Make model solid
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I'm making an elevator script, but I can't figure out how to make the model solid (so you dont just walk through it), i tried solid() but it doesnt work.
var elev = gsc.spawn("script_model", start); elev.setModel("com_plasticcase_friendly"); elev.solid();
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Alas, because of the Fields bug you cannot do this.
Moreover, you make models wrong
// Here is correct code snippet // but it dosn't work // entity.get("target") => exception global _airdropCollision; level.onNotify("prematch_done", fun(args) { var entity = gsc.getEnt("care_package", "targetname"); // ERROR _airdropCollision = gsc.getEnt(entity.get("target"), "targetname"); var solidPackage = gsc.spawn("script_model", [0,0,0]); solidPackage.setModel("com_plasticcase_enemy"); solidPackage.clonebrushmodeltoscriptmodel(_airdropCollision); });
On the expanses of GitHub there is an interesting source, the Chai parser for the game is implemented there, if you have a lot of free time you can implement solid models in C ++ (the addresses for calling in-game functions coincide with plutonium)
fields and their number (this can be used to implement getfield in C++)
"target" => 5
"targetname" => 6 -
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