Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse

Plutonium

  1. Home
  2. MW3 Modding Releases & Resources
  3. [Preview][Animated movement(not fully)] AIBots

[Preview][Animated movement(not fully)] AIBots

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
34 Posts 13 Posters 8.1k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S3VDITOundefined S3VDITO

    The walking animation has been added, it is primitive, but I can explain it with the limitations of the scripting language(ChaiScript), but I hope that the errors will be removed and the possibilities will be expanded.

    Post updated

    Demo video:
    https://www.youtube.com/watch?v=3brC8vSBS1w&t=8s

    Thanatosundefined Offline
    Thanatosundefined Offline
    Thanatos
    wrote on last edited by
    #16

    S3VDITO definitely more concrete ! Looking forward to your updates man ! Keep it up

    1 Reply Last reply
    0
    • ViTaLC0D3Rundefined Offline
      ViTaLC0D3Rundefined Offline
      ViTaLC0D3R
      wrote on last edited by
      #17

      Is there a way for to actually move they just stand there for me.

      S3VDITOundefined 1 Reply Last reply
      0
      • ViTaLC0D3Rundefined ViTaLC0D3R

        Is there a way for to actually move they just stand there for me.

        S3VDITOundefined Offline
        S3VDITOundefined Offline
        S3VDITO
        wrote on last edited by
        #18

        ViTaLC0D3R
        No, in COD 4 and MW2 they use separately models to create motion animation. (mod makers hiding bots and use model for this)

        Probably C++ could emulate button presses of the movement (or using Notify, but I do not think that this is possible)...

        Something like this

        1 Reply Last reply
        0
        • VERsingthegamezundefined Offline
          VERsingthegamezundefined Offline
          VERsingthegamez
          wrote on last edited by
          #19

          Any new updates on these bots?

          1 Reply Last reply
          0
          • S3VDITOundefined Offline
            S3VDITOundefined Offline
            S3VDITO
            wrote on last edited by
            #20

            VERsingthegamez
            not yet.
            I can’t implement some functions for bots due to problems in Chai.

            VERsingthegamezundefined 1 Reply Last reply
            1
            • S3VDITOundefined S3VDITO

              VERsingthegamez
              not yet.
              I can’t implement some functions for bots due to problems in Chai.

              VERsingthegamezundefined Offline
              VERsingthegamezundefined Offline
              VERsingthegamez
              wrote on last edited by
              #21

              S3VDITO limitations or just problems that you have not learned?

              1 Reply Last reply
              0
              • S3VDITOundefined Offline
                S3VDITOundefined Offline
                S3VDITO
                wrote on last edited by
                #22

                VERsingthegamez
                limitations

                VERsingthegamezundefined 1 Reply Last reply
                0
                • S3VDITOundefined S3VDITO

                  VERsingthegamez
                  limitations

                  VERsingthegamezundefined Offline
                  VERsingthegamezundefined Offline
                  VERsingthegamez
                  wrote on last edited by
                  #23

                  S3VDITO limitations you think you can overcome?

                  S3VDITOundefined 1 Reply Last reply
                  0
                  • VERsingthegamezundefined VERsingthegamez

                    S3VDITO limitations you think you can overcome?

                    S3VDITOundefined Offline
                    S3VDITOundefined Offline
                    S3VDITO
                    wrote on last edited by
                    #24

                    VERsingthegamez I can’t say it in advance, but until my efforts bearing works results

                    1 Reply Last reply
                    0
                    • VERsingthegamezundefined Offline
                      VERsingthegamezundefined Offline
                      VERsingthegamez
                      wrote on last edited by
                      #25

                      any new updates?

                      S3VDITOundefined 1 Reply Last reply
                      0
                      • VERsingthegamezundefined VERsingthegamez

                        any new updates?

                        S3VDITOundefined Offline
                        S3VDITOundefined Offline
                        S3VDITO
                        wrote on last edited by
                        #26

                        VERsingthegamez not yet

                        VERsingthegamezundefined 1 Reply Last reply
                        0
                        • S3VDITOundefined S3VDITO

                          VERsingthegamez not yet

                          VERsingthegamezundefined Offline
                          VERsingthegamezundefined Offline
                          VERsingthegamez
                          wrote on last edited by
                          #27

                          S3VDITO the anticipation is killing me. 😧

                          1 Reply Last reply
                          0
                          • INeedGamesundefined Offline
                            INeedGamesundefined Offline
                            INeedGames
                            wrote on last edited by
                            #28

                            Cool work!

                            1 Reply Last reply
                            0
                            • VERsingthegamezundefined Offline
                              VERsingthegamezundefined Offline
                              VERsingthegamez
                              wrote on last edited by
                              #29

                              any update?

                              1 Reply Last reply
                              0
                              • S3VDITOundefined Offline
                                S3VDITOundefined Offline
                                S3VDITO
                                wrote on last edited by
                                #30

                                Further development is on hold, i am waiting for the PlutoIW5 update to continue what i started.

                                VERsingthegamezundefined 1 Reply Last reply
                                0
                                • S3VDITOundefined S3VDITO

                                  Further development is on hold, i am waiting for the PlutoIW5 update to continue what i started.

                                  VERsingthegamezundefined Offline
                                  VERsingthegamezundefined Offline
                                  VERsingthegamez
                                  wrote on last edited by
                                  #31

                                  S3VDITO what update?

                                  S3VDITOundefined 1 Reply Last reply
                                  0
                                  • VERsingthegamezundefined VERsingthegamez

                                    S3VDITO what update?

                                    S3VDITOundefined Offline
                                    S3VDITOundefined Offline
                                    S3VDITO
                                    wrote on last edited by
                                    #32

                                    VERsingthegamez updating the script engine, which is unlikely, but possible

                                    1 Reply Last reply
                                    0
                                    • RmRsundefined Offline
                                      RmRsundefined Offline
                                      RmRs
                                      wrote on last edited by
                                      #33

                                      I'm actually looking forward to the development of this. I really want bots to move, even if its just walking. So I can use them as target practice. Good luck

                                      1 Reply Last reply
                                      2
                                      • S3VDITOundefined S3VDITO

                                        Since I try to make Survival Mod, the first thing I started is the bots, or rather their logic of movement and attack.

                                        At the moment I only implemented LookLogic (not fully)

                                        This is just a preview, I think in the future I can give the bots full logic, but my plans are only related to Survival Mod, I do not consider other modes yet (FFA is currently working)

                                        Send me PM, if you have any ideas for realizing

                                        Watching logic
                                        https://www.youtube.com/watch?v=RDlMABVC9Vw

                                        Move logic
                                        https://www.youtube.com/watch?v=N81LXQvNl3k

                                        Animated move
                                        https://www.youtube.com/watch?v=3brC8vSBS1w

                                        Implemeted:

                                        1. Look logic (default target player with num 0)
                                        2. Move logic (default target player with num 0) IF BOT SEE YOU
                                        3. Animated movement

                                        [this list will be updated]

                                        Download only look logic

                                        Download move logic added

                                        Download movement animation added

                                        Source:

                                        // This is preview version 
                                        // This is only the beginning of creating bots with the logic of movement and attack, 
                                        // but first of all I want to create Survival mode, so do not expect bots that can play in TDM, FFA, DZ and other.
                                        // I guess I would do it after creating this script
                                        
                                        // AIBots by S3VDITO
                                        // Ver 0.0.0.3
                                        // Realized: 
                                        // 1 - watching for player function (not works now)
                                        // 2 - move logic [not fully] [without check collision] (in progress...)
                                        // 3 - animated movement
                                        
                                        gsc.setDvar("testClients_doAttack", 0);
                                        gsc.setDvar("testClients_doCrouch", 0);
                                        gsc.setDvar("testClients_doMove", 0);
                                        gsc.setDvar("testClients_doReload", 0);
                                        gsc.setDvar("testClients_doWatchKillcam", 0);
                                        
                                        gsc.setDvarIfUninitialized("testClients_doSpeed", 4);
                                        
                                        global bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
                                        
                                        global bots_list = [];
                                        
                                        global player_target_list = [];
                                        
                                        level.onNotify("connected", fun(args) {
                                        	var player = args[0];
                                        	print(player.getGuid().find("bot"));
                                        	if(player.getGuid().find("bot") != 0)
                                        	{
                                        		print("Player connected");
                                        		player_target_list.push_back_ref(player);
                                        	}
                                        });
                                        
                                        level.onNotify("prematch_done", fun(args) {
                                        	if(gsc.getDvar("g_gametype") == "dm") {
                                        		for(var entRef = 0; entRef < 18; ++entRef)
                                        		{
                                        			var tempEntBot = gsc.getEntByNum(entRef);
                                        			if(tempEntBot.getGuid().find("bot") == 0)
                                        			{
                                        				var animBody = gsc.spawn("script_model", tempEntBot.getOrigin());
                                        				animBody.setmodel("mp_body_delta_elite_assault_ab");
                                        				animBody.notsolid();
                                        				
                                        				animBody.LinkTo(tempEntBot, "tag_origin", [-4, 0, -1], [-4, 0, -1]);
                                        				
                                        				bots_list.push_back_ref(tempEntBot);
                                        				
                                        				setInterval(fun[tempEntBot, animBody]() { 
                                        					botMove(tempEntBot, gsc.getEntByNum(0), animBody); 
                                        				}, 50);
                                        				
                                        				setInterval(fun[animBody]() { 
                                        					animBody.scriptModelPlayAnim("pb_stumble_pistol_walk_forward");
                                        				}, 1000);
                                        			}
                                        		}
                                        	}
                                        });
                                        
                                        def botMove(bot, target, animModel)
                                        {		
                                        	var bot_weapon_origin = bot.getTagOrigin("tag_weapon_left");
                                        
                                        	HideTestClientParts(bot);
                                        	
                                        	if(LockSightTest(bot, target) == false)
                                        	{
                                        		// animModel.scriptModelPlayAnim("pb_stand_alert_pistol");
                                        		return;
                                        	}
                                        	else
                                        	{
                                        		
                                        	
                                        		var angle = gsc.vectorToAngles([target.getTagOrigin("j_helmet")[0] - bot_weapon_origin[0], target.getTagOrigin("j_helmet")[1] - bot_weapon_origin[1], target.getTagOrigin("j_helmet")[2] - bot_weapon_origin[2]]);
                                        		bot.setPlayerAngles(angle);
                                        		
                                        		// Spaming field bug =(
                                        		//animModel.set("angles", bot.getPlayerAngles());
                                        	}
                                        	
                                        	var moveTarget = target.getOrigin();
                                        	var distance = gsc.distanceSquared(moveTarget, bot.getOrigin());
                                        	if(gsc.distance(moveTarget, bot.getOrigin()) <= 64)
                                        	{
                                        		// bot_speed = 0;
                                        	}
                                        	else
                                        	{
                                        		bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
                                        		var normalize = gsc.vectorNormalize([moveTarget[0] - bot.getOrigin()[0], moveTarget[1] - bot.getOrigin()[1], moveTarget[2] - bot.getOrigin()[2]]);
                                        		bot.setOrigin([bot.getOrigin()[0] + normalize[0] * bot_speed, bot.getOrigin()[1] + normalize[1] * bot_speed, bot.getOrigin()[2] + normalize[2] * bot_speed]);
                                        	}
                                        }
                                        
                                        def HideTestClientParts(bot)
                                        {
                                        	bot.hidepart("j_ankle_le");
                                        	bot.hidepart("j_hiptwist_le");
                                        	bot.hidepart("j_head");
                                        	bot.hidepart("j_helmet");
                                        	bot.hidepart("j_eyeball_le");
                                        	bot.hidepart("j_clavicle_le");
                                        }
                                        
                                        
                                        // Stolen from _stinger.gsc :)
                                        def LockSightTest(self, target)
                                        {
                                        	var eyePos = self.GetEye();
                                        	
                                        	var passed = gsc.SightTracePassed(eyePos, target.getOrigin(), false, target);
                                        	if ( passed == 1)
                                        	{
                                        		return true;
                                        	}
                                        
                                        	var front = target.GetPointInBounds(1, 0, 0);
                                        	passed = gsc.SightTracePassed( eyePos, front, false, target );
                                        	if (passed == 1)
                                        	{
                                        		return true;
                                        	}	
                                        
                                        	var back = target.GetPointInBounds(-1, 0, 0);
                                        	passed = gsc.SightTracePassed( eyePos, back, false, target );
                                        	if (passed == 1)
                                        	{
                                        		return true;
                                        	}
                                        
                                        	return false;
                                        }
                                        
                                        
                                        dimssadityaundefined Offline
                                        dimssadityaundefined Offline
                                        dimssaditya
                                        wrote on last edited by
                                        #34

                                        please fix only logic bots mod link, because it's error

                                        1 Reply Last reply
                                        0

                                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                        With your input, this post could be even better 💗

                                        Register Login
                                        Reply
                                        • Reply as topic
                                        Log in to reply
                                        • Oldest to Newest
                                        • Newest to Oldest
                                        • Most Votes


                                        • 1
                                        • 2
                                        • Login

                                        • Don't have an account? Register

                                        • Login or register to search.
                                        • First post
                                          Last post
                                        0
                                        • Unread 0
                                        • Recent
                                        • Tags
                                        • Popular
                                        • Users
                                        • Groups