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  3. How to load mods into the game?

How to load mods into the game?

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  • ao veqaundefined ao veqa

    This post is deleted!

    Dss0undefined Offline
    Dss0undefined Offline
    Dss0
    Plutonium Staff
    wrote on last edited by Dss0
    #2

    ao veqa bo1gamefolder/mods/.

    Tenthundefined 1 Reply Last reply
    0
    • Dss0undefined Dss0

      ao veqa bo1gamefolder/mods/.

      Tenthundefined Offline
      Tenthundefined Offline
      Tenth
      wrote on last edited by
      #3

      Dss0 The "MODS" button doesn't actually do anything. Is this intentional?

      NoraskiQuartzaundefined Dss0undefined 2 Replies Last reply
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      • Tenthundefined Tenth

        Dss0 The "MODS" button doesn't actually do anything. Is this intentional?

        NoraskiQuartzaundefined Offline
        NoraskiQuartzaundefined Offline
        NoraskiQuartza
        wrote on last edited by
        #4

        Tenth I've been having that same problem. Is it a bug?

        Tenthundefined 1 Reply Last reply
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        • Tenthundefined Tenth

          Dss0 The "MODS" button doesn't actually do anything. Is this intentional?

          Dss0undefined Offline
          Dss0undefined Offline
          Dss0
          Plutonium Staff
          wrote on last edited by Dss0
          #5

          Tenth scratch that, you need to have mp_ as a prefix on your mod's folder. hang on, i'm testing if mods actually work tho.

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          • Dss0undefined Offline
            Dss0undefined Offline
            Dss0
            Plutonium Staff
            wrote on last edited by
            #6

            ok so:

            mods need to be in your game folder, appdata doesn't work yet (this needs to be fixed) and the folder structure needs to look like this:

            pluto_t5_full_game/mods/mp_mod
            

            just tested this, it works fine.
            mods on dedicated servers are broken entirely, known issue and will be fixed.

            LangJanundefined 1 Reply Last reply
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            • NoraskiQuartzaundefined NoraskiQuartza

              Tenth I've been having that same problem. Is it a bug?

              Tenthundefined Offline
              Tenthundefined Offline
              Tenth
              wrote on last edited by
              #7
              This post is deleted!
              1 Reply Last reply
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              • Dss0undefined Dss0

                ok so:

                mods need to be in your game folder, appdata doesn't work yet (this needs to be fixed) and the folder structure needs to look like this:

                pluto_t5_full_game/mods/mp_mod
                

                just tested this, it works fine.
                mods on dedicated servers are broken entirely, known issue and will be fixed.

                LangJanundefined Offline
                LangJanundefined Offline
                LangJan
                wrote on last edited by
                #8

                Dss0 so do we have to rename our game folder location to pluto_t5_full_game??

                Dss0undefined 1 Reply Last reply
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                • LangJanundefined LangJan

                  Dss0 so do we have to rename our game folder location to pluto_t5_full_game??

                  Dss0undefined Offline
                  Dss0undefined Offline
                  Dss0
                  Plutonium Staff
                  wrote on last edited by
                  #9

                  LangJan no, that was just an example. gamefolder/mods/mp_modname.

                  I assumed op was talking about mp, in zombies the button does indeed not work.

                  luigismansion44undefined XRed_CubeXundefined LangJanundefined 3 Replies Last reply
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                  • Dss0undefined Dss0

                    LangJan no, that was just an example. gamefolder/mods/mp_modname.

                    I assumed op was talking about mp, in zombies the button does indeed not work.

                    luigismansion44undefined Offline
                    luigismansion44undefined Offline
                    luigismansion44
                    wrote on last edited by
                    #10

                    Dss0 can confirm for me that the button in BO1 Zombies (technically campaign) it doesnt work

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                    • Dss0undefined Dss0

                      LangJan no, that was just an example. gamefolder/mods/mp_modname.

                      I assumed op was talking about mp, in zombies the button does indeed not work.

                      XRed_CubeXundefined Offline
                      XRed_CubeXundefined Offline
                      XRed_CubeX
                      wrote on last edited by XRed_CubeX
                      #11

                      Dss0 and for zombies mode? Is there a date?

                      Dss0undefined 1 Reply Last reply
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                      • XRed_CubeXundefined XRed_CubeX

                        Dss0 and for zombies mode? Is there a date?

                        Dss0undefined Offline
                        Dss0undefined Offline
                        Dss0
                        Plutonium Staff
                        wrote on last edited by
                        #12

                        XRed_CubeX no eta.

                        XRed_CubeXundefined 1 Reply Last reply
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                        • Dss0undefined Dss0

                          XRed_CubeX no eta.

                          XRed_CubeXundefined Offline
                          XRed_CubeXundefined Offline
                          XRed_CubeX
                          wrote on last edited by
                          #13

                          Dss0 ok

                          1 Reply Last reply
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                          • Dss0undefined Dss0

                            LangJan no, that was just an example. gamefolder/mods/mp_modname.

                            I assumed op was talking about mp, in zombies the button does indeed not work.

                            LangJanundefined Offline
                            LangJanundefined Offline
                            LangJan
                            wrote on last edited by
                            #14

                            Dss0 thank you for your reply. Forgive me for my impatience, but can you give me an estimate time of when you think the Plutonium staff can fix the mods.

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