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  3. [ZM] [Release] Remove Perk Limit

[ZM] [Release] Remove Perk Limit

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  • Ezentruundefined Offline
    Ezentruundefined Offline
    Ezentru
    wrote on last edited by Ezentru
    #1

    Script that sets zombie perk limit to 9. Replaces game file without needing to edit it.

    To install:

    1. Download file
    2. Place downloaded file in the following folder: \AppData\Local\Plutonium\storage\t5\maps
    BigMacJrundefined x2belchlordundefined qzy124undefined 3 Replies Last reply
    6
    • Duckyhubundefined Offline
      Duckyhubundefined Offline
      Duckyhub
      wrote on last edited by
      #2

      This is cool but wouldn’t it just be easier and cleaner to just use the replacefunc option?

      JezuzLizardundefined Ezentruundefined 2 Replies Last reply
      2
      • JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard Plutonium Staff
        replied to Duckyhub on last edited by
        #3

        Duckyhub replacefunc doesn't work on that type of function. I've already tried.

        Soliderrorundefined 1 Reply Last reply
        0
        • Ezentruundefined Offline
          Ezentruundefined Offline
          Ezentru
          replied to Duckyhub on last edited by Ezentru
          #4

          Duckyhub even if that was an option i have no idea how it works anyway.

          I had been looking for a way to remove the limit (including the way it's done in BO2) with no luck. However, thanks to @dontknowletsplay, I found out that you can replace game files without editing them and that the limit on perks could be found in the vending_trigger_think() function within _zombiemode_perks.gsc. rather than a variable in some random place in the code named something along the lines of "perk_purchase_limit". tried this method of replacing game file and it worked.

          1 Reply Last reply
          0
          • MONSTERK11ERundefined Offline
            MONSTERK11ERundefined Offline
            MONSTERK11ER Contributor
            wrote on last edited by
            #5

            will this work in public lobbies?

            Ezentruundefined 1 Reply Last reply
            0
            • Ezentruundefined Offline
              Ezentruundefined Offline
              Ezentru
              replied to MONSTERK11ER on last edited by Ezentru
              #6

              MONSTERK11ER I haven't tested that. Though I think it has a chance of working.

              Would certainly depend on the server though. I am unable to test this at the moment as I am still getting the "No avaliable sessions found" error.

              1 Reply Last reply
              0
              • Pistakillaundefined Offline
                Pistakillaundefined Offline
                Pistakilla
                wrote on last edited by
                #7

                I've subtracted self.num_perks to 5 upon a player's spawn. That way whenever the player spawns they would start off with self.num_perks = -5 which according to vending_think(), the thread will revert back to the start when self.num_perks = 4; each perk you buy will add the variable to 1. With the change I propose, after buying 4 perks would total the variable to -1. So long as the variable does not equal 4, you can buy as many perks as you want.

                Apply this equation to make it easier:

                (x * -1) + 4 = Amount of perks to buy on the map
                

                Where (in this case) x = -5 and according to the equation, it will equal 9. The only exception is that x must equal a negative number.

                TL;DR

                just make a custom script and add self.num_perks to a negative number in onPlayerSpawned()

                init()
                {
                	thread onPlayerConnect();
                }
                
                onPlayerConnect()
                {
                	for(;;)
                	{
                		level waittill ("connecting", player);
                
                		player thread onPlayerSpawned();
                	}
                }
                
                onPlayerSpawned()
                {
                	for(;;)
                	{
                		self waittill("spawned_player");
                
                		self.num_perks = -5; //Remove perk limit, must be a negative number
                
                	}
                }
                
                1 Reply Last reply
                3
                • BigMacJrundefined Offline
                  BigMacJrundefined Offline
                  BigMacJr
                  replied to Ezentru on last edited by
                  #8

                  Ezentru map?? do i put it in mods or do i create a new folder and name it maps??

                  Ezentruundefined 1 Reply Last reply
                  4
                  • Ezentruundefined Offline
                    Ezentruundefined Offline
                    Ezentru
                    replied to BigMacJr on last edited by Ezentru
                    #9

                    BigMacJr yeah create new folder named maps and put file in there.

                    Alternatively, follow the reply above yours' instructions to achieve the same result as my script. If you use their script instead, copy my version of code into a text file, change the extension of the file to .gsc and then place the file in the following directory: \AppData\Local\Plutonium\storage\t5\scripts\sp

                    Note: The reason you wanna use this version is because if you put his file where you are supposed to put it (\AppData\Local\Plutonium\storage\t5\scripts\sp\zom), it wont execute the script. and if you put it in sp, then it executes before you are even in a game. Adding that check for whether you are in "zombiemode" makes it so it executes and doesnt crash game upon launch.

                    init()
                    {
                            if ( GetDvar( #"zombiemode" ) == "1" )
                            {
                                level thread onPlayerConnect();
                            }
                                
                    }
                    
                    onPlayerConnect()
                    {
                    	for(;;)
                    	{
                    		level waittill ("connecting", player);
                    
                    		player thread onPlayerSpawned();
                    	}
                    }
                    
                    onPlayerSpawned()
                    {
                    	for(;;)
                    	{
                    		self waittill("spawned_player");
                    
                    		self.num_perks = -5; //Remove perk limit, must be a negative number
                    
                    	}
                    }
                    
                    1 Reply Last reply
                    0
                    • Soliderrorundefined Offline
                      Soliderrorundefined Offline
                      Soliderror
                      replied to JezuzLizard on last edited by
                      #10

                      I managed to get replace func to work on this function.

                      1 Reply Last reply
                      1
                      • Aoteruzundefined Offline
                        Aoteruzundefined Offline
                        Aoteruz
                        wrote on last edited by
                        #11

                        Would it work if I put it in T6/script and create a map folder? Or is this for bo1 only?

                        Pistakillaundefined 1 Reply Last reply
                        0
                        • Pistakillaundefined Offline
                          Pistakillaundefined Offline
                          Pistakilla
                          replied to Aoteruz on last edited by
                          #12

                          @Avengeful_Gaming Would work for bo2, but there's already an easier way to do so.

                          1 Reply Last reply
                          0
                          • x2belchlordundefined Offline
                            x2belchlordundefined Offline
                            x2belchlord
                            replied to Ezentru on last edited by
                            #13

                            Ezentru im a bit new to pc modding so this might be a bit of a stupid question but where is appdata?

                            Ezentruundefined shwdrrrrrrundefined angxlzjundefined 3 Replies Last reply
                            0
                            • Ezentruundefined Offline
                              Ezentruundefined Offline
                              Ezentru
                              replied to x2belchlord on last edited by
                              #14

                              @mr_foxinator easiest way to get to it is pressing the windows key + R, and then typing %appdata%.

                              x2belchlordundefined 1 Reply Last reply
                              0
                              • x2belchlordundefined Offline
                                x2belchlordundefined Offline
                                x2belchlord
                                replied to Ezentru on last edited by
                                #15

                                Ezentru thank you : )

                                1 Reply Last reply
                                1
                                • shwdrrrrrrundefined Offline
                                  shwdrrrrrrundefined Offline
                                  shwdrrrrrr
                                  replied to x2belchlord on last edited by
                                  #16

                                  @mr_foxinator windows + r
                                  type "%appdata%"
                                  and there you go

                                  1 Reply Last reply
                                  0
                                  • TankLover24undefined Offline
                                    TankLover24undefined Offline
                                    TankLover24
                                    wrote on last edited by
                                    #17

                                    07566fe9-9c07-4ac8-a42b-5f73cb31e416-image.png
                                    I am in the t5 folder for plutonium and i dont see a "Maps folder to place the Zombiemode_perks.gsc into do i create one or put it into mods

                                    1 Reply Last reply
                                    1
                                    • angxlzjundefined Offline
                                      angxlzjundefined Offline
                                      angxlzj
                                      replied to x2belchlord on last edited by
                                      #18
                                      This post is deleted!
                                      1 Reply Last reply
                                      0
                                      • TheKiller66undefined Offline
                                        TheKiller66undefined Offline
                                        TheKiller66
                                        wrote on last edited by
                                        #19

                                        Stupid question. How can I add this to my own T5 server?

                                        1 Reply Last reply
                                        0
                                        • bhfffundefined bhfff referenced this topic on
                                        • qzy124undefined Offline
                                          qzy124undefined Offline
                                          qzy124
                                          replied to Ezentru on last edited by
                                          #20

                                          Ezentru I LOVE YOU THANK YOU SO FUCKING MUCH I COULDN'T PLAY FOR A MONTH

                                          1 Reply Last reply
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