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  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

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  • Sorexundefined Sorex

    Developed by @DotkorSAS
    Updated the 24/05/2023

    Instructions

    How to play kill based or score based

    In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

    How to add infinite rotation

    In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

    How to add weapons

    1. Open the .gsc file and look at the init function.
    2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

    How to customize kills or score for the next gun

    To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
    The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

    Exemple
     switch(map)
        {
            case "town":
                insertWeapon("m1911_zm");
                insertWeapon("fiveseven_zm");
                insertWeapon("beretta93r_zm");
                insertWeapon("judge_zm");
                insertWeapon("fivesevendw_zm");
                insertWeapon("mp5k_zm");
                insertWeapon("870mcs_zm");
                insertWeapon("rottweil72_zm");
                insertWeapon("yourweapon_zm"); // I added this
                break;
            ...
        }
    

    0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

    Download & Source code

    Download a available on my github page here

    DualDarkundefined Offline
    DualDarkundefined Offline
    DualDark
    wrote on last edited by
    #14

    Sorex hola una pregunta como instalo el mod

    1 Reply Last reply
    0
    • Red_Moshe20undefined Offline
      Red_Moshe20undefined Offline
      Red_Moshe20
      wrote on last edited by
      #15

      how do you turn it on idk how to do the var thingy

      1 Reply Last reply
      0
      • FrostYRLundefined Offline
        FrostYRLundefined Offline
        FrostYRL
        wrote on last edited by
        #16

        Hi sorry im new to plutonium and I dont understand how to play this solo/how to use this code to play gun game could someone help me

        1 Reply Last reply
        1
        • Sorexundefined Sorex

          Developed by @DotkorSAS
          Updated the 24/05/2023

          Instructions

          How to play kill based or score based

          In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

          How to add infinite rotation

          In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

          How to add weapons

          1. Open the .gsc file and look at the init function.
          2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

          How to customize kills or score for the next gun

          To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
          The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

          Exemple
           switch(map)
              {
                  case "town":
                      insertWeapon("m1911_zm");
                      insertWeapon("fiveseven_zm");
                      insertWeapon("beretta93r_zm");
                      insertWeapon("judge_zm");
                      insertWeapon("fivesevendw_zm");
                      insertWeapon("mp5k_zm");
                      insertWeapon("870mcs_zm");
                      insertWeapon("rottweil72_zm");
                      insertWeapon("yourweapon_zm"); // I added this
                      break;
                  ...
              }
          

          0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

          Download & Source code

          Download a available on my github page here

          bary1590undefined Offline
          bary1590undefined Offline
          bary1590
          wrote on last edited by
          #17

          Sorex how do i use it?

          1 Reply Last reply
          0
          • Sorexundefined Sorex

            Developed by @DotkorSAS
            Updated the 24/05/2023

            Instructions

            How to play kill based or score based

            In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

            How to add infinite rotation

            In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

            How to add weapons

            1. Open the .gsc file and look at the init function.
            2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

            How to customize kills or score for the next gun

            To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
            The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

            Exemple
             switch(map)
                {
                    case "town":
                        insertWeapon("m1911_zm");
                        insertWeapon("fiveseven_zm");
                        insertWeapon("beretta93r_zm");
                        insertWeapon("judge_zm");
                        insertWeapon("fivesevendw_zm");
                        insertWeapon("mp5k_zm");
                        insertWeapon("870mcs_zm");
                        insertWeapon("rottweil72_zm");
                        insertWeapon("yourweapon_zm"); // I added this
                        break;
                    ...
                }
            

            0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

            Download & Source code

            Download a available on my github page here

            xobryundefined Offline
            xobryundefined Offline
            xobry
            wrote on last edited by
            #18

            Sorex wow thats sick. keep up the great work dude!

            1 Reply Last reply
            0
            • Sorexundefined Sorex

              Developed by @DotkorSAS
              Updated the 24/05/2023

              Instructions

              How to play kill based or score based

              In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

              How to add infinite rotation

              In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

              How to add weapons

              1. Open the .gsc file and look at the init function.
              2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

              How to customize kills or score for the next gun

              To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
              The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

              Exemple
               switch(map)
                  {
                      case "town":
                          insertWeapon("m1911_zm");
                          insertWeapon("fiveseven_zm");
                          insertWeapon("beretta93r_zm");
                          insertWeapon("judge_zm");
                          insertWeapon("fivesevendw_zm");
                          insertWeapon("mp5k_zm");
                          insertWeapon("870mcs_zm");
                          insertWeapon("rottweil72_zm");
                          insertWeapon("yourweapon_zm"); // I added this
                          break;
                      ...
                  }
              

              0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

              Download & Source code

              Download a available on my github page here

              zulikundefined Offline
              zulikundefined Offline
              zulik
              wrote on last edited by
              #19

              Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

              1 Reply Last reply
              0
              • Sorexundefined Sorex

                xZymph Dude im playing on redacted, this post talk about the gungame for bo2

                Ramon2212undefined Offline
                Ramon2212undefined Offline
                Ramon2212
                wrote on last edited by
                #20

                Sorex The download link is down. I would really appreciate it if you could fix it.

                Sorexundefined 1 Reply Last reply
                0
                • Ramon2212undefined Ramon2212

                  Sorex The download link is down. I would really appreciate it if you could fix it.

                  Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #21

                  Ramon2212 The code is on the post

                  1 Reply Last reply
                  0
                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #22

                    News

                    The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

                    You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

                    The new code will add new features and will be more user firendly.

                    1 Reply Last reply
                    0
                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #23

                      Update

                      Code updated to work in two modes. Now its possible to play score based or kill based.
                      We did not find any issue at the moment, but if you find any report it and i will patch it.

                      8bit_sharkundefined 1 Reply Last reply
                      0
                      • Sorexundefined Sorex

                        Update

                        Code updated to work in two modes. Now its possible to play score based or kill based.
                        We did not find any issue at the moment, but if you find any report it and i will patch it.

                        8bit_sharkundefined Offline
                        8bit_sharkundefined Offline
                        8bit_shark
                        wrote on last edited by 8bit_shark
                        #24

                        Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                        :::
                        aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                        :::

                        Sorexundefined terrifyingspoonundefined 2 Replies Last reply
                        0
                        • 8bit_sharkundefined 8bit_shark

                          Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                          :::
                          aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                          :::

                          Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by Sorex
                          #25

                          8bit_shark
                          I can't replicate this issue. It seems to be a wrong setup of the mod. But an issue was there... i forgot to put a gunlist for transit.

                          Now i added that so it should load a list of guns at least.

                          1 Reply Last reply
                          0
                          • Sorexundefined Sorex referenced this topic on
                          • 8bit_sharkundefined 8bit_shark

                            Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                            :::
                            aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                            :::

                            terrifyingspoonundefined Offline
                            terrifyingspoonundefined Offline
                            terrifyingspoon
                            wrote on last edited by
                            #26

                            8bit_shark Did you ever get this to work? I'm getting the same errors now

                            mochithegoatedundefined 1 Reply Last reply
                            0
                            • terrifyingspoonundefined terrifyingspoon

                              8bit_shark Did you ever get this to work? I'm getting the same errors now

                              mochithegoatedundefined Offline
                              mochithegoatedundefined Offline
                              mochithegoated
                              wrote on last edited by
                              #27

                              terrifyingspoon just go to his github and search for overflowFix.gsc and paste it to the folder same as gungame.gsc, worked for me

                              1 Reply Last reply
                              0
                              • Slimercsundefined Offline
                                Slimercsundefined Offline
                                Slimercs
                                wrote on last edited by
                                #28

                                in wich folder do i have to put the .gsc files?

                                1 Reply Last reply
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