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  3. [Release-Beta] [ZM] Cold War Zombies Mod

[Release-Beta] [ZM] Cold War Zombies Mod

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  • Shiro_Kisukeundefined Shiro_Kisuke

    Where is arsenal in all the map cannot find it at all? since I have all the salvages from the zombies. Unless it's implemented yet.

    GerardS0406undefined Offline
    GerardS0406undefined Offline
    GerardS0406
    VIP
    wrote on last edited by
    #47

    Shiro_Kisuke

    Tranzit has one in every main area (Bus Depot, Diner, Farm, Power, Town)

    Nuketown's is in one of the houses

    Die Rise has one on the way to the first box location from spawn and one on the rooftop

    Mob of the Dead has one in the Warden's office, on the Roof, and down by the Docks

    Buried has one in the Church and one by the Gazebo past the maze

    Origins has one between gen 2 and 3 and one upstairs in the tank station by gen 6.

    Shiro_Kisukeundefined Kiwiz962undefined 2 Replies Last reply
    3
    • GerardS0406undefined GerardS0406

      Shiro_Kisuke

      Tranzit has one in every main area (Bus Depot, Diner, Farm, Power, Town)

      Nuketown's is in one of the houses

      Die Rise has one on the way to the first box location from spawn and one on the rooftop

      Mob of the Dead has one in the Warden's office, on the Roof, and down by the Docks

      Buried has one in the Church and one by the Gazebo past the maze

      Origins has one between gen 2 and 3 and one upstairs in the tank station by gen 6.

      Shiro_Kisukeundefined Offline
      Shiro_Kisukeundefined Offline
      Shiro_Kisuke
      wrote on last edited by
      #48

      GerardS0406 what about town survival? Could not find one in there

      Shiro_Kisukeundefined 1 Reply Last reply
      0
      • Shiro_Kisukeundefined Shiro_Kisuke

        GerardS0406 what about town survival? Could not find one in there

        Shiro_Kisukeundefined Offline
        Shiro_Kisukeundefined Offline
        Shiro_Kisuke
        wrote on last edited by
        #49

        Shiro_Kisuke Cause all I been found is just ammo and wunderfizz. Unless I'm blinded cause I do not see arsenal to get armor at all and been playing without armor which is bad.

        GerardS0406undefined 1 Reply Last reply
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        • Shiro_Kisukeundefined Shiro_Kisuke

          Shiro_Kisuke Cause all I been found is just ammo and wunderfizz. Unless I'm blinded cause I do not see arsenal to get armor at all and been playing without armor which is bad.

          GerardS0406undefined Offline
          GerardS0406undefined Offline
          GerardS0406
          VIP
          wrote on last edited by
          #50

          Shiro_Kisuke Bank next to Speed Cola

          ClarenceTheSharkundefined 1 Reply Last reply
          0
          • Revengaundefined Offline
            Revengaundefined Offline
            Revenga
            wrote on last edited by
            #51

            Hey Gerard can you send me the perk icons dds id like to replace them, if you dont mind that is.

            1 Reply Last reply
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            • GerardS0406undefined GerardS0406

              PRXPHET
              Update v0.1.8 has been released!


              New Features:

              • Weapon Balancing
                • All Shotguns received a buff
                • RPG and War Machine received a buff
                • SCAR nerfed and RPD buffed to be more realistic with the rest of the LMGs
                • Tactical Rifles all buffed (SMR, M16, M8A1)
                • All weapon stats can be found here: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing

              Hotfixes:

              • "Bowie Knife" on MOTD was not working
              • Melee weapons could be purchased for a lower price than shown.
              Mr.Somethingundefined Offline
              Mr.Somethingundefined Offline
              Mr.Something
              Contributor
              wrote on last edited by
              #52

              GerardS0406 Could you buff the Mauser. It's straight trash compared to the 1911.

              GerardS0406undefined 1 Reply Last reply
              0
              • Mr.Somethingundefined Mr.Something

                GerardS0406 Could you buff the Mauser. It's straight trash compared to the 1911.

                GerardS0406undefined Offline
                GerardS0406undefined Offline
                GerardS0406
                VIP
                wrote on last edited by
                #53

                @Mr-Something It should have been buffed in the weapon balancing update today to do the same damage as the M1911. If you already updated, lmk and I'll look into it. Thanks!

                1 Reply Last reply
                0
                • GerardS0406undefined GerardS0406

                  Black Ops II Cold War Mod

                  Not recommended for servers
                  https://www.youtube.com/watch?v=SWrggKpV_LQ

                  Description
                  This mod is a recreation of Cold War Zombies into Black Ops II. While not being the largest fan of Cold War Zombies, I thought this would be a good scripting challenge for myself and took the challenge. Features left out will be described below. Thanks for checking the mod out!

                  bbb59733-bccc-4b3a-898e-e3b41f0acdff-image.png

                  Features

                  • Cold War Armor System

                    • 3 Levels of Armor
                    • Can be purchased at Arsenal with Salvage
                    • Damage from enemies reduced.
                  • Cold War Health System

                    • Players
                      • Players now always have a regen delay (4.5 seconds)
                      • Players have a slow regen speed (~75 Health/second)
                      • Zombies hit for less damage on lower rounds
                    • Zombies
                      • Health values can be found in spreadsheet at bottom of post
                      • Health cap at round 55 of 60k.
                  • Cold War Perks

                    • Quick Revive
                      • Revive Teammates Faster
                      • Faster Health Regen Delay (2.5 seconds)
                      • Faster Health Regen (~240 Health/Second)
                      • After teammate revived, both players gain a temporary speed boost
                    • Double Tap (Replaces Death Perception)
                      • Increased Fire Rate
                      • Chance for a bullet to do Double Damage
                      • Gain 20% more looted Salvage and High-Grade Salvage
                    • Speed Cola
                      • Increased Reload Speed
                      • Swap Weapons Faster
                      • Field Upgrades Charge Faster
                      • Box Settles faster
                    • Juggernog
                      • Increases Player Health
                      • Reduces effects from special zombies/Lava
                      • Player's Armor Durability is Increased
                      • Player not downed on lethal hit. Armor is taken, health set to 1.
                    • Stamin-Up
                      • Sprint Faster
                      • No Fall Damage
                    • Mule Kick
                      • Player able to hold 3 weapons
                      • Stowed weapons will reload slowly
                      • Small chance zombies will drop ammo on death.
                      • Mule Kick weapon will return on repurchase
                    • Deadshot
                      • ADS will lock to enemy's head
                      • Initial Headshot Damage is Doubled
                      • Increased Headshot Damage
                    • PHD Flopper
                      • Immune to explosive damage
                      • Flopping will create an explosion
                      • Falling a great height will create an explosion
                    • Tombstone
                      • Will enter a shadowed form when downed where player can revive self
                      • Will drop a "Tombstone" on death to pickup items on respawn.
                      • Player will only lose Tombstone on down.
                    • Elemental Pop
                      • Chance to use an Ammo Mod
                        • Thunder Wall
                        • Train Go Boom
                        • Brain Rot
                        • And more...
                      • Reload will send an electric shock around player stunning zombies.
                      • Equipment and melee can activate Elemental Pop
                    • General Perk Features
                      • Price of Perks increase based on amount of perks owned
                      • Wunderfizz will give a Random Perk, costs same as regular perk price.
                  • Cold War Field Upgrades

                    • Ring of Fire
                      • Player Damage Increased 5x
                      • Ammo taken from Stock instead of Magazine
                      • Burn effect has a small chance to insta-kill
                      • Ring Duration increases longer player is inside
                    • Aether Shroud
                      • Player is invisible to enemies for 8 seconds
                      • Player gains a movement speed boost while shrouded
                      • Weapon instantly reloaded
                    • Healing Aura
                      • Player and allies instantly healed to full health on activation
                      • Player and allies gain a regenerative healing effect lasting 10 seconds
                      • Revives all downed allies
                    • Frenzied Guard
                      • Activation repairs Armor to full
                      • Enemies killed repair 10% of armor
                      • Normal enemies explode after hitting player
                      • Duration of 15 seconds
                    • Energy Mine
                      • Creates a mine of energy that detonates on proximity of enemies
                      • Large size of blast
                      • Mine detonates 3 times in rapid succession
                  • Cold War Salvage System

                    • Zombies have a chance to drop salvage
                    • Salvage can be used at Arsenal to upgrade weapons or equip armor
                    • Salvage Drop Rates can be found in spreadsheet at bottom of post
                  • Cold War Weapon Tier System

                    • 5 Tiers for Non-Wonder Weapons
                      • Common (Spawn Weapon Only)
                      • Uncommon
                      • Rare
                      • Epic
                      • Legendary
                    • Weapons can be upgraded with salvage at Arsenal
                    • Weapons can be Pack a Punched 3 times
                    • Weapon damage by tier can be found in the spreadsheet at bottom of post.
                  • Cold War Mystery Box

                    • Weapon chances can be found in the spreadsheet at bottom of post.
                    • Wonder Weapons have higher chance as game progresses.
                  • Cold War Dynamic Wallbuys

                    • Every 5 rounds, wallbuys have a chance to increase in tier.
                  • Cold War Drop System

                    • Zombies will drop salvage periodically
                    • When player buys or picks up a new weapon, their replaced weapon will be dropped for teammates to pick up.
                  • Cold War Ammo Boxes

                    • Ammo Boxes are spread around maps
                    • Cost depends on Pack a Punch level of weapon
                      • 250 Non-Paped
                      • 1000 First Pap
                      • 2500 Second Pap
                      • 5000 Third Pap
                      • 10000 Wonder Weapon
                  • Cold War Exfil

                    • Cold War Exfil
                    • Available every 5 rounds after round 10
                    • Found near/in spawn on every map
                  • Cold War HUD

                    • Fully remade BO2 HUD to replicate Cold War's HUD
                  • Cold War Rampage Inducer

                    • set cw_rampage_inducer 1 (1 for true, 0 for false)
                  • Miscellaneous Features

                    • Carpenter Repairs Armor Fully
                    • Max Ammo restores ammo in Stock and Magazine
                    • Hitmarkers
                    • 2 self-revives in Solo
                    • Unlimited Sprint
                    • Shield Removed
                  • Extra Feature

                    • Create Custom Field Upgrades! Follow outline in github.

                  Not included features from Cold War:

                  • Sliding: Wouldn't be very fun on a server with lag.
                  • Crafting Bench: Limited on Resources, Unfortunately. Also not much to be crafted for BO2.

                  Spreadsheet of Data: https://docs.google.com/spreadsheets/d/1yngZ3nQUbo9RnPEi8CWj0isFx8IvceGTr6LH8Y89mMY/edit?usp=sharing

                  PS if I forgot any features from Cold War that I didn't mention please lmk, they might be in the mod and I just forgot to list them 😛 Thanks

                  Download: https://github.com/GerardS0406/BO2-Cold-War-Mod/releases
                  Source code will be released after bug fixes.

                  Install: Extract downloaded zip file into %localappdata%/Plutonium/storage/t6/
                  Install Vid: https://www.youtube.com/watch?v=737tfodXwB8

                  Disclaimer 1: You must have all images installed to use mod. If you are not using the images, the mod will not be playable. Feel free to edit any unused textures to your liking. No camos have been edited.

                  Disclaimer 2: This mod is at the very limit that bo2 will allow for gsc HUD elements. This limits much about what I can do further. Also, there are not many other shaders to replace for the mod's sake. This mod is pronounced finished besides bug fixes.

                  A Black Ops 1 version is in development that will be more like Cold War! ❤


                  Custom Easter Eggs - Solved by
                  ??? - N/A

                  Solo Origins Speedruns
                  Base EE% - GerardS0406 - 4h35m (can't beat that)
                  Rampage Inducer Base EE% - N/A
                  ??? EE% - N/A
                  Rampage Inducer ??? EE% - N/A

                  Sentient Odin% - Angelobeta - Infinite


                  Credits:
                  GerardS0406

                  DoorknobBoyundefined Offline
                  DoorknobBoyundefined Offline
                  DoorknobBoy
                  wrote on last edited by
                  #54

                  GerardS0406 would it also be possible to make the box weapons rarity increase as the rounds go on, and make wonder weapons more likely the later in the game you are

                  GerardS0406undefined 1 Reply Last reply
                  0
                  • DoorknobBoyundefined DoorknobBoy

                    GerardS0406 would it also be possible to make the box weapons rarity increase as the rounds go on, and make wonder weapons more likely the later in the game you are

                    GerardS0406undefined Offline
                    GerardS0406undefined Offline
                    GerardS0406
                    VIP
                    wrote on last edited by
                    #55

                    @HeavilySusYT That's already a thing. The spreadsheet outlines that.

                    1 Reply Last reply
                    0
                    • PRXPHETundefined Offline
                      PRXPHETundefined Offline
                      PRXPHET
                      wrote on last edited by PRXPHET
                      #56

                      Reporting a few bugs:

                      :::

                      1. PaPing explosion weapons is broken (Mustang & Sally, upgraded War Machine, RPG-7, etc). PaPing doesn't increase the damage. Damage of explosion weapons is broken too. Mustang & Sally have 400 damage (PaP-1 Legendary). On round 40 zombies have 30250 damage and I am killing them easily.
                      2. When I am getting not PaPed weapon, I am automatically dropping the same but PaPed weapon. You can easily lose your PaPed weapon because of that. If I remember correctly, in original BO2 you can have PaP and not-PaP versions of the same weapon (2 Ray guns for example).
                      3. Mustang & Sally on the ground appears like RPG.
                      4. I have a feeling that Tombstone didn't work in Town when you got him second time after when you down. I was knocked one time and on the second time I wasn't entered the shadowed form and lost all of my perks. On other maps I don't have that problem.

                      :::

                      GerardS0406undefined 2 Replies Last reply
                      0
                      • PRXPHETundefined PRXPHET

                        Reporting a few bugs:

                        :::

                        1. PaPing explosion weapons is broken (Mustang & Sally, upgraded War Machine, RPG-7, etc). PaPing doesn't increase the damage. Damage of explosion weapons is broken too. Mustang & Sally have 400 damage (PaP-1 Legendary). On round 40 zombies have 30250 damage and I am killing them easily.
                        2. When I am getting not PaPed weapon, I am automatically dropping the same but PaPed weapon. You can easily lose your PaPed weapon because of that. If I remember correctly, in original BO2 you can have PaP and not-PaP versions of the same weapon (2 Ray guns for example).
                        3. Mustang & Sally on the ground appears like RPG.
                        4. I have a feeling that Tombstone didn't work in Town when you got him second time after when you down. I was knocked one time and on the second time I wasn't entered the shadowed form and lost all of my perks. On other maps I don't have that problem.

                        :::

                        GerardS0406undefined Offline
                        GerardS0406undefined Offline
                        GerardS0406
                        VIP
                        wrote on last edited by
                        #57

                        PRXPHET
                        An update is coming shortly with fixes for the things here.
                        However just want to point out, you can not hold 2 of the same weapon because if you were to pap the unpapped version it would just turn into the papped version anyways. That's why it drops. You won't lose it if you just pick it up off the ground.
                        I have never had an experience where the Mustang and Sally appears like the RPG? Even tried today many times.
                        Tombstone fix today may work, it may not. I tested it with 50+ downs on town in a row and it worked everytime but who knows.

                        wockkheartttundefined 1 Reply Last reply
                        0
                        • PRXPHETundefined PRXPHET

                          Reporting a few bugs:

                          :::

                          1. PaPing explosion weapons is broken (Mustang & Sally, upgraded War Machine, RPG-7, etc). PaPing doesn't increase the damage. Damage of explosion weapons is broken too. Mustang & Sally have 400 damage (PaP-1 Legendary). On round 40 zombies have 30250 damage and I am killing them easily.
                          2. When I am getting not PaPed weapon, I am automatically dropping the same but PaPed weapon. You can easily lose your PaPed weapon because of that. If I remember correctly, in original BO2 you can have PaP and not-PaP versions of the same weapon (2 Ray guns for example).
                          3. Mustang & Sally on the ground appears like RPG.
                          4. I have a feeling that Tombstone didn't work in Town when you got him second time after when you down. I was knocked one time and on the second time I wasn't entered the shadowed form and lost all of my perks. On other maps I don't have that problem.

                          :::

                          GerardS0406undefined Offline
                          GerardS0406undefined Offline
                          GerardS0406
                          VIP
                          wrote on last edited by
                          #58

                          PRXPHET
                          v0.2.0 Update has been released!


                          New Features:

                          • Mule Kick Upgrade!
                            • All enemies have a small chance to drop ammo.

                          Hotfixes:

                          • Explosive weapons were using base BO2 values and ignoring any of the Cold War tier upgrades
                          • Tombstone not working on Tranzit (possible fix)
                          • Other minor bugs.
                          1 Reply Last reply
                          0
                          • PRXPHETundefined Offline
                            PRXPHETundefined Offline
                            PRXPHET
                            wrote on last edited by PRXPHET
                            #59

                            GerardS0406

                            1. Yeah, I know that. But the problem is when you taking weapons from the box very fast for the ray gun as an example, there's a very high chance that you will even not notice that you get the same weapon but unpapped. The game doesn't notify me about that. Even if you noticed that, then good luck to get the weapon from the little garbage on the ground after box cycling. In most cases the weapon will just simply dissappear from the ground and/or you will accidentally open the mystery box again.
                            2. I saw that "RPG" on Nuketown. There's bugged carpenter icon also.
                            3. Thanks for the fast update and the mod btw. I was waiting for that mod for a long time. If my english is bad, sorry about that.
                            GerardS0406undefined 1 Reply Last reply
                            0
                            • GerardS0406undefined GerardS0406

                              PRXPHET
                              An update is coming shortly with fixes for the things here.
                              However just want to point out, you can not hold 2 of the same weapon because if you were to pap the unpapped version it would just turn into the papped version anyways. That's why it drops. You won't lose it if you just pick it up off the ground.
                              I have never had an experience where the Mustang and Sally appears like the RPG? Even tried today many times.
                              Tombstone fix today may work, it may not. I tested it with 50+ downs on town in a row and it worked everytime but who knows.

                              wockkheartttundefined Offline
                              wockkheartttundefined Offline
                              wockkhearttt
                              wrote on last edited by
                              #60

                              GerardS0406 Is it possible for the next update to support 4:3 res

                              1 Reply Last reply
                              0
                              • PRXPHETundefined PRXPHET

                                GerardS0406

                                1. Yeah, I know that. But the problem is when you taking weapons from the box very fast for the ray gun as an example, there's a very high chance that you will even not notice that you get the same weapon but unpapped. The game doesn't notify me about that. Even if you noticed that, then good luck to get the weapon from the little garbage on the ground after box cycling. In most cases the weapon will just simply dissappear from the ground and/or you will accidentally open the mystery box again.
                                2. I saw that "RPG" on Nuketown. There's bugged carpenter icon also.
                                3. Thanks for the fast update and the mod btw. I was waiting for that mod for a long time. If my english is bad, sorry about that.
                                GerardS0406undefined Offline
                                GerardS0406undefined Offline
                                GerardS0406
                                VIP
                                wrote on last edited by
                                #61

                                PRXPHET
                                Yeah, unfortunately the Carpenter model isn't loaded on Nuketown and Origins so ripperoni

                                1 Reply Last reply
                                0
                                • GerardS0406undefined GerardS0406

                                  iamtoofastngl You're going to need to explain this one further. This shouldn't happen.

                                  iamtoofastnglundefined Offline
                                  iamtoofastnglundefined Offline
                                  iamtoofastngl
                                  wrote on last edited by
                                  #62

                                  GerardS0406 zmshot0002.jpg

                                  GerardS0406undefined 1 Reply Last reply
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                                  • GerardS0406undefined Offline
                                    GerardS0406undefined Offline
                                    GerardS0406
                                    VIP
                                    wrote on last edited by
                                    #63
                                    This post is deleted!
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                                    • iamtoofastnglundefined iamtoofastngl

                                      GerardS0406 zmshot0002.jpg

                                      GerardS0406undefined Offline
                                      GerardS0406undefined Offline
                                      GerardS0406
                                      VIP
                                      wrote on last edited by
                                      #64

                                      iamtoofastngl only elemental pop?

                                      iamtoofastnglundefined 1 Reply Last reply
                                      0
                                      • GerardS0406undefined GerardS0406

                                        iamtoofastngl only elemental pop?

                                        iamtoofastnglundefined Offline
                                        iamtoofastnglundefined Offline
                                        iamtoofastngl
                                        wrote on last edited by
                                        #65

                                        GerardS0406 yup, also the perk doesnt go away after going to afterlife or dying

                                        GerardS0406undefined 2 Replies Last reply
                                        0
                                        • iamtoofastnglundefined iamtoofastngl

                                          GerardS0406 yup, also the perk doesnt go away after going to afterlife or dying

                                          GerardS0406undefined Offline
                                          GerardS0406undefined Offline
                                          GerardS0406
                                          VIP
                                          wrote on last edited by GerardS0406
                                          #66

                                          iamtoofastngl The one you buy from the machine or the one you buy from wunderfizz? Or both. I believe it may be giving some blank perk with electric cherry fx from the wunderfizz

                                          Edit: Sike nvm I found the issue. Thanks

                                          1 Reply Last reply
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