Error finding maps when trying to run custom zombies maps
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fireeyeeian you need to have those mods in BOTH %appdata% and in server folder.
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fireeyeeian can you show us the contents of the "dust2" folder?
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The maps belong into
storage\t4\usermaps
so for example\storage\t4\usermaps\mp_konigsberg
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@velja_zmai Just tried this with no results.
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Dss0 I also tried calling the map "nazi_zombie_Dust2" in the cfg but that didnt work either.
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Xerxes I read that online somewhere before I posted here and tried it to no vail and also just tried again for testing and it did not work.
To be clear I made both a usermaps folder in
storage\t4\usermaps
in both my game server directory and the appdata location just to be sure. -
fireeyeeian what if you set fs_game to "mods/Dust2" and then "map nazi_zombie_Dust2"? i think the usermaps and empty mod thing is just for mp maps not zombie.
i think you can switch fs_game between maps so
sv_maprotation "fs_game "mods/Dust2" map nazi_zombie_Dust2 fs_game "mods/kek" map nazi_kek"
just something to try... i never fucked with waw zombie dedis with custom maps.
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Dss0 this is the output I got
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This is the syntax you have to use
set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
You'll also need to setup fastdl for players without the mods to be able to join the server
https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl -
JezuzLizard This solved it!! thank you. Why was this syntax not on the https://plutonium.pw/docs/server/t4/loading-mods/ page for dedicated server setup of mods? anyway thank you
Everything seams to work as i was able to join and play. I was getting some connection/rubber banding issue I noticed on dead ship but not on other maps which is something I never got on stock maps but that was testing with bots so I'll have to do more testing.