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Tips on script creation/coding.

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  • ElotitoGameplayundefined Offline
    ElotitoGameplayundefined Offline
    ElotitoGameplay
    wrote on last edited by
    #1

    Does anyone know where I could find theory on script coding? I got a little interested in this, I tried to get information of some scripts that are in the forum, and decompile some, to see their code, but when I compiled again, it gave errors, and did not touch anything of the code, I just wanted to try to understand how it worked, I liked some custom "power up" ones, one that improved the weapon, another that gave you infinite bullets for thirty seconds, and I wanted to try to replicate something like that, make a custom, I don't know, a x3 or x4, with a limit of duration.
    P.S.: I speak Spanish, and my English is bad, I can handle basic programming concepts, (use a translator to transmit this message), if someone wants to help me, or give me some advice, thanks in advance.

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      A Former User
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      • ElotitoGameplayundefined Offline
        ElotitoGameplayundefined Offline
        ElotitoGameplay
        replied to A Former User on last edited by
        #3

        @Tentha I searched, and although not all of them, some do have the source code, but I still don't know what each library is for. It's not as if I were looking for a tutorial to program in c++, its syntax, with its standard libraries and so on, but I'll keep trying, and thanks for your advice.

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          • ElotitoGameplayundefined Offline
            ElotitoGameplayundefined Offline
            ElotitoGameplay
            wrote on last edited by
            #5

            For example, these.

            #include maps/mp/_utility;
            #include common_scripts/utility;
            #include maps/mp/gametypes_zm/_hud_util;
            #include maps/mp/zombies/_zm;
            #include maps/mp/zombies/_zm_utility;
            #include maps/mp/zombies/_zm_weapons;
            #include maps/mp/zombies/_zm_stats;
            #include maps/mp/gametypes_zm/_hud_message;
            #include maps/mp/zombies/_zm_powerups;
            #include maps/mp/zombies/_zm_perks;
            #include maps/mp/zombies/_zm_audio;
            #include maps/mp/zombies/_zm_score;

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              • ElotitoGameplayundefined Offline
                ElotitoGameplayundefined Offline
                ElotitoGameplay
                wrote on last edited by
                #7

                Exactly, what I mean is how each library contains.

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