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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

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  • Sorexundefined Offline
    Sorexundefined Offline
    Sorex
    Contributor
    wrote on last edited by
    #81

    Black ops II Mapvote for Zombies and Multiplayer

    From now on the current forum post will keep updated the code for the mapvote for both Multiplayer mode and Zombies mode. Version indicates the release version of both versions of mapvote. Official mapvote versions are written in their respective main.gsc files.

    • Multiplayer v1.0.2
      • 1.0.0:
        - 3 maps support
        - Credits, sentence and social on bottom left
        - Simple keyboard and controller button support
        - Better dvar organization
        - Code optimization
        - Reduce sharder variables to allow other mods to work as intended
      • 1.0.1:
        - Fixed client crash issue
        - mv_gametypes added to set g_gametype before map change
      • 1.0.2:
        - mv_gametypes now support also custom cfg files
    • Zombies v2.0.1
      • 2.0.1:
        - Ported new design
        - Timer fixed
        - Fixed UI animations
        - Removed usless functions
        - Fixed UI removing screen text
        - Added animations during vote
        - Fixed design issues
    andresito_20undefined 1 Reply Last reply
    1
    • TheRealNoobundefined Offline
      TheRealNoobundefined Offline
      TheRealNoob
      Contributor
      wrote on last edited by
      #82

      I have a big problem. Want only tdm. first round is ok but the second round is FFA without scoreboard although on the mapvote every map was with TDM.

      1 Reply Last reply
      0
      • Sorexundefined Sorex

        Black ops II Mapvote for Zombies and Multiplayer

        From now on the current forum post will keep updated the code for the mapvote for both Multiplayer mode and Zombies mode. Version indicates the release version of both versions of mapvote. Official mapvote versions are written in their respective main.gsc files.

        • Multiplayer v1.0.2
          • 1.0.0:
            - 3 maps support
            - Credits, sentence and social on bottom left
            - Simple keyboard and controller button support
            - Better dvar organization
            - Code optimization
            - Reduce sharder variables to allow other mods to work as intended
          • 1.0.1:
            - Fixed client crash issue
            - mv_gametypes added to set g_gametype before map change
          • 1.0.2:
            - mv_gametypes now support also custom cfg files
        • Zombies v2.0.1
          • 2.0.1:
            - Ported new design
            - Timer fixed
            - Fixed UI animations
            - Removed usless functions
            - Fixed UI removing screen text
            - Added animations during vote
            - Fixed design issues
        andresito_20undefined Offline
        andresito_20undefined Offline
        andresito_20
        Contributor
        wrote on last edited by
        #83

        Sorex

        Captura de pantalla 2022-04-29 022746.png

        hello sorex I have a problem in zombies, what happens is that when I vote for the corresponding map the map loads in the console and in the game but that error comes out, I tried it without totally vanilla clientids and the same thing happens. what can cause this error

        Sorexundefined 1 Reply Last reply
        0
        • andresito_20undefined andresito_20

          Sorex

          Captura de pantalla 2022-04-29 022746.png

          hello sorex I have a problem in zombies, what happens is that when I vote for the corresponding map the map loads in the console and in the game but that error comes out, I tried it without totally vanilla clientids and the same thing happens. what can cause this error

          Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #84

          andresito_20

          1. Do you have all the .cfg in your server folder?
          2. Idk what do you mean with "totally vanilla clientids" you just have to compile the script and put it in your scripts folder named with a whatever name
          andresito_20undefined 1 Reply Last reply
          0
          • Sorexundefined Sorex

            andresito_20

            1. Do you have all the .cfg in your server folder?
            2. Idk what do you mean with "totally vanilla clientids" you just have to compile the script and put it in your scripts folder named with a whatever name
            andresito_20undefined Offline
            andresito_20undefined Offline
            andresito_20
            Contributor
            wrote on last edited by
            #85

            Sorex

            umm I think that's it I don't have the cfg of the maps. How do I get it?

            1 Reply Last reply
            0
            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #86

              andresito_20
              Its all provided once you download the files

              andresito_20undefined 1 Reply Last reply
              0
              • Sorexundefined Sorex

                andresito_20
                Its all provided once you download the files

                andresito_20undefined Offline
                andresito_20undefined Offline
                andresito_20
                Contributor
                wrote on last edited by
                #87

                Sorex

                Thank you very much sorex, I think I managed to get the voting to work, it was just that inconvenience, a very good plugin.

                Can I use it on my dedicated server? with developer signature

                Captura de pantalla 2022-04-29 155401.png

                1 Reply Last reply
                0
                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #88

                  As long as you keep the credits you can use it

                  1 Reply Last reply
                  0
                  • GamerActualundefined Offline
                    GamerActualundefined Offline
                    GamerActual
                    wrote on last edited by
                    #89
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • GamerActualundefined Offline
                      GamerActualundefined Offline
                      GamerActual
                      wrote on last edited by
                      #90

                      The problem I had was just my own stupidity, Awesome mod great work.

                      1 Reply Last reply
                      0
                      • FantasticLokiundefined Offline
                        FantasticLokiundefined Offline
                        FantasticLoki
                        wrote on last edited by
                        #91

                        Hey how can I use 5 vote slots like I saw in the suggestion post for this script?

                        1 Reply Last reply
                        0
                        • Sorexundefined Sorex

                          Black ops II Mapvote for Zombies and Multiplayer

                          Developed by DoktorSAS

                          Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                          Introduction

                          This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                          Black Ops II: multiplayer

                          Preview

                          How to setup the mapvote step by step

                          1. Compile the Script:
                            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                          2. Place the Compiled File:
                            Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                          3. Configure Server File:
                            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                          4. Edit Dvars for Aesthetic Parameters:

                            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                              set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                              
                            • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                            • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                              set mv_gametypes "[email protected] [email protected]"
                              
                          5. (Plutonium ONLY) LUI UI with mod support:

                            • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                            • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                            • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                          6. Run the Server:
                            Start the server and immerse yourself in the map voting experience. You're done!

                          Settings: dvars

                          Dvar Default Value Description
                          mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                          mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                          mv_time 20 Time (in seconds) allotted for voting.
                          mv_credits 1 Enable/Disable credits of the mod creator.
                          mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                          mv_sentence "Thanks for playing" Thankful sentence displayed.
                          mv_votecolor "5" Color of the vote number.
                          mv_arrowcolor "white" RGB color of the arrows.
                          mv_selectcolor "lighgreen" RGB color when a map gets voted.
                          mv_backgroundcolor "grey" RGB color of the map background.
                          mv_blur "3" Blur effect power.
                          mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                          mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                          mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                          mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                          mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                          mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                          Black ops II: zombies

                          Preview

                          How to setup the mapvote step by step

                          1. Compile the Script:
                            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                          2. Place the Compiled File:
                            Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                          3. Configure Server File:
                            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                          4. Edit Dvars on your configuration file:

                            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                              set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                              
                            • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                          5. Run the Server:
                            Start the server and enjoy the map voting experience. You're done!

                          Download

                          It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                          I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                          The following buttons will direct you to the corresponding pages:

                          Download from release

                          Download from git

                          Starmannundefined Offline
                          Starmannundefined Offline
                          Starmann
                          wrote on last edited by Starmann
                          #92

                          Sorex

                          error line 34, can help? is for zm server

                          Sorexundefined 1 Reply Last reply
                          0
                          • Starmannundefined Starmann

                            Sorex

                            error line 34, can help? is for zm server

                            Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by
                            #93

                            Starmann

                            1. Do not paste the entire code in the post, it will not help at all
                            2. The error is caused by your translation of everything without knowing anyhing about gsc scripting. If you don't know what something do then do not edit anything.
                            1 Reply Last reply
                            0
                            • lpc1990undefined Offline
                              lpc1990undefined Offline
                              lpc1990
                              wrote on last edited by
                              #94

                              Sorex What's up buddy?
                              First of all congratulations for the brilliant work! And also sorry for my google translator english!
                              I don't know how to compile the file you ask. Could you help me by telling me how to do it or a tutorial where I can learn how to do it?

                              Thank you in advance!

                              Sorexundefined 1 Reply Last reply
                              0
                              • lpc1990undefined lpc1990

                                Sorex What's up buddy?
                                First of all congratulations for the brilliant work! And also sorry for my google translator english!
                                I don't know how to compile the file you ask. Could you help me by telling me how to do it or a tutorial where I can learn how to do it?

                                Thank you in advance!

                                Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #95

                                lpc1990

                                https://forum.plutonium.pw/topic/15122/release-gsc-autocompiler-fastcompiler-for-a-more-convenient-gsc-modding?_=1656404495360

                                or directly

                                https://github.com/xensik/gsc-tool/releases/tag/1.0.300

                                1 Reply Last reply
                                1
                                • Sorexundefined Sorex

                                  Black ops II Mapvote for Zombies and Multiplayer

                                  Developed by DoktorSAS

                                  Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                                  Introduction

                                  This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                                  Black Ops II: multiplayer

                                  Preview

                                  How to setup the mapvote step by step

                                  1. Compile the Script:
                                    Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                  2. Place the Compiled File:
                                    Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                                  3. Configure Server File:
                                    Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                                  4. Edit Dvars for Aesthetic Parameters:

                                    • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                      set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                                      
                                    • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                                    • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                                      set mv_gametypes "[email protected] [email protected]"
                                      
                                  5. (Plutonium ONLY) LUI UI with mod support:

                                    • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                                    • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                    • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                  6. Run the Server:
                                    Start the server and immerse yourself in the map voting experience. You're done!

                                  Settings: dvars

                                  Dvar Default Value Description
                                  mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                                  mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                                  mv_time 20 Time (in seconds) allotted for voting.
                                  mv_credits 1 Enable/Disable credits of the mod creator.
                                  mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                                  mv_sentence "Thanks for playing" Thankful sentence displayed.
                                  mv_votecolor "5" Color of the vote number.
                                  mv_arrowcolor "white" RGB color of the arrows.
                                  mv_selectcolor "lighgreen" RGB color when a map gets voted.
                                  mv_backgroundcolor "grey" RGB color of the map background.
                                  mv_blur "3" Blur effect power.
                                  mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                                  mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                                  mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                                  mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                                  mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                                  mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                                  Black ops II: zombies

                                  Preview

                                  How to setup the mapvote step by step

                                  1. Compile the Script:
                                    Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                  2. Place the Compiled File:
                                    Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                                  3. Configure Server File:
                                    Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                                  4. Edit Dvars on your configuration file:

                                    • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                      set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                                      
                                    • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                                  5. Run the Server:
                                    Start the server and enjoy the map voting experience. You're done!

                                  Download

                                  It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                                  I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                                  The following buttons will direct you to the corresponding pages:

                                  Download from release

                                  Download from git

                                  Ch00chinat0rundefined Offline
                                  Ch00chinat0rundefined Offline
                                  Ch00chinat0r
                                  wrote on last edited by
                                  #96

                                  Sorex Really appriciate the work that was put into this! I use this for my zombie servers and it works great! Any one able to tell me if there is an easy way to increase the amount of map options? 5 or 6 map choices would be so sick!

                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Sorex

                                    Black ops II Mapvote for Zombies and Multiplayer

                                    Developed by DoktorSAS

                                    Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                                    Introduction

                                    This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                                    Black Ops II: multiplayer

                                    Preview

                                    How to setup the mapvote step by step

                                    1. Compile the Script:
                                      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                    2. Place the Compiled File:
                                      Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                                    3. Configure Server File:
                                      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                                    4. Edit Dvars for Aesthetic Parameters:

                                      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                        set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                                        
                                      • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                                      • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                                        set mv_gametypes "[email protected] [email protected]"
                                        
                                    5. (Plutonium ONLY) LUI UI with mod support:

                                      • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                                      • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                      • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                    6. Run the Server:
                                      Start the server and immerse yourself in the map voting experience. You're done!

                                    Settings: dvars

                                    Dvar Default Value Description
                                    mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                                    mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                                    mv_time 20 Time (in seconds) allotted for voting.
                                    mv_credits 1 Enable/Disable credits of the mod creator.
                                    mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                                    mv_sentence "Thanks for playing" Thankful sentence displayed.
                                    mv_votecolor "5" Color of the vote number.
                                    mv_arrowcolor "white" RGB color of the arrows.
                                    mv_selectcolor "lighgreen" RGB color when a map gets voted.
                                    mv_backgroundcolor "grey" RGB color of the map background.
                                    mv_blur "3" Blur effect power.
                                    mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                                    mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                                    mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                                    mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                                    mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                                    mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                                    Black ops II: zombies

                                    Preview

                                    How to setup the mapvote step by step

                                    1. Compile the Script:
                                      Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                    2. Place the Compiled File:
                                      Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                                    3. Configure Server File:
                                      Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                                    4. Edit Dvars on your configuration file:

                                      • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                        set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                                        
                                      • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                                    5. Run the Server:
                                      Start the server and enjoy the map voting experience. You're done!

                                    Download

                                    It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                                    I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                                    The following buttons will direct you to the corresponding pages:

                                    Download from release

                                    Download from git

                                    Ghost420_undefined Offline
                                    Ghost420_undefined Offline
                                    Ghost420_
                                    wrote on last edited by
                                    #97
                                    This post is deleted!
                                    hindercanrunundefined 1 Reply Last reply
                                    0
                                    • Ghost420_undefined Ghost420_

                                      This post is deleted!

                                      hindercanrunundefined Offline
                                      hindercanrunundefined Offline
                                      hindercanrun
                                      wrote on last edited by
                                      #98

                                      @CamouflageLvCat put the compiler on ur desktop

                                      Ghost420_undefined 2 Replies Last reply
                                      1
                                      • hindercanrunundefined hindercanrun

                                        @CamouflageLvCat put the compiler on ur desktop

                                        Ghost420_undefined Offline
                                        Ghost420_undefined Offline
                                        Ghost420_
                                        wrote on last edited by
                                        #99
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • Sorexundefined Sorex

                                          Black ops II Mapvote for Zombies and Multiplayer

                                          Developed by DoktorSAS

                                          Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                                          Introduction

                                          This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                                          Black Ops II: multiplayer

                                          Preview

                                          How to setup the mapvote step by step

                                          1. Compile the Script:
                                            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                          2. Place the Compiled File:
                                            Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                                          3. Configure Server File:
                                            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                                          4. Edit Dvars for Aesthetic Parameters:

                                            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                              set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                                              
                                            • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                                            • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                                              set mv_gametypes "[email protected] [email protected]"
                                              
                                          5. (Plutonium ONLY) LUI UI with mod support:

                                            • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                                            • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                            • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                                          6. Run the Server:
                                            Start the server and immerse yourself in the map voting experience. You're done!

                                          Settings: dvars

                                          Dvar Default Value Description
                                          mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                                          mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                                          mv_time 20 Time (in seconds) allotted for voting.
                                          mv_credits 1 Enable/Disable credits of the mod creator.
                                          mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                                          mv_sentence "Thanks for playing" Thankful sentence displayed.
                                          mv_votecolor "5" Color of the vote number.
                                          mv_arrowcolor "white" RGB color of the arrows.
                                          mv_selectcolor "lighgreen" RGB color when a map gets voted.
                                          mv_backgroundcolor "grey" RGB color of the map background.
                                          mv_blur "3" Blur effect power.
                                          mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                                          mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                                          mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                                          mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                                          mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                                          mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                                          Black ops II: zombies

                                          Preview

                                          How to setup the mapvote step by step

                                          1. Compile the Script:
                                            Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                                          2. Place the Compiled File:
                                            Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                                          3. Configure Server File:
                                            Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                                          4. Edit Dvars on your configuration file:

                                            • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                                              set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                                              
                                            • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                                          5. Run the Server:
                                            Start the server and enjoy the map voting experience. You're done!

                                          Download

                                          It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                                          I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                                          The following buttons will direct you to the corresponding pages:

                                          Download from release

                                          Download from git

                                          Ghost420_undefined Offline
                                          Ghost420_undefined Offline
                                          Ghost420_
                                          wrote on last edited by
                                          #100

                                          Sorex cool ! a question ...
                                          because changing the map changes the game mode to "free for all"? I only want "tdm" I mean war.

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