Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Support & Discussion
  3. can't edit perks limit

can't edit perks limit

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
7 Posts 3 Posters 789 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Matrixvundefined Offline
    Matrixvundefined Offline
    Matrixv
    wrote on last edited by Matrixv
    #1

    i tried to make a script for edit perks limit but even with editing everything i can only buy 4 perks here is the script :

    #include maps\_utility; 
    #include common_scripts\utility;
    
    
    init()
    {  
    	level.perk_purchase_limit = 9;
            level.perk_limit = 9;
            self.num_max_perks = 9;
            level.max_perks = 9;
        for ( ;; )
        {
            level waittill( "connecting", player );
            player.clientid = level.clientid;
            player thread onplayerspawned();
            level.clientid++;
        }
    }
    onPlayerConnect()
    {
      //level.perk_limit = 9;
        //self.num_max_perks = 9;
        //level.max_perks = 9;
       //level.perk_purchase_limit = 9;
        for ( ;; )
        {
            level waittill( "connecting", player );
            player.clientid = level.clientid;
            player thread onplayerspawned();
            level.clientid++;
        }
    }
    onPlayerSpawned()
    {
        self endon( "disconnect" ); 
    
        for( ;; )
        {
            self waittill( "spawned_player" );
                //self.num_max_perks = 9;
                //level.perk_limit = 9;
                //level.max_perks = 9;
                //level.perk_purchase_limit = 9;
    	    while(1){
                	self.num_perks = 0;
                }
        }
    }
    

    why do i did a while boucle ? because i see that in zombiemode.gsc a check is made if self.num_perks >=4 then the game deny player to buy new perk so the while boucle is for make self.num_perks as 0 always but didn't work also

    dontknowletsplundefined 1 Reply Last reply
    0
    • Matrixvundefined Matrixv

      i tried to make a script for edit perks limit but even with editing everything i can only buy 4 perks here is the script :

      #include maps\_utility; 
      #include common_scripts\utility;
      
      
      init()
      {  
      	level.perk_purchase_limit = 9;
              level.perk_limit = 9;
              self.num_max_perks = 9;
              level.max_perks = 9;
          for ( ;; )
          {
              level waittill( "connecting", player );
              player.clientid = level.clientid;
              player thread onplayerspawned();
              level.clientid++;
          }
      }
      onPlayerConnect()
      {
        //level.perk_limit = 9;
          //self.num_max_perks = 9;
          //level.max_perks = 9;
         //level.perk_purchase_limit = 9;
          for ( ;; )
          {
              level waittill( "connecting", player );
              player.clientid = level.clientid;
              player thread onplayerspawned();
              level.clientid++;
          }
      }
      onPlayerSpawned()
      {
          self endon( "disconnect" ); 
      
          for( ;; )
          {
              self waittill( "spawned_player" );
                  //self.num_max_perks = 9;
                  //level.perk_limit = 9;
                  //level.max_perks = 9;
                  //level.perk_purchase_limit = 9;
      	    while(1){
                  	self.num_perks = 0;
                  }
          }
      }
      

      why do i did a while boucle ? because i see that in zombiemode.gsc a check is made if self.num_perks >=4 then the game deny player to buy new perk so the while boucle is for make self.num_perks as 0 always but didn't work also

      dontknowletsplundefined Offline
      dontknowletsplundefined Offline
      dontknowletspl
      wrote on last edited by
      #2

      @3D2D To remove perk limit in bo1 you have to modify vending_trigger_think() function in _zombiemode_perks.gsc file

      a81a4584-e23b-446c-94c1-1edb4e891f00-kuva.png

      Matrixvundefined serranopepperundefined 2 Replies Last reply
      0
      • dontknowletsplundefined dontknowletspl

        @3D2D To remove perk limit in bo1 you have to modify vending_trigger_think() function in _zombiemode_perks.gsc file

        a81a4584-e23b-446c-94c1-1edb4e891f00-kuva.png

        Matrixvundefined Offline
        Matrixvundefined Offline
        Matrixv
        wrote on last edited by Matrixv
        #3

        @dontknowletsplay nvm sorry

        dontknowletsplundefined 1 Reply Last reply
        0
        • Matrixvundefined Matrixv

          @dontknowletsplay nvm sorry

          dontknowletsplundefined Offline
          dontknowletsplundefined Offline
          dontknowletspl
          wrote on last edited by
          #4

          @3D2D Change the number 4 to what ever you want the limit to be-

          Matrixvundefined 1 Reply Last reply
          0
          • dontknowletsplundefined dontknowletspl

            @3D2D Change the number 4 to what ever you want the limit to be-

            Matrixvundefined Offline
            Matrixvundefined Offline
            Matrixv
            wrote on last edited by
            #5

            @dontknowletsplay yes just figured out thanks

            1 Reply Last reply
            0
            • dontknowletsplundefined dontknowletspl

              @3D2D To remove perk limit in bo1 you have to modify vending_trigger_think() function in _zombiemode_perks.gsc file

              a81a4584-e23b-446c-94c1-1edb4e891f00-kuva.png

              serranopepperundefined Offline
              serranopepperundefined Offline
              serranopepper
              wrote on last edited by serranopepper
              #6

              @dontknowletsplay do you know where that file is because i cant find it

              I dont think its there

              dontknowletsplundefined 1 Reply Last reply
              0
              • serranopepperundefined serranopepper

                @dontknowletsplay do you know where that file is because i cant find it

                I dont think its there

                dontknowletsplundefined Offline
                dontknowletsplundefined Offline
                dontknowletspl
                wrote on last edited by
                #7

                serranopepper It is there otherwise you would get error when starting zombie game. Its in your game files raw/maps/_zombiemode_perks.gsc

                1 Reply Last reply
                0
                Reply
                • Reply as topic
                Log in to reply
                • Oldest to Newest
                • Newest to Oldest
                • Most Votes


                • Login

                • Don't have an account? Register

                • Login or register to search.
                • First post
                  Last post
                0
                • Recent
                • Tags
                • Popular
                • Users
                • Groups
                • Donate