Winter's Howl Buff
-
In part due to a request made a few days ago by HeavilySusYT (what a name), as well as personally getting frustrated by the tedium of reaching high rounds on Five I made a simple edit to significantly increase the usefulness of what is otherwise an underwhelming wonder weapon.
I guess an unintended consequence of this mod is that pentagon thief rounds are significantly easier, with the upgraded Winter's Fury requiring no more than 6 shots to put him down past round 20 in a 4-player match; even fewer earlier on and/or with less players. That said, the base winter's howl is not nearly as overpowered against him, with the exception of solo I guess.
- Move to: C:\Users\ YOURUSERNAME \AppData\Local\Plutonium\storage\t5\maps
:::
Base Winter's Howl
Damage: 600-1,000 ---> Flat 3,000; One hit kill until round 21Upgraded Winter's Fury
Damage: 750-1,500 ---> Flat 11,000; One hit kill until round 34Range: 150 - 900 ---> May as well be infinite (9000);
More fun and useful than I was expecting with the added benefit of consistencyBlast Radius: Slightly increased radius of a shot from 180° ---> 200°;
Not a huge buff but may help get out of sticky situations
::: -
Also, if anyone can advise on how to lower its damage specifically against the pentagon thief I'd love to hear it. Thanks!
-
@JakePatcher Thx
-
@JakePatcher yo bro, i want to upgrade the damage and ammo for all guns including ray gun, any chance you can help me/guide me in the direction for how to do it? never created a personal mod for bo1 or bo2 before
-
@JakePatcher or buff the pentagon thief’s health
-
actually no then it would take longer to kill him with normal guns
-
retard69 an easier way to make ur weapons do more damage is limit the zombies health to a certain number, but that’s probably unreliable
-
hindercanrun i'd prefer the guns doing more damage, makes it feel more badass dude
-
This post is deleted!
-
retard69 yeah you're much better off decreasing zombie health as it will achieve the same effect. You have to individually edit the stats of every single weapon you want and pack it into a mod.
You could probably write a script to for it, but I have absolutely 0 knowledge on coding lol. However, I was able to achieve this by tweaking this equation in _zombiemode.gsc (raw/maps) and copying the entire file over to %localappdata% plutonium/storage/t5/maps
ai_calculate_health( round_number ) { level.zombie_health = level.zombie_vars["zombie_health_start"]; for ( i=2; i<=round_number; i++ ) { // After round 10, get exponentially harder if( i >= 10 ) { level.zombie_health += Int( level.zombie_health * level.zombie_vars["zombie_health_increase_multiplier"] ); } else { level.zombie_health = Int( level.zombie_health + level.zombie_vars["zombie_health_increase"] ); } } }
As for weapon stats, yeah it can be done and I'm currently working on a balance overhaul mod that does just that, but trust me man it is immensely tedious. However, if you'd like to edit weapon stats anyways, drop me a reply and I'll list out the full process
-
@JakePatcher could I add this to my bo1 mod?
-
hindercanrun of course
-
Okay thanks
-
-
why not just make it infinite damage or at least strong enough to bring me to round 50-100 one shoting?
-
Bdog129w you know you can modify the script yourself... right?
if you are looking to make it deal inf damage, you would set it to self_health + 1 in the weapon damage or something like that
-
Do my friends need to install this to play with me?