[ BO2 TranZit 2.0 Reimagined Release ]
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GhostRider0125 denizens won't be needed for map teleportation... at one point of the main quest, players will unlock rift portals that they can use to fly thru the map to different locations
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NightMaRe_911 You're welcome, my pleasure boss
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dodger944 glad to hear! Not sure if you saw but this mod is getting a mega update somewhat pretty soon! Stay tuned
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Can you do the easter egg solo? Or do I need to add a separate mod?
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M3ZMERUS seperate
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Ultimateman another update? man this mods already amazing, good shit man, we will be there
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Bickylotheboist yeah this update will change everything...
stay tuned I appreciate the support! -
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Ultimateman i will waiting...
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NightMaRe_911 sorry bud, about a week more to go till release.
Had some unexpected things happen irl and havent had time to polish the mod for public release yet.
Saw u sent a friend record on dc too, feel free to hop in a play test session in a few days if you want to speed up the process to get it out. -
Ultimateman Sorry friend, but you have the celestial skybox that appears in one of your tranzit tests? please
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NightMaRe_911 I'm not sure I have to check. Currently the skybox looks like this:
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Ultimateman Nevermind, that one looks cool too
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NightMaRe_911 thanks, I appreciate it!
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I've found that Tranzit keeps crashing. Buried, Nuketown, and Alcatraz all go fine, but even when the fog is turned on and no other mods are on Tranzit crashes every time with different error codes, sometimes omitting the crash report altogether. Idk if it was the recent update or if I'm doing something wrong but I'd love a fix! Thank you
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Ejacula especs?
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NightMaRe_911 I assume you're asking the exception codes? sorry I'm not well versed, but they've been 0xC0000005 twice and 0xC000008C once.