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Error finding maps when trying to run custom zombies maps

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  • fireeyeeianundefined fireeyeeian

    @Emvek This is the server. I am unable to attempt to join the server as I am unable to get the server loaded because of this error.. Are you saying they need to be in the server directory? Because my mods are in the appdata mods folder ("%localappdata%\Plutonium\storage\t4\mods") already...

    ljave018undefined Offline
    ljave018undefined Offline
    ljave018
    wrote on last edited by
    #4

    fireeyeeian you need to have those mods in BOTH %appdata% and in server folder.

    fireeyeeianundefined 1 Reply Last reply
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    • fireeyeeianundefined fireeyeeian

      SOLUTION:
      JezuzLizard said in Error finding maps when trying to run custom zombies maps:

      fireeyeeian

      This is the syntax you have to use

      set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
      

      You'll also need to setup fastdl for players without the mods to be able to join the server
      https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl


      My problem:
      I followed the guide at https://plutonium.pw/docs/server/t4/loading-mods/ but when i start the server I see

      Error: Can't find map "dust2".
      A mod is required for custom maps
      

      alt text
      The custom maps are located in: "%localappdata%\Plutonium\storage\t4\mods"
      alt text

      I also set "set mod="mods/mp_custommaps" in the .bat as I have no mods just maps
      alt text

      The server works 100% fine with no mods/maps but when trying to run custom maps it gives the error and never successfully heartbeats.

      PS: the screenshots show that the dust2 name has a lowercase "d" instead of an uppercase "D" like in the folder. I fixed that but that didn't fix the error.

      Dss0undefined Offline
      Dss0undefined Offline
      Dss0
      Plutonium Staff
      wrote on last edited by
      #5

      fireeyeeian can you show us the contents of the "dust2" folder?

      fireeyeeianundefined 1 Reply Last reply
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      • Xerxesundefined Offline
        Xerxesundefined Offline
        Xerxes
        Plutonium Staff
        wrote on last edited by
        #6

        The maps belong into storage\t4\usermaps so for example \storage\t4\usermaps\mp_konigsberg

        fireeyeeianundefined 1 Reply Last reply
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        • ljave018undefined ljave018

          fireeyeeian you need to have those mods in BOTH %appdata% and in server folder.

          fireeyeeianundefined Offline
          fireeyeeianundefined Offline
          fireeyeeian
          wrote on last edited by
          #7

          @velja_zmai Just tried this with no results.alt text

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          • Dss0undefined Dss0

            fireeyeeian can you show us the contents of the "dust2" folder?

            fireeyeeianundefined Offline
            fireeyeeianundefined Offline
            fireeyeeian
            wrote on last edited by fireeyeeian
            #8

            Dss0 I also tried calling the map "nazi_zombie_Dust2" in the cfg but that didnt work either. alt text

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            • Xerxesundefined Xerxes

              The maps belong into storage\t4\usermaps so for example \storage\t4\usermaps\mp_konigsberg

              fireeyeeianundefined Offline
              fireeyeeianundefined Offline
              fireeyeeian
              wrote on last edited by fireeyeeian
              #9

              Xerxes I read that online somewhere before I posted here and tried it to no vail and also just tried again for testing and it did not work.

              To be clear I made both a usermaps folder in storage\t4\usermaps in both my game server directory and the appdata location just to be sure.

              Dss0undefined 1 Reply Last reply
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              • fireeyeeianundefined fireeyeeian

                Xerxes I read that online somewhere before I posted here and tried it to no vail and also just tried again for testing and it did not work.

                To be clear I made both a usermaps folder in storage\t4\usermaps in both my game server directory and the appdata location just to be sure.

                Dss0undefined Offline
                Dss0undefined Offline
                Dss0
                Plutonium Staff
                wrote on last edited by Dss0
                #10

                fireeyeeian what if you set fs_game to "mods/Dust2" and then "map nazi_zombie_Dust2"? i think the usermaps and empty mod thing is just for mp maps not zombie.

                i think you can switch fs_game between maps so

                sv_maprotation "fs_game "mods/Dust2" map nazi_zombie_Dust2 fs_game "mods/kek" map nazi_kek"
                

                just something to try... i never fucked with waw zombie dedis with custom maps.

                fireeyeeianundefined 1 Reply Last reply
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                • Dss0undefined Dss0

                  fireeyeeian what if you set fs_game to "mods/Dust2" and then "map nazi_zombie_Dust2"? i think the usermaps and empty mod thing is just for mp maps not zombie.

                  i think you can switch fs_game between maps so

                  sv_maprotation "fs_game "mods/Dust2" map nazi_zombie_Dust2 fs_game "mods/kek" map nazi_kek"
                  

                  just something to try... i never fucked with waw zombie dedis with custom maps.

                  fireeyeeianundefined Offline
                  fireeyeeianundefined Offline
                  fireeyeeian
                  wrote on last edited by fireeyeeian
                  #11

                  Dss0 this is the output I got
                  alt text

                  JezuzLizardundefined 1 Reply Last reply
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                  • fireeyeeianundefined fireeyeeian

                    Dss0 this is the output I got
                    alt text

                    JezuzLizardundefined Offline
                    JezuzLizardundefined Offline
                    JezuzLizard
                    Plutonium Staff
                    wrote on last edited by
                    #12

                    fireeyeeian

                    This is the syntax you have to use

                    set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
                    

                    You'll also need to setup fastdl for players without the mods to be able to join the server
                    https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl

                    fireeyeeianundefined 1 Reply Last reply
                    2
                    • JezuzLizardundefined JezuzLizard

                      fireeyeeian

                      This is the syntax you have to use

                      set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
                      

                      You'll also need to setup fastdl for players without the mods to be able to join the server
                      https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl

                      fireeyeeianundefined Offline
                      fireeyeeianundefined Offline
                      fireeyeeian
                      wrote on last edited by fireeyeeian
                      #13

                      JezuzLizard This solved it!! thank you. Why was this syntax not on the https://plutonium.pw/docs/server/t4/loading-mods/ page for dedicated server setup of mods? anyway thank you

                      Everything seams to work as i was able to join and play. I was getting some connection/rubber banding issue I noticed on dead ship but not on other maps which is something I never got on stock maps but that was testing with bots so I'll have to do more testing.

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