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  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

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  • Red_Moshe20undefined Offline
    Red_Moshe20undefined Offline
    Red_Moshe20
    wrote on last edited by
    #15

    how do you turn it on idk how to do the var thingy

    1 Reply Last reply
    0
    • FrostYRLundefined Offline
      FrostYRLundefined Offline
      FrostYRL
      wrote on last edited by
      #16

      Hi sorry im new to plutonium and I dont understand how to play this solo/how to use this code to play gun game could someone help me

      1 Reply Last reply
      1
      • Sorexundefined Sorex

        Developed by @DotkorSAS
        Updated the 24/05/2023

        Instructions

        How to play kill based or score based

        In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

        How to add infinite rotation

        In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

        How to add weapons

        1. Open the .gsc file and look at the init function.
        2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

        How to customize kills or score for the next gun

        To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
        The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

        Exemple
         switch(map)
            {
                case "town":
                    insertWeapon("m1911_zm");
                    insertWeapon("fiveseven_zm");
                    insertWeapon("beretta93r_zm");
                    insertWeapon("judge_zm");
                    insertWeapon("fivesevendw_zm");
                    insertWeapon("mp5k_zm");
                    insertWeapon("870mcs_zm");
                    insertWeapon("rottweil72_zm");
                    insertWeapon("yourweapon_zm"); // I added this
                    break;
                ...
            }
        

        0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

        Download & Source code

        Download a available on my github page here

        bary1590undefined Offline
        bary1590undefined Offline
        bary1590
        wrote on last edited by
        #17

        Sorex how do i use it?

        1 Reply Last reply
        0
        • Sorexundefined Sorex

          Developed by @DotkorSAS
          Updated the 24/05/2023

          Instructions

          How to play kill based or score based

          In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

          How to add infinite rotation

          In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

          How to add weapons

          1. Open the .gsc file and look at the init function.
          2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

          How to customize kills or score for the next gun

          To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
          The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

          Exemple
           switch(map)
              {
                  case "town":
                      insertWeapon("m1911_zm");
                      insertWeapon("fiveseven_zm");
                      insertWeapon("beretta93r_zm");
                      insertWeapon("judge_zm");
                      insertWeapon("fivesevendw_zm");
                      insertWeapon("mp5k_zm");
                      insertWeapon("870mcs_zm");
                      insertWeapon("rottweil72_zm");
                      insertWeapon("yourweapon_zm"); // I added this
                      break;
                  ...
              }
          

          0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

          Download & Source code

          Download a available on my github page here

          xobryundefined Offline
          xobryundefined Offline
          xobry
          wrote on last edited by
          #18

          Sorex wow thats sick. keep up the great work dude!

          1 Reply Last reply
          0
          • Sorexundefined Sorex

            Developed by @DotkorSAS
            Updated the 24/05/2023

            Instructions

            How to play kill based or score based

            In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

            How to add infinite rotation

            In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

            How to add weapons

            1. Open the .gsc file and look at the init function.
            2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

            How to customize kills or score for the next gun

            To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
            The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

            Exemple
             switch(map)
                {
                    case "town":
                        insertWeapon("m1911_zm");
                        insertWeapon("fiveseven_zm");
                        insertWeapon("beretta93r_zm");
                        insertWeapon("judge_zm");
                        insertWeapon("fivesevendw_zm");
                        insertWeapon("mp5k_zm");
                        insertWeapon("870mcs_zm");
                        insertWeapon("rottweil72_zm");
                        insertWeapon("yourweapon_zm"); // I added this
                        break;
                    ...
                }
            

            0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

            Download & Source code

            Download a available on my github page here

            zulikundefined Offline
            zulikundefined Offline
            zulik
            wrote on last edited by
            #19

            Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

            1 Reply Last reply
            0
            • Sorexundefined Sorex

              xZymph Dude im playing on redacted, this post talk about the gungame for bo2

              Ramon2212undefined Offline
              Ramon2212undefined Offline
              Ramon2212
              wrote on last edited by
              #20

              Sorex The download link is down. I would really appreciate it if you could fix it.

              Sorexundefined 1 Reply Last reply
              0
              • Ramon2212undefined Ramon2212

                Sorex The download link is down. I would really appreciate it if you could fix it.

                Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #21

                Ramon2212 The code is on the post

                1 Reply Last reply
                0
                • Sorexundefined Offline
                  Sorexundefined Offline
                  Sorex
                  Contributor
                  wrote on last edited by
                  #22

                  News

                  The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

                  You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

                  The new code will add new features and will be more user firendly.

                  1 Reply Last reply
                  0
                  • Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #23

                    Update

                    Code updated to work in two modes. Now its possible to play score based or kill based.
                    We did not find any issue at the moment, but if you find any report it and i will patch it.

                    8bit_sharkundefined 1 Reply Last reply
                    0
                    • Sorexundefined Sorex

                      Update

                      Code updated to work in two modes. Now its possible to play score based or kill based.
                      We did not find any issue at the moment, but if you find any report it and i will patch it.

                      8bit_sharkundefined Offline
                      8bit_sharkundefined Offline
                      8bit_shark
                      wrote on last edited by 8bit_shark
                      #24

                      Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                      :::
                      aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                      :::

                      Sorexundefined terrifyingspoonundefined 2 Replies Last reply
                      0
                      • 8bit_sharkundefined 8bit_shark

                        Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                        :::
                        aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                        :::

                        Sorexundefined Offline
                        Sorexundefined Offline
                        Sorex
                        Contributor
                        wrote on last edited by Sorex
                        #25

                        8bit_shark
                        I can't replicate this issue. It seems to be a wrong setup of the mod. But an issue was there... i forgot to put a gunlist for transit.

                        Now i added that so it should load a list of guns at least.

                        1 Reply Last reply
                        0
                        • Sorexundefined Sorex referenced this topic on
                        • 8bit_sharkundefined 8bit_shark

                          Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                          :::
                          aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                          :::

                          terrifyingspoonundefined Offline
                          terrifyingspoonundefined Offline
                          terrifyingspoon
                          wrote on last edited by
                          #26

                          8bit_shark Did you ever get this to work? I'm getting the same errors now

                          mochithegoatedundefined 1 Reply Last reply
                          0
                          • terrifyingspoonundefined terrifyingspoon

                            8bit_shark Did you ever get this to work? I'm getting the same errors now

                            mochithegoatedundefined Offline
                            mochithegoatedundefined Offline
                            mochithegoated
                            wrote on last edited by
                            #27

                            terrifyingspoon just go to his github and search for overflowFix.gsc and paste it to the folder same as gungame.gsc, worked for me

                            1 Reply Last reply
                            0
                            • Slimercsundefined Offline
                              Slimercsundefined Offline
                              Slimercs
                              wrote on last edited by
                              #28

                              in wich folder do i have to put the .gsc files?

                              1 Reply Last reply
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