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How to load mods into the game?

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  • ao veqaundefined Offline
    ao veqaundefined Offline
    ao veqa Contributor
    wrote on last edited by ao veqa
    #1
    This post is deleted!
    Dss0undefined 1 Reply Last reply
    0
    • Dss0undefined Offline
      Dss0undefined Offline
      Dss0 Plutonium Staff
      replied to ao veqa on last edited by Dss0
      #2

      ao veqa bo1gamefolder/mods/.

      Tenthundefined 1 Reply Last reply
      0
      • Tenthundefined Offline
        Tenthundefined Offline
        Tenth
        replied to Dss0 on last edited by
        #3

        Dss0 The "MODS" button doesn't actually do anything. Is this intentional?

        NoraskiQuartzaundefined Dss0undefined 2 Replies Last reply
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        • NoraskiQuartzaundefined Offline
          NoraskiQuartzaundefined Offline
          NoraskiQuartza
          replied to Tenth on last edited by
          #4

          Tenth I've been having that same problem. Is it a bug?

          Tenthundefined 1 Reply Last reply
          0
          • Dss0undefined Offline
            Dss0undefined Offline
            Dss0 Plutonium Staff
            replied to Tenth on last edited by Dss0
            #5

            Tenth scratch that, you need to have mp_ as a prefix on your mod's folder. hang on, i'm testing if mods actually work tho.

            1 Reply Last reply
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            • Dss0undefined Offline
              Dss0undefined Offline
              Dss0 Plutonium Staff
              wrote on last edited by
              #6

              ok so:

              mods need to be in your game folder, appdata doesn't work yet (this needs to be fixed) and the folder structure needs to look like this:

              pluto_t5_full_game/mods/mp_mod
              

              just tested this, it works fine.
              mods on dedicated servers are broken entirely, known issue and will be fixed.

              LangJanundefined 1 Reply Last reply
              1
              • Tenthundefined Offline
                Tenthundefined Offline
                Tenth
                replied to NoraskiQuartza on last edited by
                #7
                This post is deleted!
                1 Reply Last reply
                0
                • LangJanundefined Offline
                  LangJanundefined Offline
                  LangJan
                  replied to Dss0 on last edited by
                  #8

                  Dss0 so do we have to rename our game folder location to pluto_t5_full_game??

                  Dss0undefined 1 Reply Last reply
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                  • Dss0undefined Offline
                    Dss0undefined Offline
                    Dss0 Plutonium Staff
                    replied to LangJan on last edited by
                    #9

                    LangJan no, that was just an example. gamefolder/mods/mp_modname.

                    I assumed op was talking about mp, in zombies the button does indeed not work.

                    luigismansion44undefined XRed_CubeXundefined LangJanundefined 3 Replies Last reply
                    1
                    • luigismansion44undefined Offline
                      luigismansion44undefined Offline
                      luigismansion44
                      replied to Dss0 on last edited by
                      #10

                      Dss0 can confirm for me that the button in BO1 Zombies (technically campaign) it doesnt work

                      1 Reply Last reply
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                      • XRed_CubeXundefined Offline
                        XRed_CubeXundefined Offline
                        XRed_CubeX
                        replied to Dss0 on last edited by XRed_CubeX
                        #11

                        Dss0 and for zombies mode? Is there a date?

                        Dss0undefined 1 Reply Last reply
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                        • Dss0undefined Offline
                          Dss0undefined Offline
                          Dss0 Plutonium Staff
                          replied to XRed_CubeX on last edited by
                          #12

                          XRed_CubeX no eta.

                          XRed_CubeXundefined 1 Reply Last reply
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                          • XRed_CubeXundefined Offline
                            XRed_CubeXundefined Offline
                            XRed_CubeX
                            replied to Dss0 on last edited by
                            #13

                            Dss0 ok

                            1 Reply Last reply
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                            • LangJanundefined Offline
                              LangJanundefined Offline
                              LangJan
                              replied to Dss0 on last edited by
                              #14

                              Dss0 thank you for your reply. Forgive me for my impatience, but can you give me an estimate time of when you think the Plutonium staff can fix the mods.

                              1 Reply Last reply
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