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  3. [Release] Black ops II Mapvote for Zombies and Multiplayer

[Release] Black ops II Mapvote for Zombies and Multiplayer

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gscgsc scriptmapvote
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  • FantasticLokiundefined Offline
    FantasticLokiundefined Offline
    FantasticLoki
    wrote on last edited by
    #91

    Hey how can I use 5 vote slots like I saw in the suggestion post for this script?

    1 Reply Last reply
    0
    • Sorexundefined Sorex

      Black ops II Mapvote for Zombies and Multiplayer

      Developed by DoktorSAS

      Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

      Introduction

      This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

      Black Ops II: multiplayer

      Preview

      How to setup the mapvote step by step

      1. Compile the Script:
        Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

      2. Place the Compiled File:
        Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

      3. Configure Server File:
        Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

      4. Edit Dvars for Aesthetic Parameters:

        • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
          set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
          
        • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
        • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
          set mv_gametypes "[email protected] [email protected]"
          
      5. (Plutonium ONLY) LUI UI with mod support:

        • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
        • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
        • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
      6. Run the Server:
        Start the server and immerse yourself in the map voting experience. You're done!

      Settings: dvars

      Dvar Default Value Description
      mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
      mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
      mv_time 20 Time (in seconds) allotted for voting.
      mv_credits 1 Enable/Disable credits of the mod creator.
      mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
      mv_sentence "Thanks for playing" Thankful sentence displayed.
      mv_votecolor "5" Color of the vote number.
      mv_arrowcolor "white" RGB color of the arrows.
      mv_selectcolor "lighgreen" RGB color when a map gets voted.
      mv_backgroundcolor "grey" RGB color of the map background.
      mv_blur "3" Blur effect power.
      mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
      mv_extramaps 0 Enable 6 maps mapvote when set to 1.
      mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
      mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
      mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
      mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

      Black ops II: zombies

      Preview

      How to setup the mapvote step by step

      1. Compile the Script:
        Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

      2. Place the Compiled File:
        Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

      3. Configure Server File:
        Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

      4. Edit Dvars on your configuration file:

        • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
          set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
          
        • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
      5. Run the Server:
        Start the server and enjoy the map voting experience. You're done!

      Download

      It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

      I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
      The following buttons will direct you to the corresponding pages:

      Download from release

      Download from git

      Starmannundefined Offline
      Starmannundefined Offline
      Starmann
      wrote on last edited by Starmann
      #92

      Sorex

      error line 34, can help? is for zm server

      Sorexundefined 1 Reply Last reply
      0
      • Starmannundefined Starmann

        Sorex

        error line 34, can help? is for zm server

        Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #93

        Starmann

        1. Do not paste the entire code in the post, it will not help at all
        2. The error is caused by your translation of everything without knowing anyhing about gsc scripting. If you don't know what something do then do not edit anything.
        1 Reply Last reply
        0
        • lpc1990undefined Offline
          lpc1990undefined Offline
          lpc1990
          wrote on last edited by
          #94

          Sorex What's up buddy?
          First of all congratulations for the brilliant work! And also sorry for my google translator english!
          I don't know how to compile the file you ask. Could you help me by telling me how to do it or a tutorial where I can learn how to do it?

          Thank you in advance!

          Sorexundefined 1 Reply Last reply
          0
          • lpc1990undefined lpc1990

            Sorex What's up buddy?
            First of all congratulations for the brilliant work! And also sorry for my google translator english!
            I don't know how to compile the file you ask. Could you help me by telling me how to do it or a tutorial where I can learn how to do it?

            Thank you in advance!

            Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #95

            lpc1990

            https://forum.plutonium.pw/topic/15122/release-gsc-autocompiler-fastcompiler-for-a-more-convenient-gsc-modding?_=1656404495360

            or directly

            https://github.com/xensik/gsc-tool/releases/tag/1.0.300

            1 Reply Last reply
            1
            • Sorexundefined Sorex

              Black ops II Mapvote for Zombies and Multiplayer

              Developed by DoktorSAS

              Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

              Introduction

              This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

              Black Ops II: multiplayer

              Preview

              How to setup the mapvote step by step

              1. Compile the Script:
                Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

              2. Place the Compiled File:
                Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

              3. Configure Server File:
                Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

              4. Edit Dvars for Aesthetic Parameters:

                • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                  set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                  
                • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                  set mv_gametypes "[email protected] [email protected]"
                  
              5. (Plutonium ONLY) LUI UI with mod support:

                • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
              6. Run the Server:
                Start the server and immerse yourself in the map voting experience. You're done!

              Settings: dvars

              Dvar Default Value Description
              mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
              mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
              mv_time 20 Time (in seconds) allotted for voting.
              mv_credits 1 Enable/Disable credits of the mod creator.
              mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
              mv_sentence "Thanks for playing" Thankful sentence displayed.
              mv_votecolor "5" Color of the vote number.
              mv_arrowcolor "white" RGB color of the arrows.
              mv_selectcolor "lighgreen" RGB color when a map gets voted.
              mv_backgroundcolor "grey" RGB color of the map background.
              mv_blur "3" Blur effect power.
              mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
              mv_extramaps 0 Enable 6 maps mapvote when set to 1.
              mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
              mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
              mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
              mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

              Black ops II: zombies

              Preview

              How to setup the mapvote step by step

              1. Compile the Script:
                Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

              2. Place the Compiled File:
                Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

              3. Configure Server File:
                Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

              4. Edit Dvars on your configuration file:

                • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                  set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                  
                • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
              5. Run the Server:
                Start the server and enjoy the map voting experience. You're done!

              Download

              It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

              I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
              The following buttons will direct you to the corresponding pages:

              Download from release

              Download from git

              Ch00chinat0rundefined Offline
              Ch00chinat0rundefined Offline
              Ch00chinat0r
              wrote on last edited by
              #96

              Sorex Really appriciate the work that was put into this! I use this for my zombie servers and it works great! Any one able to tell me if there is an easy way to increase the amount of map options? 5 or 6 map choices would be so sick!

              1 Reply Last reply
              0
              • Sorexundefined Sorex

                Black ops II Mapvote for Zombies and Multiplayer

                Developed by DoktorSAS

                Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                Introduction

                This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                Black Ops II: multiplayer

                Preview

                How to setup the mapvote step by step

                1. Compile the Script:
                  Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                2. Place the Compiled File:
                  Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                3. Configure Server File:
                  Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                4. Edit Dvars for Aesthetic Parameters:

                  • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                    set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                    
                  • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                  • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                    set mv_gametypes "[email protected] [email protected]"
                    
                5. (Plutonium ONLY) LUI UI with mod support:

                  • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                  • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                  • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                6. Run the Server:
                  Start the server and immerse yourself in the map voting experience. You're done!

                Settings: dvars

                Dvar Default Value Description
                mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                mv_time 20 Time (in seconds) allotted for voting.
                mv_credits 1 Enable/Disable credits of the mod creator.
                mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                mv_sentence "Thanks for playing" Thankful sentence displayed.
                mv_votecolor "5" Color of the vote number.
                mv_arrowcolor "white" RGB color of the arrows.
                mv_selectcolor "lighgreen" RGB color when a map gets voted.
                mv_backgroundcolor "grey" RGB color of the map background.
                mv_blur "3" Blur effect power.
                mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                Black ops II: zombies

                Preview

                How to setup the mapvote step by step

                1. Compile the Script:
                  Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                2. Place the Compiled File:
                  Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                3. Configure Server File:
                  Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                4. Edit Dvars on your configuration file:

                  • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                    set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                    
                  • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                5. Run the Server:
                  Start the server and enjoy the map voting experience. You're done!

                Download

                It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                The following buttons will direct you to the corresponding pages:

                Download from release

                Download from git

                Ghost420_undefined Offline
                Ghost420_undefined Offline
                Ghost420_
                wrote on last edited by
                #97
                This post is deleted!
                hindercanrunundefined 1 Reply Last reply
                0
                • Ghost420_undefined Ghost420_

                  This post is deleted!

                  hindercanrunundefined Offline
                  hindercanrunundefined Offline
                  hindercanrun
                  wrote on last edited by
                  #98

                  @CamouflageLvCat put the compiler on ur desktop

                  Ghost420_undefined 2 Replies Last reply
                  1
                  • hindercanrunundefined hindercanrun

                    @CamouflageLvCat put the compiler on ur desktop

                    Ghost420_undefined Offline
                    Ghost420_undefined Offline
                    Ghost420_
                    wrote on last edited by
                    #99
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      Black ops II Mapvote for Zombies and Multiplayer

                      Developed by DoktorSAS

                      Special thanks to @ZECxR3ap3r & @JezuzLizard for their contributions to the development. Additional thanks to @John Kramer for image editing and birchy for the LUI starting point.

                      Introduction

                      This project, initiated in March 2020, enables players to vote for the next map and/or game mode in upcoming matches. The project does not provide compiled files; if needed, compile the file using the gsc-tool.

                      Black Ops II: multiplayer

                      Preview

                      How to setup the mapvote step by step

                      1. Compile the Script:
                        Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                      2. Place the Compiled File:
                        Copy the compiled file into your directory %localappdata%\Plutonium\storage\t6\scripts\mp\.

                      3. Configure Server File:
                        Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_mp.cfg, dedicated.cfg, etc.) that manages the Multiplayer server.

                      4. Edit Dvars for Aesthetic Parameters:

                        • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                          set mv_maps "mp_studio mp_nuketown_2020 mp_carrier mp_drone mp_slums"
                          
                        • Set the Dvar mv_enable to 1 to activate the mapvote on your Multiplayer server.
                        • For random gametypes, set the Dvar mv_gametypes specifying the gametype ID (dm, war, sd, etc.) and the file to run if necessary. For example:
                          set mv_gametypes "[email protected] [email protected]"
                          
                      5. (Plutonium ONLY) LUI UI with mod support:

                        • Take the content of the folder T6Mapvote and place it in your folder %localappdata%\Plutonium\storage\t6\mods\
                        • Set the dvar fs_game in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                        • Set the dvar mv_lui to in your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.)
                      6. Run the Server:
                        Start the server and immerse yourself in the map voting experience. You're done!

                      Settings: dvars

                      Dvar Default Value Description
                      mv_enable 1 Enable/Disable the mapvote (1 for enable, 0 for disable).
                      mv_maps "" List of maps that can be voted on the mapvote; leave empty for all maps.
                      mv_time 20 Time (in seconds) allotted for voting.
                      mv_credits 1 Enable/Disable credits of the mod creator.
                      mv_socialname "SocialName" Name of the server's social platform (Discord, Twitter, Website, etc.).
                      mv_sentence "Thanks for playing" Thankful sentence displayed.
                      mv_votecolor "5" Color of the vote number.
                      mv_arrowcolor "white" RGB color of the arrows.
                      mv_selectcolor "lighgreen" RGB color when a map gets voted.
                      mv_backgroundcolor "grey" RGB color of the map background.
                      mv_blur "3" Blur effect power.
                      mv_gametypes "" Dvar to have multiple gametypes with different maps. Specify gametype IDs and associated files.
                      mv_extramaps 0 Enable 6 maps mapvote when set to 1.
                      mv_allowchangevote 1 Enable/Disable the possibility to change vote while the time is still running (1 for enable, 0 for disable).
                      mv_randomoption 1 If set to 1 it will not display which map and which gametype the last option will be (Random)
                      mv_minplayerstovote 1 Set the minimum number of players required to start the mapvote
                      mv_lui 1 If set to 1 it will use the LUA/LUI ui interface (It required the mod support and the lua files)

                      Black ops II: zombies

                      Preview

                      How to setup the mapvote step by step

                      1. Compile the Script:
                        Compile the mapvote.gsc file using a GSC Compiler. This step is not required if you are working with the plutonium client.

                      2. Place the Compiled File:
                        Copy the file into your directory %localappdata%\Plutonium\storage\t6\scripts\zm\.

                      3. Configure Server File:
                        Copy the content of mapvote.cfg into your server configuration file (e.g., server.cfg, dedicated_zm.cfg, dedicated.cfg, etc.) that manages the Zombies server.

                      4. Edit Dvars on your configuration file:

                        • Set the Dvar mv_maps to specify the maps shown in the mapvote. For example:
                          set mv_maps "zm_tomb zm_buried zm_town zm_busdepot zm_farm zm_transit zm_prison zm_highrise zm_nuked"
                          
                        • Set the Dvar mv_enable to 1 to activate the mapvote on your Zombies server.
                      5. Run the Server:
                        Start the server and enjoy the map voting experience. You're done!

                      Download

                      It is possbile to download either the source code or the released code. The source code is not fully test and could run into issue that need to be reported while the release is tested code that could have some bug not fixed but working as intended.

                      I highly recommend using the unreleased version and keeping it up to date for implementing features and patching reported bugs.
                      The following buttons will direct you to the corresponding pages:

                      Download from release

                      Download from git

                      Ghost420_undefined Offline
                      Ghost420_undefined Offline
                      Ghost420_
                      wrote on last edited by
                      #100

                      Sorex cool ! a question ...
                      because changing the map changes the game mode to "free for all"? I only want "tdm" I mean war.

                      1 Reply Last reply
                      0
                      • Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #101

                        @CamouflageLvCat
                        Just set mv_gametypes to "war" or don't enable random gametypes

                        Ghost420_undefined 1 Reply Last reply
                        1
                        • Sorexundefined Sorex

                          @CamouflageLvCat
                          Just set mv_gametypes to "war" or don't enable random gametypes

                          Ghost420_undefined Offline
                          Ghost420_undefined Offline
                          Ghost420_
                          wrote on last edited by
                          #102

                          Sorex
                          thanks for your quick response! ..but yes ..that is what I am doing ..I have tried in different ways ..for example ..
                          "set mv_gametypes "war;tdm.cfg"
                          "set mv_gametypes "tdm.cfg"
                          set mv_gametypes "war"
                          but none of these work for me.
                          Always when starting a map starts "free for all"
                          could it be that it is badly compiled .. ?

                          this is my map rotate ..

                          sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_hijacked map mp_raid"

                          and this is the config that I copied into my "dedicated.cfg"

                          set mv_enable 1 // Enable/Disable the mapvote
                          set mv_maps "mp_nuketown_2020 mp_hijacked mp_raid" // List of maps that can be voted on the mapvote, leave empty for all maps
                          set mv_excludedmaps "" // List of maps you don't want to show in the mapvote
                          set mv_time 10 // Time to vote
                          set mv_socialname "" // Name of the social server such as Discord, Twitter, Website, etc
                          set mv_sentence "" // Thankfull sentence
                          set mv_votecolor "5" // Color of the Vote Number
                          set mv_arrowcolor "white" // RGB Color of the arrows
                          set mv_selectcolor "lightgreen" // RGB Color when map get voted
                          set mv_backgroundcolor "grey" // RGB Color of map background
                          set mv_blur "3" // Blur effect power
                          set mv_gametypes "" // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode cfg files

                          Sorexundefined 1 Reply Last reply
                          0
                          • Ghost420_undefined Ghost420_

                            Sorex
                            thanks for your quick response! ..but yes ..that is what I am doing ..I have tried in different ways ..for example ..
                            "set mv_gametypes "war;tdm.cfg"
                            "set mv_gametypes "tdm.cfg"
                            set mv_gametypes "war"
                            but none of these work for me.
                            Always when starting a map starts "free for all"
                            could it be that it is badly compiled .. ?

                            this is my map rotate ..

                            sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_hijacked map mp_raid"

                            and this is the config that I copied into my "dedicated.cfg"

                            set mv_enable 1 // Enable/Disable the mapvote
                            set mv_maps "mp_nuketown_2020 mp_hijacked mp_raid" // List of maps that can be voted on the mapvote, leave empty for all maps
                            set mv_excludedmaps "" // List of maps you don't want to show in the mapvote
                            set mv_time 10 // Time to vote
                            set mv_socialname "" // Name of the social server such as Discord, Twitter, Website, etc
                            set mv_sentence "" // Thankfull sentence
                            set mv_votecolor "5" // Color of the Vote Number
                            set mv_arrowcolor "white" // RGB Color of the arrows
                            set mv_selectcolor "lightgreen" // RGB Color when map get voted
                            set mv_backgroundcolor "grey" // RGB Color of map background
                            set mv_blur "3" // Blur effect power
                            set mv_gametypes "" // This dvar can be used to have multiple gametypes with different maps, with this dvar you can load gamemode cfg files

                            Sorexundefined Offline
                            Sorexundefined Offline
                            Sorex
                            Contributor
                            wrote on last edited by Sorex
                            #103

                            @CamouflageLvCat

                            Try set mv_gametypes "war war"
                            Without the mapvote screenshot i can't guess the issue. But if you want just tdm just disable randomgametypes (I forgot to add that on BO2 mapvote. IW5 have it, i'll patch it).

                            From what i see "in your copy of dedicated.cfg" you are not event setting that dvar

                            Ghost420_undefined 2 Replies Last reply
                            1
                            • Sorexundefined Sorex

                              @CamouflageLvCat

                              Try set mv_gametypes "war war"
                              Without the mapvote screenshot i can't guess the issue. But if you want just tdm just disable randomgametypes (I forgot to add that on BO2 mapvote. IW5 have it, i'll patch it).

                              From what i see "in your copy of dedicated.cfg" you are not event setting that dvar

                              Ghost420_undefined Offline
                              Ghost420_undefined Offline
                              Ghost420_
                              wrote on last edited by
                              #104

                              Sorex
                              Thanks for the answer.. i was busy..
                              the screenshot of what..?
                              my problem is that it starts in "freeforall", it is not visual..
                              I have the server in bo2MP..
                              the solution that you provide me _"WAR WAR" .. did not help me .. when changing the map it is set to "freeforall" ..

                              1 Reply Last reply
                              0
                              • Sorexundefined Sorex

                                @CamouflageLvCat

                                Try set mv_gametypes "war war"
                                Without the mapvote screenshot i can't guess the issue. But if you want just tdm just disable randomgametypes (I forgot to add that on BO2 mapvote. IW5 have it, i'll patch it).

                                From what i see "in your copy of dedicated.cfg" you are not event setting that dvar

                                Ghost420_undefined Offline
                                Ghost420_undefined Offline
                                Ghost420_
                                wrote on last edited by Ghost420_
                                #105

                                Sorex !plutonium-bootstrapper-win32_2022_09_07_21_31_53_815.jpg

                                that dvar was configured .. I just deleted it to put it here .. 😃 I tried several configurations there ..

                                Sorexundefined 1 Reply Last reply
                                0
                                • Ghost420_undefined Ghost420_

                                  Sorex !plutonium-bootstrapper-win32_2022_09_07_21_31_53_815.jpg

                                  that dvar was configured .. I just deleted it to put it here .. 😃 I tried several configurations there ..

                                  Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex
                                  Contributor
                                  wrote on last edited by
                                  #106

                                  @CamouflageLvCat
                                  If start on free for all it mean that the issue is on your sv_maprotation if you execute dm.cfg it will start on ffa. The mapvote will not change the first gamemode.

                                  set the sv_maprotation to something like "exec war.cfg map mp_carriere" for exemple

                                  Ghost420_undefined 1 Reply Last reply
                                  1
                                  • Sorexundefined Sorex

                                    @CamouflageLvCat
                                    If start on free for all it mean that the issue is on your sv_maprotation if you execute dm.cfg it will start on ffa. The mapvote will not change the first gamemode.

                                    set the sv_maprotation to something like "exec war.cfg map mp_carriere" for exemple

                                    Ghost420_undefined Offline
                                    Ghost420_undefined Offline
                                    Ghost420_
                                    wrote on last edited by
                                    #107

                                    Sorex hey .. thanks for your support brother .. but .. it's weird .. because I have like this .. I mean "war" .it doesn't exist .. I have "tdm" and for freforall .."dm"
                                    this is my map rotation..
                                    sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_hijacked map mp_raid"

                                    2022-09-08 06_39_08-C__Users_Windows8.1_AppData_Local_Plutonium_storage_t6_gamesettings.jpg

                                    Sorexundefined 1 Reply Last reply
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                                    • Ghost420_undefined Ghost420_

                                      Sorex hey .. thanks for your support brother .. but .. it's weird .. because I have like this .. I mean "war" .it doesn't exist .. I have "tdm" and for freforall .."dm"
                                      this is my map rotation..
                                      sv_maprotation "exec tdm.cfg map mp_nuketown_2020 map mp_hijacked map mp_raid"

                                      2022-09-08 06_39_08-C__Users_Windows8.1_AppData_Local_Plutonium_storage_t6_gamesettings.jpg

                                      Sorexundefined Offline
                                      Sorexundefined Offline
                                      Sorex
                                      Contributor
                                      wrote on last edited by
                                      #108

                                      @CamouflageLvCat
                                      Then "exec tdm.cfg map mp_nuketown_2020" its fine. You don't need anything else. If the server start with another gamemode its not mapvote issue is your issue.

                                      If you keep have the issue ask on public chat on the discord or make a forum post related to that.

                                      Ghost420_undefined 1 Reply Last reply
                                      1
                                      • Sorexundefined Sorex

                                        @CamouflageLvCat
                                        Then "exec tdm.cfg map mp_nuketown_2020" its fine. You don't need anything else. If the server start with another gamemode its not mapvote issue is your issue.

                                        If you keep have the issue ask on public chat on the discord or make a forum post related to that.

                                        Ghost420_undefined Offline
                                        Ghost420_undefined Offline
                                        Ghost420_
                                        wrote on last edited by Ghost420_
                                        #109

                                        Sorex great friend! i followed your logic but with my cfg filenames... and it worked.. i just typed "tdm tdm"

                                        only that "invalid" appears where it should say "teamdeathmatch"

                                        plutonium-bootstrapper-win32_2022_09_08_07_08_57_694.jpg

                                        Sorexundefined 1 Reply Last reply
                                        1
                                        • Ghost420_undefined Ghost420_

                                          Sorex great friend! i followed your logic but with my cfg filenames... and it worked.. i just typed "tdm tdm"

                                          only that "invalid" appears where it should say "teamdeathmatch"

                                          plutonium-bootstrapper-win32_2022_09_08_07_08_57_694.jpg

                                          Sorexundefined Offline
                                          Sorexundefined Offline
                                          Sorex
                                          Contributor
                                          wrote on last edited by
                                          #110

                                          @CamouflageLvCat
                                          Because tdm is not a g_gametype valid name you need to have war for tdm. g_gametype don't need to match your .cfg files

                                          Ghost420_undefined 1 Reply Last reply
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