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Error finding maps when trying to run custom zombies maps

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  • ljave018undefined Offline
    ljave018undefined Offline
    ljave018
    wrote on last edited by
    #2

    you need to get the mods.
    when you're joining (for example), a server with dust2 map and mod, the mod gets stored in C:\Users\Username\Appdata\Local\Plutonium\storage\t4\mods
    you might need to transfer the mod from there onto a server.

    fireeyeeianundefined 1 Reply Last reply
    0
    • ljave018undefined ljave018

      you need to get the mods.
      when you're joining (for example), a server with dust2 map and mod, the mod gets stored in C:\Users\Username\Appdata\Local\Plutonium\storage\t4\mods
      you might need to transfer the mod from there onto a server.

      fireeyeeianundefined Offline
      fireeyeeianundefined Offline
      fireeyeeian
      wrote on last edited by fireeyeeian
      #3

      @Emvek This is the server. I am unable to attempt to join the server as I am unable to get the server loaded because of this error.. Are you saying they need to be in the server directory? Because my mods are in the appdata mods folder ("%localappdata%\Plutonium\storage\t4\mods") already...

      ljave018undefined 1 Reply Last reply
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      • fireeyeeianundefined fireeyeeian

        @Emvek This is the server. I am unable to attempt to join the server as I am unable to get the server loaded because of this error.. Are you saying they need to be in the server directory? Because my mods are in the appdata mods folder ("%localappdata%\Plutonium\storage\t4\mods") already...

        ljave018undefined Offline
        ljave018undefined Offline
        ljave018
        wrote on last edited by
        #4

        fireeyeeian you need to have those mods in BOTH %appdata% and in server folder.

        fireeyeeianundefined 1 Reply Last reply
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        • fireeyeeianundefined fireeyeeian

          SOLUTION:
          JezuzLizard said in Error finding maps when trying to run custom zombies maps:

          fireeyeeian

          This is the syntax you have to use

          set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
          

          You'll also need to setup fastdl for players without the mods to be able to join the server
          https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl


          My problem:
          I followed the guide at https://plutonium.pw/docs/server/t4/loading-mods/ but when i start the server I see

          Error: Can't find map "dust2".
          A mod is required for custom maps
          

          alt text
          The custom maps are located in: "%localappdata%\Plutonium\storage\t4\mods"
          alt text

          I also set "set mod="mods/mp_custommaps" in the .bat as I have no mods just maps
          alt text

          The server works 100% fine with no mods/maps but when trying to run custom maps it gives the error and never successfully heartbeats.

          PS: the screenshots show that the dust2 name has a lowercase "d" instead of an uppercase "D" like in the folder. I fixed that but that didn't fix the error.

          Dss0undefined Offline
          Dss0undefined Offline
          Dss0
          Plutonium Staff
          wrote on last edited by
          #5

          fireeyeeian can you show us the contents of the "dust2" folder?

          fireeyeeianundefined 1 Reply Last reply
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          • Xerxesundefined Offline
            Xerxesundefined Offline
            Xerxes
            Plutonium Staff
            wrote on last edited by
            #6

            The maps belong into storage\t4\usermaps so for example \storage\t4\usermaps\mp_konigsberg

            fireeyeeianundefined 1 Reply Last reply
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            • ljave018undefined ljave018

              fireeyeeian you need to have those mods in BOTH %appdata% and in server folder.

              fireeyeeianundefined Offline
              fireeyeeianundefined Offline
              fireeyeeian
              wrote on last edited by
              #7

              @velja_zmai Just tried this with no results.alt text

              1 Reply Last reply
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              • Dss0undefined Dss0

                fireeyeeian can you show us the contents of the "dust2" folder?

                fireeyeeianundefined Offline
                fireeyeeianundefined Offline
                fireeyeeian
                wrote on last edited by fireeyeeian
                #8

                Dss0 I also tried calling the map "nazi_zombie_Dust2" in the cfg but that didnt work either. alt text

                1 Reply Last reply
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                • Xerxesundefined Xerxes

                  The maps belong into storage\t4\usermaps so for example \storage\t4\usermaps\mp_konigsberg

                  fireeyeeianundefined Offline
                  fireeyeeianundefined Offline
                  fireeyeeian
                  wrote on last edited by fireeyeeian
                  #9

                  Xerxes I read that online somewhere before I posted here and tried it to no vail and also just tried again for testing and it did not work.

                  To be clear I made both a usermaps folder in storage\t4\usermaps in both my game server directory and the appdata location just to be sure.

                  Dss0undefined 1 Reply Last reply
                  0
                  • fireeyeeianundefined fireeyeeian

                    Xerxes I read that online somewhere before I posted here and tried it to no vail and also just tried again for testing and it did not work.

                    To be clear I made both a usermaps folder in storage\t4\usermaps in both my game server directory and the appdata location just to be sure.

                    Dss0undefined Offline
                    Dss0undefined Offline
                    Dss0
                    Plutonium Staff
                    wrote on last edited by Dss0
                    #10

                    fireeyeeian what if you set fs_game to "mods/Dust2" and then "map nazi_zombie_Dust2"? i think the usermaps and empty mod thing is just for mp maps not zombie.

                    i think you can switch fs_game between maps so

                    sv_maprotation "fs_game "mods/Dust2" map nazi_zombie_Dust2 fs_game "mods/kek" map nazi_kek"
                    

                    just something to try... i never fucked with waw zombie dedis with custom maps.

                    fireeyeeianundefined 1 Reply Last reply
                    0
                    • Dss0undefined Dss0

                      fireeyeeian what if you set fs_game to "mods/Dust2" and then "map nazi_zombie_Dust2"? i think the usermaps and empty mod thing is just for mp maps not zombie.

                      i think you can switch fs_game between maps so

                      sv_maprotation "fs_game "mods/Dust2" map nazi_zombie_Dust2 fs_game "mods/kek" map nazi_kek"
                      

                      just something to try... i never fucked with waw zombie dedis with custom maps.

                      fireeyeeianundefined Offline
                      fireeyeeianundefined Offline
                      fireeyeeian
                      wrote on last edited by fireeyeeian
                      #11

                      Dss0 this is the output I got
                      alt text

                      JezuzLizardundefined 1 Reply Last reply
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                      • fireeyeeianundefined fireeyeeian

                        Dss0 this is the output I got
                        alt text

                        JezuzLizardundefined Offline
                        JezuzLizardundefined Offline
                        JezuzLizard
                        Plutonium Staff
                        wrote on last edited by
                        #12

                        fireeyeeian

                        This is the syntax you have to use

                        set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
                        

                        You'll also need to setup fastdl for players without the mods to be able to join the server
                        https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl

                        fireeyeeianundefined 1 Reply Last reply
                        2
                        • JezuzLizardundefined JezuzLizard

                          fireeyeeian

                          This is the syntax you have to use

                          set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
                          

                          You'll also need to setup fastdl for players without the mods to be able to join the server
                          https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl

                          fireeyeeianundefined Offline
                          fireeyeeianundefined Offline
                          fireeyeeian
                          wrote on last edited by fireeyeeian
                          #13

                          JezuzLizard This solved it!! thank you. Why was this syntax not on the https://plutonium.pw/docs/server/t4/loading-mods/ page for dedicated server setup of mods? anyway thank you

                          Everything seams to work as i was able to join and play. I was getting some connection/rubber banding issue I noticed on dead ship but not on other maps which is something I never got on stock maps but that was testing with bots so I'll have to do more testing.

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