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  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • xZymphundefined Offline
    xZymphundefined Offline
    xZymph
    wrote on last edited by
    #2

    How did you do to use it in town?

    1 Reply Last reply
    0
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #3

      xZymph Dude im playing on redacted, this post talk about the gungame for bo2

      Ramon2212undefined 1 Reply Last reply
      0
      • xZymphundefined Offline
        xZymphundefined Offline
        xZymph
        wrote on last edited by
        #4

        true, I had not noticed. I try to use it but when starting the game it doesn't give me any weapon.

        1 Reply Last reply
        0
        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by
          #5

          xZymph don't edit anything and use this last version, i added a few things and i fixed a few issue. Now all work 100% on private, on server im testing

          1 Reply Last reply
          0
          • xZymphundefined Offline
            xZymphundefined Offline
            xZymph
            wrote on last edited by
            #6

            then it must be my problem, thank you very much anyway

            1 Reply Last reply
            0
            • hzaman22undefined Offline
              hzaman22undefined Offline
              hzaman22
              wrote on last edited by
              #7

              sorry guys i am new here big fan of gun games can someone tell me how to install or enable it
              thanks

              1 Reply Last reply
              3
              • Ray0189undefined Offline
                Ray0189undefined Offline
                Ray0189
                wrote on last edited by
                #8

                hey man I'm wondering how I can add this to my dedicated server I think i went in one of your gun game servers so can u help me, please

                1 Reply Last reply
                0
                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #9

                  Ray0189 i don't have any gungame server, how do you went in 1 of mine gungame servers?
                  You have to take the code, converti the file with the code in a gsc file and put the file in gametypes_zm folder of your server

                  1 Reply Last reply
                  0
                  • Marwurundefined Offline
                    Marwurundefined Offline
                    Marwur
                    wrote on last edited by
                    #10

                    como hago para poder jugarlo ??
                    que tengo que hacer??

                    1 Reply Last reply
                    0
                    • CosmicLilyundefined Offline
                      CosmicLilyundefined Offline
                      CosmicLily
                      wrote on last edited by
                      #11

                      I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

                      Sorexundefined 1 Reply Last reply
                      0
                      • CosmicLilyundefined CosmicLily

                        I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

                        Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #12

                        @PrincessYoshi yea, now im on my new pc, i probaly left the gun in the weapon rotation, you can remove it from the self.weapons and taht should fix it. Now i release a code for zombies speed and then i'll fix it. Continue to report bugs and problem i'll fix everything 👍

                        1 Reply Last reply
                        0
                        • Rasselundefined Offline
                          Rasselundefined Offline
                          Rassel
                          wrote on last edited by
                          #13

                          Thank you for sharing it, I have put it on the server and it has had good acceptance, they are already asking me to increase the rooms, I will let you know any bug that the code presents

                          1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            Developed by @DotkorSAS
                            Updated the 24/05/2023

                            Instructions

                            How to play kill based or score based

                            In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                            How to add infinite rotation

                            In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                            How to add weapons

                            1. Open the .gsc file and look at the init function.
                            2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                            How to customize kills or score for the next gun

                            To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                            The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                            Exemple
                             switch(map)
                                {
                                    case "town":
                                        insertWeapon("m1911_zm");
                                        insertWeapon("fiveseven_zm");
                                        insertWeapon("beretta93r_zm");
                                        insertWeapon("judge_zm");
                                        insertWeapon("fivesevendw_zm");
                                        insertWeapon("mp5k_zm");
                                        insertWeapon("870mcs_zm");
                                        insertWeapon("rottweil72_zm");
                                        insertWeapon("yourweapon_zm"); // I added this
                                        break;
                                    ...
                                }
                            

                            0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                            Download & Source code

                            Download a available on my github page here

                            DualDarkundefined Offline
                            DualDarkundefined Offline
                            DualDark
                            wrote on last edited by
                            #14

                            Sorex hola una pregunta como instalo el mod

                            1 Reply Last reply
                            0
                            • Red_Moshe20undefined Offline
                              Red_Moshe20undefined Offline
                              Red_Moshe20
                              wrote on last edited by
                              #15

                              how do you turn it on idk how to do the var thingy

                              1 Reply Last reply
                              0
                              • FrostYRLundefined Offline
                                FrostYRLundefined Offline
                                FrostYRL
                                wrote on last edited by
                                #16

                                Hi sorry im new to plutonium and I dont understand how to play this solo/how to use this code to play gun game could someone help me

                                1 Reply Last reply
                                1
                                • Sorexundefined Sorex

                                  Developed by @DotkorSAS
                                  Updated the 24/05/2023

                                  Instructions

                                  How to play kill based or score based

                                  In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                                  How to add infinite rotation

                                  In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                                  How to add weapons

                                  1. Open the .gsc file and look at the init function.
                                  2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                                  How to customize kills or score for the next gun

                                  To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                                  The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                                  Exemple
                                   switch(map)
                                      {
                                          case "town":
                                              insertWeapon("m1911_zm");
                                              insertWeapon("fiveseven_zm");
                                              insertWeapon("beretta93r_zm");
                                              insertWeapon("judge_zm");
                                              insertWeapon("fivesevendw_zm");
                                              insertWeapon("mp5k_zm");
                                              insertWeapon("870mcs_zm");
                                              insertWeapon("rottweil72_zm");
                                              insertWeapon("yourweapon_zm"); // I added this
                                              break;
                                          ...
                                      }
                                  

                                  0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                                  Download & Source code

                                  Download a available on my github page here

                                  bary1590undefined Offline
                                  bary1590undefined Offline
                                  bary1590
                                  wrote on last edited by
                                  #17

                                  Sorex how do i use it?

                                  1 Reply Last reply
                                  0
                                  • Sorexundefined Sorex

                                    Developed by @DotkorSAS
                                    Updated the 24/05/2023

                                    Instructions

                                    How to play kill based or score based

                                    In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                                    How to add infinite rotation

                                    In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                                    How to add weapons

                                    1. Open the .gsc file and look at the init function.
                                    2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                                    How to customize kills or score for the next gun

                                    To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                                    The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                                    Exemple
                                     switch(map)
                                        {
                                            case "town":
                                                insertWeapon("m1911_zm");
                                                insertWeapon("fiveseven_zm");
                                                insertWeapon("beretta93r_zm");
                                                insertWeapon("judge_zm");
                                                insertWeapon("fivesevendw_zm");
                                                insertWeapon("mp5k_zm");
                                                insertWeapon("870mcs_zm");
                                                insertWeapon("rottweil72_zm");
                                                insertWeapon("yourweapon_zm"); // I added this
                                                break;
                                            ...
                                        }
                                    

                                    0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                                    Download & Source code

                                    Download a available on my github page here

                                    xobryundefined Offline
                                    xobryundefined Offline
                                    xobry
                                    wrote on last edited by
                                    #18

                                    Sorex wow thats sick. keep up the great work dude!

                                    1 Reply Last reply
                                    0
                                    • Sorexundefined Sorex

                                      Developed by @DotkorSAS
                                      Updated the 24/05/2023

                                      Instructions

                                      How to play kill based or score based

                                      In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                                      How to add infinite rotation

                                      In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                                      How to add weapons

                                      1. Open the .gsc file and look at the init function.
                                      2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                                      How to customize kills or score for the next gun

                                      To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                                      The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                                      Exemple
                                       switch(map)
                                          {
                                              case "town":
                                                  insertWeapon("m1911_zm");
                                                  insertWeapon("fiveseven_zm");
                                                  insertWeapon("beretta93r_zm");
                                                  insertWeapon("judge_zm");
                                                  insertWeapon("fivesevendw_zm");
                                                  insertWeapon("mp5k_zm");
                                                  insertWeapon("870mcs_zm");
                                                  insertWeapon("rottweil72_zm");
                                                  insertWeapon("yourweapon_zm"); // I added this
                                                  break;
                                              ...
                                          }
                                      

                                      0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                                      Download & Source code

                                      Download a available on my github page here

                                      zulikundefined Offline
                                      zulikundefined Offline
                                      zulik
                                      wrote on last edited by
                                      #19

                                      Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

                                      1 Reply Last reply
                                      0
                                      • Sorexundefined Sorex

                                        xZymph Dude im playing on redacted, this post talk about the gungame for bo2

                                        Ramon2212undefined Offline
                                        Ramon2212undefined Offline
                                        Ramon2212
                                        wrote on last edited by
                                        #20

                                        Sorex The download link is down. I would really appreciate it if you could fix it.

                                        Sorexundefined 1 Reply Last reply
                                        0
                                        • Ramon2212undefined Ramon2212

                                          Sorex The download link is down. I would really appreciate it if you could fix it.

                                          Sorexundefined Offline
                                          Sorexundefined Offline
                                          Sorex
                                          Contributor
                                          wrote on last edited by
                                          #21

                                          Ramon2212 The code is on the post

                                          1 Reply Last reply
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