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  3. [Release] [Zombies] Black Ops 2 Alternative Ammo Types

[Release] [Zombies] Black Ops 2 Alternative Ammo Types

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • dontknowletsplundefined dontknowletspl

    avogadro and afterlife should be fixed. still have to check how nuketown pack a punch work.

    MomoTheCat18undefined Offline
    MomoTheCat18undefined Offline
    MomoTheCat18
    wrote on last edited by
    #21

    @dontknowletsplay Thanks for fixing the afterlife bug 👍 don't know if this is intended, but when playing with other people they're able to kill the Turned zombie. Also, when teleporting back from the bridge in Mob any AAT you have is taken away. Could you maybe look into these as well?

    dontknowletsplundefined 1 Reply Last reply
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    • dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by
      #22

      Nuketown is fixed and i will fix motd later.

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      • MomoTheCat18undefined MomoTheCat18

        @dontknowletsplay Thanks for fixing the afterlife bug 👍 don't know if this is intended, but when playing with other people they're able to kill the Turned zombie. Also, when teleporting back from the bridge in Mob any AAT you have is taken away. Could you maybe look into these as well?

        dontknowletsplundefined Offline
        dontknowletsplundefined Offline
        dontknowletspl
        wrote on last edited by dontknowletspl
        #23

        MomoTheCat18 motd returning from bridge issue might be fixed test it out and report back if it work. i do not have time to test it myself.

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        • dontknowletsplundefined dontknowletspl

          iGuitarRayi

          Thank you for reporting this problem. Did not have time to test it in all maps when i made it this is why i forgot to add leroys damagecallback. it is now fixed and link is updated.

          Tommyblueeeundefined Offline
          Tommyblueeeundefined Offline
          Tommyblueee
          wrote on last edited by
          #24
          This post is deleted!
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          • dontknowletsplundefined dontknowletspl

            This post is deleted!

            Tommyblueeeundefined Offline
            Tommyblueeeundefined Offline
            Tommyblueee
            wrote on last edited by
            #25

            @dontknowletsplay plz help me i cant seem to find the guide to install this ty!

            dontknowletsplundefined 1 Reply Last reply
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            • dontknowletsplundefined dontknowletspl

              This post is deleted!

              Mr.Somethingundefined Offline
              Mr.Somethingundefined Offline
              Mr.Something
              Contributor
              wrote on last edited by Mr.Something
              #26

              @dontknowletsplay Mod's great and I love it. But could you get the custom survival maps (https://forum.plutonium.pw/topic/12377/release-zombies-bonus-survival-maps-3-0-updated-january-2022) to work with this? I play them all the time and it freezes the game. Other than that it works flawlessly!

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              • Tommyblueeeundefined Tommyblueee

                @dontknowletsplay plz help me i cant seem to find the guide to install this ty!

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #27

                Tommyblueee Copy the compiled file to %localappdata%\Plutonium\storage\t6\scripts\zm.

                Seems like the guide post has been removed.

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                • Rip_Luciferundefined Offline
                  Rip_Luciferundefined Offline
                  Rip_Lucifer
                  wrote on last edited by
                  #28

                  i dunno if this is being worked on anymore but this doesnt work with origins. it causes the game to crash with string limit exceeded.

                  dontknowletsplundefined 1 Reply Last reply
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                  • Rip_Luciferundefined Rip_Lucifer

                    i dunno if this is being worked on anymore but this doesnt work with origins. it causes the game to crash with string limit exceeded.

                    dontknowletsplundefined Offline
                    dontknowletsplundefined Offline
                    dontknowletspl
                    wrote on last edited by
                    #29

                    Rip_Lucifer It's working fine alone but if you have other mods that will most likely crash in origins.

                    Rip_Luciferundefined 1 Reply Last reply
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                    • dontknowletsplundefined dontknowletspl

                      Rip_Lucifer It's working fine alone but if you have other mods that will most likely crash in origins.

                      Rip_Luciferundefined Offline
                      Rip_Luciferundefined Offline
                      Rip_Lucifer
                      wrote on last edited by
                      #30

                      @dontknowletsplay so...only mods i have are just custom pap camos. but still i get the exceeding canonical string table limits. is the download on this post even up to date?

                      dontknowletsplundefined 1 Reply Last reply
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                      • Rip_Luciferundefined Rip_Lucifer

                        @dontknowletsplay so...only mods i have are just custom pap camos. but still i get the exceeding canonical string table limits. is the download on this post even up to date?

                        dontknowletsplundefined Offline
                        dontknowletsplundefined Offline
                        dontknowletspl
                        wrote on last edited by
                        #31

                        Rip_Lucifer Updated it last time today because who's who and tombstone did not recover aats. I have tested this when i left the comment and tested again now. Still working fine for me.

                        I do recommend checking your %localappdata%/plutonium/storage/t6/scripts/zm and were ever your t6r script install folder is. T6r folder is in your game files which is different for everyone.

                        exceeding canonical string table error is most likely because you have too many scipts once in origins it is only map that i have seen this error with.

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                        • Rip_Luciferundefined Offline
                          Rip_Luciferundefined Offline
                          Rip_Lucifer
                          wrote on last edited by
                          #32

                          so i removed every script i had and only had this one loaded. and still same problem on origins. could there be any other ways to solve this issue?

                          dontknowletsplundefined 1 Reply Last reply
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                          • Rip_Luciferundefined Rip_Lucifer

                            so i removed every script i had and only had this one loaded. and still same problem on origins. could there be any other ways to solve this issue?

                            dontknowletsplundefined Offline
                            dontknowletsplundefined Offline
                            dontknowletspl
                            wrote on last edited by
                            #33

                            Rip_Lucifer Only seen that error when there is alot scripts loaded at once.

                            Are you sure you do not have clientids file in your t6r script path?

                            Join the discord which is in the post or leave here screenshots of your %localappdata%/plutonium/storage/t6/scripts/zm and what ever your t6r path is which is used for clientids file. It is the old way to load scripts and some mods still use it.

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                            • chasef7undefined Offline
                              chasef7undefined Offline
                              chasef7
                              Banned
                              wrote on last edited by
                              #34
                              This post is deleted!
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                              • chasef7undefined Offline
                                chasef7undefined Offline
                                chasef7
                                Banned
                                wrote on last edited by chasef7
                                #35

                                Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

                                Also some games can kill own teammates turned zombie.
                                Probably cause im overloading with mods or some shit idk

                                edit: seems to happen with every gun on origins with fireworks

                                RedxSkullundefined dontknowletsplundefined 2 Replies Last reply
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                                • chasef7undefined chasef7

                                  Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

                                  Also some games can kill own teammates turned zombie.
                                  Probably cause im overloading with mods or some shit idk

                                  edit: seems to happen with every gun on origins with fireworks

                                  RedxSkullundefined Offline
                                  RedxSkullundefined Offline
                                  RedxSkull
                                  wrote on last edited by
                                  #36

                                  chasef7 If you don't know GSC then don't mix different mods with this one and you have won't have any issues. Mixing different mods causes issues unless you know what your doing.

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                                  • chasef7undefined chasef7

                                    Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

                                    Also some games can kill own teammates turned zombie.
                                    Probably cause im overloading with mods or some shit idk

                                    edit: seems to happen with every gun on origins with fireworks

                                    dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by dontknowletspl
                                    #37

                                    chasef7 Fireworks and turned zombies should be fixed. Report back if there is still problem.

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                                    • Myckel1undefined Offline
                                      Myckel1undefined Offline
                                      Myckel1
                                      wrote on last edited by
                                      #38
                                      This post is deleted!
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                                      • dontknowletsplundefined dontknowletspl

                                        This post is deleted!

                                        Disappointundefined Offline
                                        Disappointundefined Offline
                                        Disappoint
                                        wrote on last edited by
                                        #39

                                        @dontknowletsplay No clue if you still update this or patch bugs, however I have found that this mod prevents afterlife from triggering upon being downed in MOTD and makes you a lot more likely to just die and lose your run.

                                        dontknowletsplundefined 1 Reply Last reply
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                                        • dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #40

                                          UPDATE: Fixed AATs saving issue and afterlife not triggering.

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