Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
28 Posts 18 Posters 7.8k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Ray0189undefined Offline
    Ray0189undefined Offline
    Ray0189
    wrote on last edited by
    #8

    hey man I'm wondering how I can add this to my dedicated server I think i went in one of your gun game servers so can u help me, please

    1 Reply Last reply
    0
    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #9

      Ray0189 i don't have any gungame server, how do you went in 1 of mine gungame servers?
      You have to take the code, converti the file with the code in a gsc file and put the file in gametypes_zm folder of your server

      1 Reply Last reply
      0
      • Marwurundefined Offline
        Marwurundefined Offline
        Marwur
        wrote on last edited by
        #10

        como hago para poder jugarlo ??
        que tengo que hacer??

        1 Reply Last reply
        0
        • CosmicLilyundefined Offline
          CosmicLilyundefined Offline
          CosmicLily
          wrote on last edited by
          #11

          I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

          Sorexundefined 1 Reply Last reply
          0
          • CosmicLilyundefined CosmicLily

            I was playing Nuketown gungame and I had noticed after the MP5 it switches to the PDW but the PDW isn't in that map and just makes you have no weapon and on the left side just spams Test Test Test. I was wondering if you can fix the guns on maps

            Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #12

            @PrincessYoshi yea, now im on my new pc, i probaly left the gun in the weapon rotation, you can remove it from the self.weapons and taht should fix it. Now i release a code for zombies speed and then i'll fix it. Continue to report bugs and problem i'll fix everything 👍

            1 Reply Last reply
            0
            • Rasselundefined Offline
              Rasselundefined Offline
              Rassel
              wrote on last edited by
              #13

              Thank you for sharing it, I have put it on the server and it has had good acceptance, they are already asking me to increase the rooms, I will let you know any bug that the code presents

              1 Reply Last reply
              0
              • Sorexundefined Sorex

                Developed by @DotkorSAS
                Updated the 24/05/2023

                Instructions

                How to play kill based or score based

                In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                How to add infinite rotation

                In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                How to add weapons

                1. Open the .gsc file and look at the init function.
                2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                How to customize kills or score for the next gun

                To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                Exemple
                 switch(map)
                    {
                        case "town":
                            insertWeapon("m1911_zm");
                            insertWeapon("fiveseven_zm");
                            insertWeapon("beretta93r_zm");
                            insertWeapon("judge_zm");
                            insertWeapon("fivesevendw_zm");
                            insertWeapon("mp5k_zm");
                            insertWeapon("870mcs_zm");
                            insertWeapon("rottweil72_zm");
                            insertWeapon("yourweapon_zm"); // I added this
                            break;
                        ...
                    }
                

                0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                Download & Source code

                Download a available on my github page here

                DualDarkundefined Offline
                DualDarkundefined Offline
                DualDark
                wrote on last edited by
                #14

                Sorex hola una pregunta como instalo el mod

                1 Reply Last reply
                0
                • Red_Moshe20undefined Offline
                  Red_Moshe20undefined Offline
                  Red_Moshe20
                  wrote on last edited by
                  #15

                  how do you turn it on idk how to do the var thingy

                  1 Reply Last reply
                  0
                  • FrostYRLundefined Offline
                    FrostYRLundefined Offline
                    FrostYRL
                    wrote on last edited by
                    #16

                    Hi sorry im new to plutonium and I dont understand how to play this solo/how to use this code to play gun game could someone help me

                    1 Reply Last reply
                    1
                    • Sorexundefined Sorex

                      Developed by @DotkorSAS
                      Updated the 24/05/2023

                      Instructions

                      How to play kill based or score based

                      In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                      How to add infinite rotation

                      In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                      How to add weapons

                      1. Open the .gsc file and look at the init function.
                      2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                      How to customize kills or score for the next gun

                      To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                      The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                      Exemple
                       switch(map)
                          {
                              case "town":
                                  insertWeapon("m1911_zm");
                                  insertWeapon("fiveseven_zm");
                                  insertWeapon("beretta93r_zm");
                                  insertWeapon("judge_zm");
                                  insertWeapon("fivesevendw_zm");
                                  insertWeapon("mp5k_zm");
                                  insertWeapon("870mcs_zm");
                                  insertWeapon("rottweil72_zm");
                                  insertWeapon("yourweapon_zm"); // I added this
                                  break;
                              ...
                          }
                      

                      0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                      Download & Source code

                      Download a available on my github page here

                      bary1590undefined Offline
                      bary1590undefined Offline
                      bary1590
                      wrote on last edited by
                      #17

                      Sorex how do i use it?

                      1 Reply Last reply
                      0
                      • Sorexundefined Sorex

                        Developed by @DotkorSAS
                        Updated the 24/05/2023

                        Instructions

                        How to play kill based or score based

                        In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                        How to add infinite rotation

                        In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                        How to add weapons

                        1. Open the .gsc file and look at the init function.
                        2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                        How to customize kills or score for the next gun

                        To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                        The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                        Exemple
                         switch(map)
                            {
                                case "town":
                                    insertWeapon("m1911_zm");
                                    insertWeapon("fiveseven_zm");
                                    insertWeapon("beretta93r_zm");
                                    insertWeapon("judge_zm");
                                    insertWeapon("fivesevendw_zm");
                                    insertWeapon("mp5k_zm");
                                    insertWeapon("870mcs_zm");
                                    insertWeapon("rottweil72_zm");
                                    insertWeapon("yourweapon_zm"); // I added this
                                    break;
                                ...
                            }
                        

                        0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                        Download & Source code

                        Download a available on my github page here

                        xobryundefined Offline
                        xobryundefined Offline
                        xobry
                        wrote on last edited by
                        #18

                        Sorex wow thats sick. keep up the great work dude!

                        1 Reply Last reply
                        0
                        • Sorexundefined Sorex

                          Developed by @DotkorSAS
                          Updated the 24/05/2023

                          Instructions

                          How to play kill based or score based

                          In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

                          How to add infinite rotation

                          In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

                          How to add weapons

                          1. Open the .gsc file and look at the init function.
                          2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

                          How to customize kills or score for the next gun

                          To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
                          The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

                          Exemple
                           switch(map)
                              {
                                  case "town":
                                      insertWeapon("m1911_zm");
                                      insertWeapon("fiveseven_zm");
                                      insertWeapon("beretta93r_zm");
                                      insertWeapon("judge_zm");
                                      insertWeapon("fivesevendw_zm");
                                      insertWeapon("mp5k_zm");
                                      insertWeapon("870mcs_zm");
                                      insertWeapon("rottweil72_zm");
                                      insertWeapon("yourweapon_zm"); // I added this
                                      break;
                                  ...
                              }
                          

                          0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

                          Download & Source code

                          Download a available on my github page here

                          zulikundefined Offline
                          zulikundefined Offline
                          zulik
                          wrote on last edited by
                          #19

                          Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

                          1 Reply Last reply
                          0
                          • Sorexundefined Sorex

                            xZymph Dude im playing on redacted, this post talk about the gungame for bo2

                            Ramon2212undefined Offline
                            Ramon2212undefined Offline
                            Ramon2212
                            wrote on last edited by
                            #20

                            Sorex The download link is down. I would really appreciate it if you could fix it.

                            Sorexundefined 1 Reply Last reply
                            0
                            • Ramon2212undefined Ramon2212

                              Sorex The download link is down. I would really appreciate it if you could fix it.

                              Sorexundefined Offline
                              Sorexundefined Offline
                              Sorex
                              Contributor
                              wrote on last edited by
                              #21

                              Ramon2212 The code is on the post

                              1 Reply Last reply
                              0
                              • Sorexundefined Offline
                                Sorexundefined Offline
                                Sorex
                                Contributor
                                wrote on last edited by
                                #22

                                News

                                The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

                                You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

                                The new code will add new features and will be more user firendly.

                                1 Reply Last reply
                                0
                                • Sorexundefined Offline
                                  Sorexundefined Offline
                                  Sorex
                                  Contributor
                                  wrote on last edited by
                                  #23

                                  Update

                                  Code updated to work in two modes. Now its possible to play score based or kill based.
                                  We did not find any issue at the moment, but if you find any report it and i will patch it.

                                  8bit_sharkundefined 1 Reply Last reply
                                  0
                                  • Sorexundefined Sorex

                                    Update

                                    Code updated to work in two modes. Now its possible to play score based or kill based.
                                    We did not find any issue at the moment, but if you find any report it and i will patch it.

                                    8bit_sharkundefined Offline
                                    8bit_sharkundefined Offline
                                    8bit_shark
                                    wrote on last edited by 8bit_shark
                                    #24

                                    Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                    :::
                                    aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                    :::

                                    Sorexundefined terrifyingspoonundefined 2 Replies Last reply
                                    0
                                    • 8bit_sharkundefined 8bit_shark

                                      Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                      :::
                                      aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                      :::

                                      Sorexundefined Offline
                                      Sorexundefined Offline
                                      Sorex
                                      Contributor
                                      wrote on last edited by Sorex
                                      #25

                                      8bit_shark
                                      I can't replicate this issue. It seems to be a wrong setup of the mod. But an issue was there... i forgot to put a gunlist for transit.

                                      Now i added that so it should load a list of guns at least.

                                      1 Reply Last reply
                                      0
                                      • Sorexundefined Sorex referenced this topic on
                                      • 8bit_sharkundefined 8bit_shark

                                        Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                                        :::
                                        aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                                        :::

                                        terrifyingspoonundefined Offline
                                        terrifyingspoonundefined Offline
                                        terrifyingspoon
                                        wrote on last edited by
                                        #26

                                        8bit_shark Did you ever get this to work? I'm getting the same errors now

                                        mochithegoatedundefined 1 Reply Last reply
                                        0
                                        • terrifyingspoonundefined terrifyingspoon

                                          8bit_shark Did you ever get this to work? I'm getting the same errors now

                                          mochithegoatedundefined Offline
                                          mochithegoatedundefined Offline
                                          mochithegoated
                                          wrote on last edited by
                                          #27

                                          terrifyingspoon just go to his github and search for overflowFix.gsc and paste it to the folder same as gungame.gsc, worked for me

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate