21, 2022, 5:48 AM last edited by
                                          #60

                                          I had as couple other unresolved externals, but i could get the server up and running, just not connect to it. (awaiting connection ... xx) then booted out to lobby. Even after updating plutonium using the plutonium-updater executable, same problem.

                                          lukypundefined 1 Reply Last reply Jul 8, 2022, 4:19 PM
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                                          Apr 15, 2022, 2:17 PM

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