[Release] [Zombies] Bonus Survival Maps 3.0 (Updated January 2022)
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GerardS0406 Is it possible to play these survival maps without a dedicated server? More specifically, can I launch the maps with a command on the menu or something like that? I'm just unable to launch servers due to my isp being weird and so I can't actually play these maps
KeeveeKoomoo You could set up a local server, and you connect using the local ip of your computer. something like this: connect 127.0.0.1:4976
-
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful people
The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival) (vanilla/survival/sharpshooter) - Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Roof Open, all perks
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- 4 perks + PaP
- Farm (code: farm)
- PaP Added
- Town (code: town)
- Regular Ol Town Survival
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default - Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default - Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
Got a Record? Submit it here!
https://forms.gle/dcRDfGLzW6Tq2G1L6Images
:::
Cornfield Images


Diner image

Cabin image

Power Images


Tunnel Images


Maze Images

Die Rise Spawn Images

Trenches Images

:::Want to try it out?
Active Servers (Search in Pluto Browser):
Leave discord below to be featured.Changelog
Version 3.0 Update Release:
New Feature(s):Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.GerardS0406 So i downloaded the files but my bo2 doesnt have t6 and t6r even though i use plutonium, this is probably a dumb question but can you help with this?
- Gamemode Selection (
-
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful people
The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival) (vanilla/survival/sharpshooter) - Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Roof Open, all perks
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- 4 perks + PaP
- Farm (code: farm)
- PaP Added
- Town (code: town)
- Regular Ol Town Survival
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default - Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default - Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
Got a Record? Submit it here!
https://forms.gle/dcRDfGLzW6Tq2G1L6Images
:::
Cornfield Images


Diner image

Cabin image

Power Images


Tunnel Images


Maze Images

Die Rise Spawn Images

Trenches Images

:::Want to try it out?
Active Servers (Search in Pluto Browser):
Leave discord below to be featured.Changelog
Version 3.0 Update Release:
New Feature(s):Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.This post is deleted! - Gamemode Selection (
-
GerardS0406
Hi! I've recently discovered a glitch spot on Die Rise, where you can access the underside of a building top.Clip #1: https://drive.google.com/file/d/1MA2sQ0-z0SgXYrz3i9MRQRNwmajxwXOu/view?usp=drivesdk
This trick is somewhat useful, if you wanna upgrade your guns with the exchange of Quick ReviveClip #2: https://drive.google.com/file/d/1MBSSJBHsE-Iigs0h_gtywnBKYKCYv5fL/view?usp=drivesdk
The same trick, except I went underneath the survival area. This one a lot riskier, since once you'll get down, you'll not have an access to all of your perks and a mystery box. Basically a hardmodeClip #3: https://drive.google.com/file/d/150nL_RLOZKSjjkOzP8aLlsfdkm2awUHo/view?usp=drivesdk
Just a fancy spot for explosive pronesAlso, did you increase the Mk2 drop chance in custom maps? Because I usually get the Raygun Mk2 in a middle of the round 10 to 20. Even at round 4 on Die Rise!
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KeeveeKoomoo You could set up a local server, and you connect using the local ip of your computer. something like this: connect 127.0.0.1:4976
Kalitos How to set up a local server
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Kalitos How to set up a local server
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This post is deleted!
-
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful people
The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival) (vanilla/survival/sharpshooter) - Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Roof Open, all perks
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- 4 perks + PaP
- Farm (code: farm)
- PaP Added
- Town (code: town)
- Regular Ol Town Survival
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default - Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default - Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
Got a Record? Submit it here!
https://forms.gle/dcRDfGLzW6Tq2G1L6Images
:::
Cornfield Images


Diner image

Cabin image

Power Images


Tunnel Images


Maze Images

Die Rise Spawn Images

Trenches Images

:::Want to try it out?
Active Servers (Search in Pluto Browser):
Leave discord below to be featured.Changelog
Version 3.0 Update Release:
New Feature(s):Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.GerardS0406 how do i get origins to work, it kinda works
- Gamemode Selection (
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everytime i try to play this, when i go to any of them, it just does normal transit, i cant make it go to power or anything, i dont any other mods or anything, was it because of the update? help?
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KeeveeKoomoo You could set up a local server, and you connect using the local ip of your computer. something like this: connect 127.0.0.1:4976
Kalitos we need a vps which is not free

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Rise166 no. You can do it from your own computer locally.
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I'm guessing mapvote is incompatible?
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I'm guessing mapvote is incompatible?
MisterX2003 Any mapvote would have to be made specifically to be compatible with this mod because of how the locations are setup.
-
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful people
The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival) (vanilla/survival/sharpshooter) - Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Roof Open, all perks
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- 4 perks + PaP
- Farm (code: farm)
- PaP Added
- Town (code: town)
- Regular Ol Town Survival
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default - Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default - Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
Got a Record? Submit it here!
https://forms.gle/dcRDfGLzW6Tq2G1L6Images
:::
Cornfield Images


Diner image

Cabin image

Power Images


Tunnel Images


Maze Images

Die Rise Spawn Images

Trenches Images

:::Want to try it out?
Active Servers (Search in Pluto Browser):
Leave discord below to be featured.Changelog
Version 3.0 Update Release:
New Feature(s):Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.GerardS0406 Kind of unspecific on the installing bit, what I am saying is that I don't know how to set it up exactly and your install guide is just like putting the last step. I just suggest to refresh that up if possible.
- Gamemode Selection (
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If using pre-compiled scripts,
place scripts folder inside of the .zip file into %localappdata%/Plutonium/storage/t6/
that's all you need to know if you download the released version.
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holy hell this is neat. id love to see some servers running this sometime. would host myself but the internet connection round here is awful
-
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful people
The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival) (vanilla/survival/sharpshooter) - Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Roof Open, all perks
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- 4 perks + PaP
- Farm (code: farm)
- PaP Added
- Town (code: town)
- Regular Ol Town Survival
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default - Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default - Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
Got a Record? Submit it here!
https://forms.gle/dcRDfGLzW6Tq2G1L6Images
:::
Cornfield Images


Diner image

Cabin image

Power Images


Tunnel Images


Maze Images

Die Rise Spawn Images

Trenches Images

:::Want to try it out?
Active Servers (Search in Pluto Browser):
Leave discord below to be featured.Changelog
Version 3.0 Update Release:
New Feature(s):Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.GerardS0406 hey man, do you have a discord? if so please add me as I need your help.
my discord is
:::
fiscord#5280
:::
- Gamemode Selection (
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This post is deleted!
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so im able to load up black ops 2 through plutonium launcher and i have the server browser option but i cant go to custom games or solo and get the custom bonus survival maps to show up i can also use console commands so idk what im doing wrong im a pc noob even my pc savy friends are confused
-
Bonus Survival Maps has been REWRITTEN and is ready for you to try out again!
Also Note: Please report bugs found below!
Created by GerardS0406, Cahz, and JezuzLizard
First of all, I'm back beautiful people
The Bonus Survival Maps Mod has been completely rewritten to support custom-named scripts! Same maps and features with a little bit more added. Full changelog is below!
Version 3.0 New Features:
- Gamemode Selection (
set zeGamemode survival) (vanilla/survival/sharpshooter) - Brand New Gamemode: Sharpshooter (Solo and Co-op) (Alpha Version)
- Buried Maze Fountain doesn't look like a portal anymore.
- Completely Rewritten to support Custom-Named Scripts
- General bug fixes and crash prevention to previous versions.
Maps and Features:
Tranzit
- Cornfield (code: cornfield)
- Sprinters from start, claymores, all 6 perks
- Diner (code: diner)
- Roof Open, all perks
- Cabin (code: house)
- Sprinters from start, Wunderfizz machine, powerups move to axe
- Power Station (code: power)
- Can hear Maxis when power turns on. hehe funny.
- Tunnel (code: tunnel)
- Pack in Lava like Town. Very cool.
- Bus Depot (code: busdepot)
- 4 perks + PaP
- Farm (code: farm)
- PaP Added
- Town (code: town)
- Regular Ol Town Survival
Nuketown (code: nuketown)
Die Rise
- Spawn Building (code: building1top)
- PHD added, Sliquifier is Pack-a-Punchable
- Red Room (code: redroom)
- PHD added, Wunderfizz Only
Mob of the Dead
- Docks (code: docks)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Cellblock (code: cellblock)
- 4 additional perks (PHD, Mule Kick, Quick Revive, Stamin-Up), Tomahawk acquirable by filling dog with 18 souls, Acid Gat Bench, Shield
- Rooftop/Bridge (code: rooftop)
- 2 additional perks (PHD, Mule Kick), Tomahawk acquirable by filling dog with 18 souls
Buried
- Maze (Challenge Map) (code: maze)
- Sprinters from start, Perks and wall buys randomize location every playthrough, Maze changes every 5 rounds
Origins
- Trenches (code: trenches)
- Wunderfizz Machines, Staffs in box (after round 10), Staffs Pack-a-Punchable
- Crazy Place (code: crazyplace)
- Wunderfizz Machine, Staffs in box (after round 10), Staffs Pack-a-Punchable, Sprinters at start
Other Features:
- Dvar to turn on/off bosses (Brutus/Panzer)
set useBossZombies 1 //1 by default - Dvar to play with no magic (No perks) (Like Bus Depot)
set disableBSMMagic 0 //0 by default - Server can now rotate from one Survival Map on one map to another Survival Map on another map (for example: Diner on Tranzit -> Trenches on Origins)
Release can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/releases/tag/3.0
Installation can be found here: https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2/blob/master/INSTRUCTIONS - Plutonium.md
Nearly all content was added by us, none of it was cut or in the game already ( with exception of the diner barriers which are a part of turned ).
These are based on the base map meaning survival features like player models/viewhands from survival and such are not available for use. Enjoy!
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https://forms.gle/dcRDfGLzW6Tq2G1L6Images
:::
Cornfield Images


Diner image

Cabin image

Power Images


Tunnel Images


Maze Images

Die Rise Spawn Images

Trenches Images

:::Want to try it out?
Active Servers (Search in Pluto Browser):
Leave discord below to be featured.Changelog
Version 3.0 Update Release:
New Feature(s):Gamemode Update
New Gamemode: Sharpshooter (Solo and Co-op Supported)
Gamemode Selection with set zeGamemode survival (vanilla/survival/sharpshooter)
Completely Rewritten to support Custom Scripts
Fixes a lot of bugs with the previous versions.GerardS0406
I'm sure I'm doing something wrong. This is the error that comes up when I attempt to launch a survival map. For context, I simply dragged and dropped all of the scripts from the github folder into the zm scripts folder. Should I be modifying any of the scripts or is there another way that I'm supposed to be adding the scripts and I simply misunderstood the installation instructions? The instructions are very short and vague, especially as someone very new to this whole scripting/modding thing.
- Gamemode Selection (
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