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Error finding maps when trying to run custom zombies maps

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  • fireeyeeianundefined Offline
    fireeyeeianundefined Offline
    fireeyeeian
    wrote on last edited by fireeyeeian
    #1

    SOLUTION:
    JezuzLizard said in Error finding maps when trying to run custom zombies maps:

    fireeyeeian

    This is the syntax you have to use

    set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
    

    You'll also need to setup fastdl for players without the mods to be able to join the server
    https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl


    My problem:
    I followed the guide at https://plutonium.pw/docs/server/t4/loading-mods/ but when i start the server I see

    Error: Can't find map "dust2".
    A mod is required for custom maps
    

    alt text
    The custom maps are located in: "%localappdata%\Plutonium\storage\t4\mods"
    alt text

    I also set "set mod="mods/mp_custommaps" in the .bat as I have no mods just maps
    alt text

    The server works 100% fine with no mods/maps but when trying to run custom maps it gives the error and never successfully heartbeats.

    PS: the screenshots show that the dust2 name has a lowercase "d" instead of an uppercase "D" like in the folder. I fixed that but that didn't fix the error.

    Dss0undefined 1 Reply Last reply
    2
    • ljave018undefined Offline
      ljave018undefined Offline
      ljave018
      wrote on last edited by
      #2

      you need to get the mods.
      when you're joining (for example), a server with dust2 map and mod, the mod gets stored in C:\Users\Username\Appdata\Local\Plutonium\storage\t4\mods
      you might need to transfer the mod from there onto a server.

      fireeyeeianundefined 1 Reply Last reply
      0
      • ljave018undefined ljave018

        you need to get the mods.
        when you're joining (for example), a server with dust2 map and mod, the mod gets stored in C:\Users\Username\Appdata\Local\Plutonium\storage\t4\mods
        you might need to transfer the mod from there onto a server.

        fireeyeeianundefined Offline
        fireeyeeianundefined Offline
        fireeyeeian
        wrote on last edited by fireeyeeian
        #3

        @Emvek This is the server. I am unable to attempt to join the server as I am unable to get the server loaded because of this error.. Are you saying they need to be in the server directory? Because my mods are in the appdata mods folder ("%localappdata%\Plutonium\storage\t4\mods") already...

        ljave018undefined 1 Reply Last reply
        0
        • fireeyeeianundefined fireeyeeian

          @Emvek This is the server. I am unable to attempt to join the server as I am unable to get the server loaded because of this error.. Are you saying they need to be in the server directory? Because my mods are in the appdata mods folder ("%localappdata%\Plutonium\storage\t4\mods") already...

          ljave018undefined Offline
          ljave018undefined Offline
          ljave018
          wrote on last edited by
          #4

          fireeyeeian you need to have those mods in BOTH %appdata% and in server folder.

          fireeyeeianundefined 1 Reply Last reply
          0
          • fireeyeeianundefined fireeyeeian

            SOLUTION:
            JezuzLizard said in Error finding maps when trying to run custom zombies maps:

            fireeyeeian

            This is the syntax you have to use

            set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
            

            You'll also need to setup fastdl for players without the mods to be able to join the server
            https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl


            My problem:
            I followed the guide at https://plutonium.pw/docs/server/t4/loading-mods/ but when i start the server I see

            Error: Can't find map "dust2".
            A mod is required for custom maps
            

            alt text
            The custom maps are located in: "%localappdata%\Plutonium\storage\t4\mods"
            alt text

            I also set "set mod="mods/mp_custommaps" in the .bat as I have no mods just maps
            alt text

            The server works 100% fine with no mods/maps but when trying to run custom maps it gives the error and never successfully heartbeats.

            PS: the screenshots show that the dust2 name has a lowercase "d" instead of an uppercase "D" like in the folder. I fixed that but that didn't fix the error.

            Dss0undefined Offline
            Dss0undefined Offline
            Dss0
            Plutonium Staff
            wrote on last edited by
            #5

            fireeyeeian can you show us the contents of the "dust2" folder?

            fireeyeeianundefined 1 Reply Last reply
            0
            • Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #6

              The maps belong into storage\t4\usermaps so for example \storage\t4\usermaps\mp_konigsberg

              fireeyeeianundefined 1 Reply Last reply
              0
              • ljave018undefined ljave018

                fireeyeeian you need to have those mods in BOTH %appdata% and in server folder.

                fireeyeeianundefined Offline
                fireeyeeianundefined Offline
                fireeyeeian
                wrote on last edited by
                #7

                @velja_zmai Just tried this with no results.alt text

                1 Reply Last reply
                0
                • Dss0undefined Dss0

                  fireeyeeian can you show us the contents of the "dust2" folder?

                  fireeyeeianundefined Offline
                  fireeyeeianundefined Offline
                  fireeyeeian
                  wrote on last edited by fireeyeeian
                  #8

                  Dss0 I also tried calling the map "nazi_zombie_Dust2" in the cfg but that didnt work either. alt text

                  1 Reply Last reply
                  0
                  • Xerxesundefined Xerxes

                    The maps belong into storage\t4\usermaps so for example \storage\t4\usermaps\mp_konigsberg

                    fireeyeeianundefined Offline
                    fireeyeeianundefined Offline
                    fireeyeeian
                    wrote on last edited by fireeyeeian
                    #9

                    Xerxes I read that online somewhere before I posted here and tried it to no vail and also just tried again for testing and it did not work.

                    To be clear I made both a usermaps folder in storage\t4\usermaps in both my game server directory and the appdata location just to be sure.

                    Dss0undefined 1 Reply Last reply
                    0
                    • fireeyeeianundefined fireeyeeian

                      Xerxes I read that online somewhere before I posted here and tried it to no vail and also just tried again for testing and it did not work.

                      To be clear I made both a usermaps folder in storage\t4\usermaps in both my game server directory and the appdata location just to be sure.

                      Dss0undefined Offline
                      Dss0undefined Offline
                      Dss0
                      Plutonium Staff
                      wrote on last edited by Dss0
                      #10

                      fireeyeeian what if you set fs_game to "mods/Dust2" and then "map nazi_zombie_Dust2"? i think the usermaps and empty mod thing is just for mp maps not zombie.

                      i think you can switch fs_game between maps so

                      sv_maprotation "fs_game "mods/Dust2" map nazi_zombie_Dust2 fs_game "mods/kek" map nazi_kek"
                      

                      just something to try... i never fucked with waw zombie dedis with custom maps.

                      fireeyeeianundefined 1 Reply Last reply
                      0
                      • Dss0undefined Dss0

                        fireeyeeian what if you set fs_game to "mods/Dust2" and then "map nazi_zombie_Dust2"? i think the usermaps and empty mod thing is just for mp maps not zombie.

                        i think you can switch fs_game between maps so

                        sv_maprotation "fs_game "mods/Dust2" map nazi_zombie_Dust2 fs_game "mods/kek" map nazi_kek"
                        

                        just something to try... i never fucked with waw zombie dedis with custom maps.

                        fireeyeeianundefined Offline
                        fireeyeeianundefined Offline
                        fireeyeeian
                        wrote on last edited by fireeyeeian
                        #11

                        Dss0 this is the output I got
                        alt text

                        JezuzLizardundefined 1 Reply Last reply
                        0
                        • fireeyeeianundefined fireeyeeian

                          Dss0 this is the output I got
                          alt text

                          JezuzLizardundefined Offline
                          JezuzLizardundefined Offline
                          JezuzLizard
                          Plutonium Staff
                          wrote on last edited by
                          #12

                          fireeyeeian

                          This is the syntax you have to use

                          set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
                          

                          You'll also need to setup fastdl for players without the mods to be able to join the server
                          https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl

                          fireeyeeianundefined 1 Reply Last reply
                          2
                          • JezuzLizardundefined JezuzLizard

                            fireeyeeian

                            This is the syntax you have to use

                            set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
                            

                            You'll also need to setup fastdl for players without the mods to be able to join the server
                            https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl

                            fireeyeeianundefined Offline
                            fireeyeeianundefined Offline
                            fireeyeeian
                            wrote on last edited by fireeyeeian
                            #13

                            JezuzLizard This solved it!! thank you. Why was this syntax not on the https://plutonium.pw/docs/server/t4/loading-mods/ page for dedicated server setup of mods? anyway thank you

                            Everything seams to work as i was able to join and play. I was getting some connection/rubber banding issue I noticed on dead ship but not on other maps which is something I never got on stock maps but that was testing with bots so I'll have to do more testing.

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