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  3. [Release] [Zombies] Black Ops 2 Alternative Ammo Types

[Release] [Zombies] Black Ops 2 Alternative Ammo Types

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  • dontknowletsplundefined dontknowletspl

    iGuitarRayi

    Thank you for reporting this problem. Did not have time to test it in all maps when i made it this is why i forgot to add leroys damagecallback. it is now fixed and link is updated.

    Tommyblueeeundefined Offline
    Tommyblueeeundefined Offline
    Tommyblueee
    wrote on last edited by
    #24
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    • dontknowletsplundefined dontknowletspl

      This post is deleted!

      Tommyblueeeundefined Offline
      Tommyblueeeundefined Offline
      Tommyblueee
      wrote on last edited by
      #25

      @dontknowletsplay plz help me i cant seem to find the guide to install this ty!

      dontknowletsplundefined 1 Reply Last reply
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      • dontknowletsplundefined dontknowletspl

        This post is deleted!

        Mr.Somethingundefined Offline
        Mr.Somethingundefined Offline
        Mr.Something
        Contributor
        wrote on last edited by Mr.Something
        #26

        @dontknowletsplay Mod's great and I love it. But could you get the custom survival maps (https://forum.plutonium.pw/topic/12377/release-zombies-bonus-survival-maps-3-0-updated-january-2022) to work with this? I play them all the time and it freezes the game. Other than that it works flawlessly!

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        • Tommyblueeeundefined Tommyblueee

          @dontknowletsplay plz help me i cant seem to find the guide to install this ty!

          dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          wrote on last edited by
          #27

          Tommyblueee Copy the compiled file to %localappdata%\Plutonium\storage\t6\scripts\zm.

          Seems like the guide post has been removed.

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          • Rip_Luciferundefined Offline
            Rip_Luciferundefined Offline
            Rip_Lucifer
            wrote on last edited by
            #28

            i dunno if this is being worked on anymore but this doesnt work with origins. it causes the game to crash with string limit exceeded.

            dontknowletsplundefined 1 Reply Last reply
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            • Rip_Luciferundefined Rip_Lucifer

              i dunno if this is being worked on anymore but this doesnt work with origins. it causes the game to crash with string limit exceeded.

              dontknowletsplundefined Offline
              dontknowletsplundefined Offline
              dontknowletspl
              wrote on last edited by
              #29

              Rip_Lucifer It's working fine alone but if you have other mods that will most likely crash in origins.

              Rip_Luciferundefined 1 Reply Last reply
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              • dontknowletsplundefined dontknowletspl

                Rip_Lucifer It's working fine alone but if you have other mods that will most likely crash in origins.

                Rip_Luciferundefined Offline
                Rip_Luciferundefined Offline
                Rip_Lucifer
                wrote on last edited by
                #30

                @dontknowletsplay so...only mods i have are just custom pap camos. but still i get the exceeding canonical string table limits. is the download on this post even up to date?

                dontknowletsplundefined 1 Reply Last reply
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                • Rip_Luciferundefined Rip_Lucifer

                  @dontknowletsplay so...only mods i have are just custom pap camos. but still i get the exceeding canonical string table limits. is the download on this post even up to date?

                  dontknowletsplundefined Offline
                  dontknowletsplundefined Offline
                  dontknowletspl
                  wrote on last edited by
                  #31

                  Rip_Lucifer Updated it last time today because who's who and tombstone did not recover aats. I have tested this when i left the comment and tested again now. Still working fine for me.

                  I do recommend checking your %localappdata%/plutonium/storage/t6/scripts/zm and were ever your t6r script install folder is. T6r folder is in your game files which is different for everyone.

                  exceeding canonical string table error is most likely because you have too many scipts once in origins it is only map that i have seen this error with.

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                  • Rip_Luciferundefined Offline
                    Rip_Luciferundefined Offline
                    Rip_Lucifer
                    wrote on last edited by
                    #32

                    so i removed every script i had and only had this one loaded. and still same problem on origins. could there be any other ways to solve this issue?

                    dontknowletsplundefined 1 Reply Last reply
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                    • Rip_Luciferundefined Rip_Lucifer

                      so i removed every script i had and only had this one loaded. and still same problem on origins. could there be any other ways to solve this issue?

                      dontknowletsplundefined Offline
                      dontknowletsplundefined Offline
                      dontknowletspl
                      wrote on last edited by
                      #33

                      Rip_Lucifer Only seen that error when there is alot scripts loaded at once.

                      Are you sure you do not have clientids file in your t6r script path?

                      Join the discord which is in the post or leave here screenshots of your %localappdata%/plutonium/storage/t6/scripts/zm and what ever your t6r path is which is used for clientids file. It is the old way to load scripts and some mods still use it.

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                      • chasef7undefined Offline
                        chasef7undefined Offline
                        chasef7
                        Banned
                        wrote on last edited by
                        #34
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                        • chasef7undefined Offline
                          chasef7undefined Offline
                          chasef7
                          Banned
                          wrote on last edited by chasef7
                          #35

                          Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

                          Also some games can kill own teammates turned zombie.
                          Probably cause im overloading with mods or some shit idk

                          edit: seems to happen with every gun on origins with fireworks

                          RedxSkullundefined dontknowletsplundefined 2 Replies Last reply
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                          • chasef7undefined chasef7

                            Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

                            Also some games can kill own teammates turned zombie.
                            Probably cause im overloading with mods or some shit idk

                            edit: seems to happen with every gun on origins with fireworks

                            RedxSkullundefined Offline
                            RedxSkullundefined Offline
                            RedxSkull
                            wrote on last edited by
                            #36

                            chasef7 If you don't know GSC then don't mix different mods with this one and you have won't have any issues. Mixing different mods causes issues unless you know what your doing.

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                            • chasef7undefined chasef7

                              Running into issue on origins with fireworks killing teammates and myself if running infront of the spray 😕 Was specifically the C96 pistol

                              Also some games can kill own teammates turned zombie.
                              Probably cause im overloading with mods or some shit idk

                              edit: seems to happen with every gun on origins with fireworks

                              dontknowletsplundefined Offline
                              dontknowletsplundefined Offline
                              dontknowletspl
                              wrote on last edited by dontknowletspl
                              #37

                              chasef7 Fireworks and turned zombies should be fixed. Report back if there is still problem.

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                              • Myckel1undefined Offline
                                Myckel1undefined Offline
                                Myckel1
                                wrote on last edited by
                                #38
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                                • dontknowletsplundefined dontknowletspl

                                  This post is deleted!

                                  Disappointundefined Offline
                                  Disappointundefined Offline
                                  Disappoint
                                  wrote on last edited by
                                  #39

                                  @dontknowletsplay No clue if you still update this or patch bugs, however I have found that this mod prevents afterlife from triggering upon being downed in MOTD and makes you a lot more likely to just die and lose your run.

                                  dontknowletsplundefined 1 Reply Last reply
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                                  • dontknowletsplundefined Offline
                                    dontknowletsplundefined Offline
                                    dontknowletspl
                                    wrote on last edited by
                                    #40

                                    UPDATE: Fixed AATs saving issue and afterlife not triggering.

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                                    • Disappointundefined Disappoint

                                      @dontknowletsplay No clue if you still update this or patch bugs, however I have found that this mod prevents afterlife from triggering upon being downed in MOTD and makes you a lot more likely to just die and lose your run.

                                      dontknowletsplundefined Offline
                                      dontknowletsplundefined Offline
                                      dontknowletspl
                                      wrote on last edited by
                                      #41

                                      Disappoint Sorry for late answer but this should be now fixed.

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                                      • noob123004undefined Offline
                                        noob123004undefined Offline
                                        noob123004
                                        wrote on last edited by
                                        #42

                                        is it supposedScreenshot (5).png to look like this?

                                        dontknowletsplundefined 1 Reply Last reply
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                                        • noob123004undefined noob123004

                                          is it supposedScreenshot (5).png to look like this?

                                          dontknowletsplundefined Offline
                                          dontknowletsplundefined Offline
                                          dontknowletspl
                                          wrote on last edited by
                                          #43

                                          noob123004 Yes

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