How to load mods into the game?
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ao veqa bo1gamefolder/mods/.
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Dss0 The "MODS" button doesn't actually do anything. Is this intentional?
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Tenth I've been having that same problem. Is it a bug?
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Tenth scratch that, you need to have mp_ as a prefix on your mod's folder. hang on, i'm testing if mods actually work tho.
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ok so:
mods need to be in your game folder, appdata doesn't work yet (this needs to be fixed) and the folder structure needs to look like this:
pluto_t5_full_game/mods/mp_mod
just tested this, it works fine.
mods on dedicated servers are broken entirely, known issue and will be fixed. -
Tenth I've been having that same problem. Is it a bug?
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ok so:
mods need to be in your game folder, appdata doesn't work yet (this needs to be fixed) and the folder structure needs to look like this:
pluto_t5_full_game/mods/mp_mod
just tested this, it works fine.
mods on dedicated servers are broken entirely, known issue and will be fixed.Dss0 so do we have to rename our game folder location to pluto_t5_full_game??
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LangJan no, that was just an example. gamefolder/mods/mp_modname.
I assumed op was talking about mp, in zombies the button does indeed not work.
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LangJan no, that was just an example. gamefolder/mods/mp_modname.
I assumed op was talking about mp, in zombies the button does indeed not work.
Dss0 can confirm for me that the button in BO1 Zombies (technically campaign) it doesnt work
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LangJan no, that was just an example. gamefolder/mods/mp_modname.
I assumed op was talking about mp, in zombies the button does indeed not work.
Dss0 and for zombies mode? Is there a date?
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Dss0 and for zombies mode? Is there a date?
XRed_CubeX no eta.
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XRed_CubeX no eta.
Dss0 ok
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LangJan no, that was just an example. gamefolder/mods/mp_modname.
I assumed op was talking about mp, in zombies the button does indeed not work.
Dss0 thank you for your reply. Forgive me for my impatience, but can you give me an estimate time of when you think the Plutonium staff can fix the mods.