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  3. [Preview][Animated movement(not fully)] AIBots

[Preview][Animated movement(not fully)] AIBots

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  • ViTaLC0D3Rundefined ViTaLC0D3R

    Is there a way for to actually move they just stand there for me.

    S3VDITOundefined Offline
    S3VDITOundefined Offline
    S3VDITO
    wrote on last edited by
    #18

    ViTaLC0D3R
    No, in COD 4 and MW2 they use separately models to create motion animation. (mod makers hiding bots and use model for this)

    Probably C++ could emulate button presses of the movement (or using Notify, but I do not think that this is possible)...

    Something like this

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    • VERsingthegamezundefined Offline
      VERsingthegamezundefined Offline
      VERsingthegamez
      wrote on last edited by
      #19

      Any new updates on these bots?

      1 Reply Last reply
      0
      • S3VDITOundefined Offline
        S3VDITOundefined Offline
        S3VDITO
        wrote on last edited by
        #20

        VERsingthegamez
        not yet.
        I can’t implement some functions for bots due to problems in Chai.

        VERsingthegamezundefined 1 Reply Last reply
        1
        • S3VDITOundefined S3VDITO

          VERsingthegamez
          not yet.
          I can’t implement some functions for bots due to problems in Chai.

          VERsingthegamezundefined Offline
          VERsingthegamezundefined Offline
          VERsingthegamez
          wrote on last edited by
          #21

          S3VDITO limitations or just problems that you have not learned?

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          0
          • S3VDITOundefined Offline
            S3VDITOundefined Offline
            S3VDITO
            wrote on last edited by
            #22

            VERsingthegamez
            limitations

            VERsingthegamezundefined 1 Reply Last reply
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            • S3VDITOundefined S3VDITO

              VERsingthegamez
              limitations

              VERsingthegamezundefined Offline
              VERsingthegamezundefined Offline
              VERsingthegamez
              wrote on last edited by
              #23

              S3VDITO limitations you think you can overcome?

              S3VDITOundefined 1 Reply Last reply
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              • VERsingthegamezundefined VERsingthegamez

                S3VDITO limitations you think you can overcome?

                S3VDITOundefined Offline
                S3VDITOundefined Offline
                S3VDITO
                wrote on last edited by
                #24

                VERsingthegamez I can’t say it in advance, but until my efforts bearing works results

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                • VERsingthegamezundefined Offline
                  VERsingthegamezundefined Offline
                  VERsingthegamez
                  wrote on last edited by
                  #25

                  any new updates?

                  S3VDITOundefined 1 Reply Last reply
                  0
                  • VERsingthegamezundefined VERsingthegamez

                    any new updates?

                    S3VDITOundefined Offline
                    S3VDITOundefined Offline
                    S3VDITO
                    wrote on last edited by
                    #26

                    VERsingthegamez not yet

                    VERsingthegamezundefined 1 Reply Last reply
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                    • S3VDITOundefined S3VDITO

                      VERsingthegamez not yet

                      VERsingthegamezundefined Offline
                      VERsingthegamezundefined Offline
                      VERsingthegamez
                      wrote on last edited by
                      #27

                      S3VDITO the anticipation is killing me. 😧

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                      • INeedGamesundefined Offline
                        INeedGamesundefined Offline
                        INeedGames
                        wrote on last edited by
                        #28

                        Cool work!

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                        0
                        • VERsingthegamezundefined Offline
                          VERsingthegamezundefined Offline
                          VERsingthegamez
                          wrote on last edited by
                          #29

                          any update?

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                          0
                          • S3VDITOundefined Offline
                            S3VDITOundefined Offline
                            S3VDITO
                            wrote on last edited by
                            #30

                            Further development is on hold, i am waiting for the PlutoIW5 update to continue what i started.

                            VERsingthegamezundefined 1 Reply Last reply
                            0
                            • S3VDITOundefined S3VDITO

                              Further development is on hold, i am waiting for the PlutoIW5 update to continue what i started.

                              VERsingthegamezundefined Offline
                              VERsingthegamezundefined Offline
                              VERsingthegamez
                              wrote on last edited by
                              #31

                              S3VDITO what update?

                              S3VDITOundefined 1 Reply Last reply
                              0
                              • VERsingthegamezundefined VERsingthegamez

                                S3VDITO what update?

                                S3VDITOundefined Offline
                                S3VDITOundefined Offline
                                S3VDITO
                                wrote on last edited by
                                #32

                                VERsingthegamez updating the script engine, which is unlikely, but possible

                                1 Reply Last reply
                                0
                                • RmRsundefined Offline
                                  RmRsundefined Offline
                                  RmRs
                                  wrote on last edited by
                                  #33

                                  I'm actually looking forward to the development of this. I really want bots to move, even if its just walking. So I can use them as target practice. Good luck

                                  1 Reply Last reply
                                  2
                                  • S3VDITOundefined S3VDITO

                                    Since I try to make Survival Mod, the first thing I started is the bots, or rather their logic of movement and attack.

                                    At the moment I only implemented LookLogic (not fully)

                                    This is just a preview, I think in the future I can give the bots full logic, but my plans are only related to Survival Mod, I do not consider other modes yet (FFA is currently working)

                                    Send me PM, if you have any ideas for realizing

                                    Watching logic
                                    https://www.youtube.com/watch?v=RDlMABVC9Vw

                                    Move logic
                                    https://www.youtube.com/watch?v=N81LXQvNl3k

                                    Animated move
                                    https://www.youtube.com/watch?v=3brC8vSBS1w

                                    Implemeted:

                                    1. Look logic (default target player with num 0)
                                    2. Move logic (default target player with num 0) IF BOT SEE YOU
                                    3. Animated movement

                                    [this list will be updated]

                                    Download only look logic

                                    Download move logic added

                                    Download movement animation added

                                    Source:

                                    // This is preview version 
                                    // This is only the beginning of creating bots with the logic of movement and attack, 
                                    // but first of all I want to create Survival mode, so do not expect bots that can play in TDM, FFA, DZ and other.
                                    // I guess I would do it after creating this script
                                    
                                    // AIBots by S3VDITO
                                    // Ver 0.0.0.3
                                    // Realized: 
                                    // 1 - watching for player function (not works now)
                                    // 2 - move logic [not fully] [without check collision] (in progress...)
                                    // 3 - animated movement
                                    
                                    gsc.setDvar("testClients_doAttack", 0);
                                    gsc.setDvar("testClients_doCrouch", 0);
                                    gsc.setDvar("testClients_doMove", 0);
                                    gsc.setDvar("testClients_doReload", 0);
                                    gsc.setDvar("testClients_doWatchKillcam", 0);
                                    
                                    gsc.setDvarIfUninitialized("testClients_doSpeed", 4);
                                    
                                    global bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
                                    
                                    global bots_list = [];
                                    
                                    global player_target_list = [];
                                    
                                    level.onNotify("connected", fun(args) {
                                    	var player = args[0];
                                    	print(player.getGuid().find("bot"));
                                    	if(player.getGuid().find("bot") != 0)
                                    	{
                                    		print("Player connected");
                                    		player_target_list.push_back_ref(player);
                                    	}
                                    });
                                    
                                    level.onNotify("prematch_done", fun(args) {
                                    	if(gsc.getDvar("g_gametype") == "dm") {
                                    		for(var entRef = 0; entRef < 18; ++entRef)
                                    		{
                                    			var tempEntBot = gsc.getEntByNum(entRef);
                                    			if(tempEntBot.getGuid().find("bot") == 0)
                                    			{
                                    				var animBody = gsc.spawn("script_model", tempEntBot.getOrigin());
                                    				animBody.setmodel("mp_body_delta_elite_assault_ab");
                                    				animBody.notsolid();
                                    				
                                    				animBody.LinkTo(tempEntBot, "tag_origin", [-4, 0, -1], [-4, 0, -1]);
                                    				
                                    				bots_list.push_back_ref(tempEntBot);
                                    				
                                    				setInterval(fun[tempEntBot, animBody]() { 
                                    					botMove(tempEntBot, gsc.getEntByNum(0), animBody); 
                                    				}, 50);
                                    				
                                    				setInterval(fun[animBody]() { 
                                    					animBody.scriptModelPlayAnim("pb_stumble_pistol_walk_forward");
                                    				}, 1000);
                                    			}
                                    		}
                                    	}
                                    });
                                    
                                    def botMove(bot, target, animModel)
                                    {		
                                    	var bot_weapon_origin = bot.getTagOrigin("tag_weapon_left");
                                    
                                    	HideTestClientParts(bot);
                                    	
                                    	if(LockSightTest(bot, target) == false)
                                    	{
                                    		// animModel.scriptModelPlayAnim("pb_stand_alert_pistol");
                                    		return;
                                    	}
                                    	else
                                    	{
                                    		
                                    	
                                    		var angle = gsc.vectorToAngles([target.getTagOrigin("j_helmet")[0] - bot_weapon_origin[0], target.getTagOrigin("j_helmet")[1] - bot_weapon_origin[1], target.getTagOrigin("j_helmet")[2] - bot_weapon_origin[2]]);
                                    		bot.setPlayerAngles(angle);
                                    		
                                    		// Spaming field bug =(
                                    		//animModel.set("angles", bot.getPlayerAngles());
                                    	}
                                    	
                                    	var moveTarget = target.getOrigin();
                                    	var distance = gsc.distanceSquared(moveTarget, bot.getOrigin());
                                    	if(gsc.distance(moveTarget, bot.getOrigin()) <= 64)
                                    	{
                                    		// bot_speed = 0;
                                    	}
                                    	else
                                    	{
                                    		bot_speed = to_float(gsc.getDvar("testClients_doSpeed"));
                                    		var normalize = gsc.vectorNormalize([moveTarget[0] - bot.getOrigin()[0], moveTarget[1] - bot.getOrigin()[1], moveTarget[2] - bot.getOrigin()[2]]);
                                    		bot.setOrigin([bot.getOrigin()[0] + normalize[0] * bot_speed, bot.getOrigin()[1] + normalize[1] * bot_speed, bot.getOrigin()[2] + normalize[2] * bot_speed]);
                                    	}
                                    }
                                    
                                    def HideTestClientParts(bot)
                                    {
                                    	bot.hidepart("j_ankle_le");
                                    	bot.hidepart("j_hiptwist_le");
                                    	bot.hidepart("j_head");
                                    	bot.hidepart("j_helmet");
                                    	bot.hidepart("j_eyeball_le");
                                    	bot.hidepart("j_clavicle_le");
                                    }
                                    
                                    
                                    // Stolen from _stinger.gsc :)
                                    def LockSightTest(self, target)
                                    {
                                    	var eyePos = self.GetEye();
                                    	
                                    	var passed = gsc.SightTracePassed(eyePos, target.getOrigin(), false, target);
                                    	if ( passed == 1)
                                    	{
                                    		return true;
                                    	}
                                    
                                    	var front = target.GetPointInBounds(1, 0, 0);
                                    	passed = gsc.SightTracePassed( eyePos, front, false, target );
                                    	if (passed == 1)
                                    	{
                                    		return true;
                                    	}	
                                    
                                    	var back = target.GetPointInBounds(-1, 0, 0);
                                    	passed = gsc.SightTracePassed( eyePos, back, false, target );
                                    	if (passed == 1)
                                    	{
                                    		return true;
                                    	}
                                    
                                    	return false;
                                    }
                                    
                                    
                                    dimssadityaundefined Offline
                                    dimssadityaundefined Offline
                                    dimssaditya
                                    wrote on last edited by
                                    #34

                                    please fix only logic bots mod link, because it's error

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