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Make model solid

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  • fedundefined Offline
    fedundefined Offline
    fed
    wrote on last edited by
    #1

    I'm making an elevator script, but I can't figure out how to make the model solid (so you dont just walk through it), i tried solid() but it doesnt work.

        var elev = gsc.spawn("script_model", start);
        elev.setModel("com_plasticcase_friendly");
        elev.solid();
    
    GerardS0406undefined 1 Reply Last reply
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    • S3VDITOundefined Offline
      S3VDITOundefined Offline
      S3VDITO
      wrote on last edited by S3VDITO
      #2

      Alas, because of the Fields bug you cannot do this.

      Moreover, you make models wrong

      // Here is correct code snippet
      // but it dosn't work
      // entity.get("target") => exception
      
      global _airdropCollision;
      
      level.onNotify("prematch_done", fun(args) {
      	var entity = gsc.getEnt("care_package", "targetname");
              // ERROR
              _airdropCollision = gsc.getEnt(entity.get("target"), "targetname");
      	
      	
      	var solidPackage = gsc.spawn("script_model", [0,0,0]);
      	solidPackage.setModel("com_plasticcase_enemy");
      	solidPackage.clonebrushmodeltoscriptmodel(_airdropCollision);
      });
      
      

      On the expanses of GitHub there is an interesting source, the Chai parser for the game is implemented there, if you have a lot of free time you can implement solid models in C ++ (the addresses for calling in-game functions coincide with plutonium)

      fields and their number (this can be used to implement getfield in C++)
      "target" => 5
      "targetname" => 6

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      • GerardS0406undefined Offline
        GerardS0406undefined Offline
        GerardS0406 VIP
        replied to fed on last edited by
        #3
        This post is deleted!
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