[Release-Beta] [ZM] Cold War Zombies Mod
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PRXPHET
Update v0.1.8 has been released!
New Features:
- Weapon Balancing
- All Shotguns received a buff
- RPG and War Machine received a buff
- SCAR nerfed and RPD buffed to be more realistic with the rest of the LMGs
- Tactical Rifles all buffed (SMR, M16, M8A1)
- All weapon stats can be found here: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing
Hotfixes:
- "Bowie Knife" on MOTD was not working
- Melee weapons could be purchased for a lower price than shown.
- Weapon Balancing
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Where is arsenal in all the map cannot find it at all? since I have all the salvages from the zombies. Unless it's implemented yet.
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Tranzit has one in every main area (Bus Depot, Diner, Farm, Power, Town)
Nuketown's is in one of the houses
Die Rise has one on the way to the first box location from spawn and one on the rooftop
Mob of the Dead has one in the Warden's office, on the Roof, and down by the Docks
Buried has one in the Church and one by the Gazebo past the maze
Origins has one between gen 2 and 3 and one upstairs in the tank station by gen 6.
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GerardS0406 what about town survival? Could not find one in there
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Shiro_Kisuke Cause all I been found is just ammo and wunderfizz. Unless I'm blinded cause I do not see arsenal to get armor at all and been playing without armor which is bad.
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Shiro_Kisuke Bank next to Speed Cola
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Hey Gerard can you send me the perk icons dds id like to replace them, if you dont mind that is.
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GerardS0406 Could you buff the Mauser. It's straight trash compared to the 1911.
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Mr.Something It should have been buffed in the weapon balancing update today to do the same damage as the M1911. If you already updated, lmk and I'll look into it. Thanks!
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GerardS0406 would it also be possible to make the box weapons rarity increase as the rounds go on, and make wonder weapons more likely the later in the game you are
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@HeavilySusYT That's already a thing. The spreadsheet outlines that.
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Reporting a few bugs:
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- PaPing explosion weapons is broken (Mustang & Sally, upgraded War Machine, RPG-7, etc). PaPing doesn't increase the damage. Damage of explosion weapons is broken too. Mustang & Sally have 400 damage (PaP-1 Legendary). On round 40 zombies have 30250 damage and I am killing them easily.
- When I am getting not PaPed weapon, I am automatically dropping the same but PaPed weapon. You can easily lose your PaPed weapon because of that. If I remember correctly, in original BO2 you can have PaP and not-PaP versions of the same weapon (2 Ray guns for example).
- Mustang & Sally on the ground appears like RPG.
- I have a feeling that Tombstone didn't work in Town when you got him second time after when you down. I was knocked one time and on the second time I wasn't entered the shadowed form and lost all of my perks. On other maps I don't have that problem.
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PRXPHET
An update is coming shortly with fixes for the things here.
However just want to point out, you can not hold 2 of the same weapon because if you were to pap the unpapped version it would just turn into the papped version anyways. That's why it drops. You won't lose it if you just pick it up off the ground.
I have never had an experience where the Mustang and Sally appears like the RPG? Even tried today many times.
Tombstone fix today may work, it may not. I tested it with 50+ downs on town in a row and it worked everytime but who knows. -
PRXPHET
v0.2.0 Update has been released!
New Features:
- Mule Kick Upgrade!
- All enemies have a small chance to drop ammo.
Hotfixes:
- Explosive weapons were using base BO2 values and ignoring any of the Cold War tier upgrades
- Tombstone not working on Tranzit (possible fix)
- Other minor bugs.
- Mule Kick Upgrade!
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- Yeah, I know that. But the problem is when you taking weapons from the box very fast for the ray gun as an example, there's a very high chance that you will even not notice that you get the same weapon but unpapped. The game doesn't notify me about that. Even if you noticed that, then good luck to get the weapon from the little garbage on the ground after box cycling. In most cases the weapon will just simply dissappear from the ground and/or you will accidentally open the mystery box again.
- I saw that "RPG" on Nuketown. There's bugged carpenter icon also.
- Thanks for the fast update and the mod btw. I was waiting for that mod for a long time. If my english is bad, sorry about that.
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GerardS0406 Is it possible for the next update to support 4:3 res
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PRXPHET
Yeah, unfortunately the Carpenter model isn't loaded on Nuketown and Origins so ripperoni -
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This post is deleted!
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iamtoofastngl only elemental pop?