[Release] [Zombies] Black Ops 2 Nacht Der Untoten
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@dontknowletsplay hello, I have a problem and it is that when I downloaded your map, the zombies began to respawn very quickly in all the maps and that is very annoying..
Could you bring a solution please... that makes it difficult for me to play. -
are you sure its my map which does this? there is nothing in the code that changes the speed more then it originally would.
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Excellent work ! That's what T6 needs !
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@dontknowletsplay could let some links on where you learned to separate the sub maps from tranzit so new scripters could take a look to get the basics of "making a map" on BO2 enen with all this limitation on ? as i know you might not give the source to anyone, it could be nice at least to know were you found a wau to do it, the main ideias behind ir and all.
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AdrX003 Not sure are you using translator or did you have stroke while writing that message. I have shared some of my maps source code in my forum posts and new comers can learn from the code or by looking to gsc dumps that are shared on forums by jezuzlizard. I learned my self making this stuff while reading other peoples source and gsc dumps.
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@dontknowletsplay ye looking back i wasnt really well wile writing that. also found some if your stuff in your github page, doesnt look very organized but its actually there so, tnx.
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AdrX003
Here are some mods to look into if you haven't already:https://github.com/JezuzLizard/Bonus-Survival-Maps-for-BO2
https://github.com/JezuzLizard/Cut-Tranzit-Locations
https://github.com/JezuzLizard/T6-Plutonium-Grief-Promod
The first one is an early prototype which isn't really the best to look at if you want to make standardized code definitely check out the other 2 first.
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@whenlamamu AATs mod is working now with this map.
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Fixel090 said in [Release] [Zombies] Black Ops 2 Nacht Der Untoten:
double_click_to_open_installion_folder
doesnt work how.. it is working for everyone else
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@dontknowletsplay Hi how do i install every time i click it nothing happens
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GameyTrack115 try running the double_click_to_open_installion_folder file as administrator or copy the .gsc file you want to
%Localappdata%\Plutonium\storage\t6/scripts/zm
Readme.md
file tells this already. -
dontknowletspl Hello ! First of all, I love your map. It is incredible how stable you made it, I can even play it with a few other mods at the same time ! I have a question tho, do you mind sharing the uncompiled .gsc ? I was trying to add other perks in the map for fun but decompilers doesn't do a great job at decompiling lol, the file is totally messed up afterwards. I think you compiled it with imcsx gsc studio, right ? It would be cool if you are ok to share it, even privately, I don't want to steal your work ! Anyways, have a good day
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coreosiv I cannot share the source but you can simply make another gsc file for the perks and set the locations in nacht area and load both files same time.
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dontknowletspl No problem, it's understandable that you can't. Ohhh ok I didn't know that, isn't it going to clash between your file and the one I create ? You think I can move the perk you added in the file ? Or I can just add other perks in the map but not move yours ? Sorry to bother, I am a bit new to all this
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im either stupid or i cant find the map
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Th3Al11 Install the map and start transit you will spawn at natch der untoten.
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dontknowletspl thx