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  3. [Release] Black ops II Zombies: GunGame

[Release] Black ops II Zombies: GunGame

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  • Sorexundefined Sorex

    Developed by @DotkorSAS
    Updated the 24/05/2023

    Instructions

    How to play kill based or score based

    In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

    How to add infinite rotation

    In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

    How to add weapons

    1. Open the .gsc file and look at the init function.
    2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

    How to customize kills or score for the next gun

    To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
    The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

    Exemple
     switch(map)
        {
            case "town":
                insertWeapon("m1911_zm");
                insertWeapon("fiveseven_zm");
                insertWeapon("beretta93r_zm");
                insertWeapon("judge_zm");
                insertWeapon("fivesevendw_zm");
                insertWeapon("mp5k_zm");
                insertWeapon("870mcs_zm");
                insertWeapon("rottweil72_zm");
                insertWeapon("yourweapon_zm"); // I added this
                break;
            ...
        }
    

    0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

    Download & Source code

    Download a available on my github page here

    bary1590undefined Offline
    bary1590undefined Offline
    bary1590
    wrote on last edited by
    #17

    Sorex how do i use it?

    1 Reply Last reply
    0
    • Sorexundefined Sorex

      Developed by @DotkorSAS
      Updated the 24/05/2023

      Instructions

      How to play kill based or score based

      In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

      How to add infinite rotation

      In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

      How to add weapons

      1. Open the .gsc file and look at the init function.
      2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

      How to customize kills or score for the next gun

      To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
      The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

      Exemple
       switch(map)
          {
              case "town":
                  insertWeapon("m1911_zm");
                  insertWeapon("fiveseven_zm");
                  insertWeapon("beretta93r_zm");
                  insertWeapon("judge_zm");
                  insertWeapon("fivesevendw_zm");
                  insertWeapon("mp5k_zm");
                  insertWeapon("870mcs_zm");
                  insertWeapon("rottweil72_zm");
                  insertWeapon("yourweapon_zm"); // I added this
                  break;
              ...
          }
      

      0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

      Download & Source code

      Download a available on my github page here

      xobryundefined Offline
      xobryundefined Offline
      xobry
      wrote on last edited by
      #18

      Sorex wow thats sick. keep up the great work dude!

      1 Reply Last reply
      0
      • Sorexundefined Sorex

        Developed by @DotkorSAS
        Updated the 24/05/2023

        Instructions

        How to play kill based or score based

        In the init method there is a variable called level.gg_scorebased just set this variable to 0 to play the "kill based" version or you set it to 1 to play the "score based" version

        How to add infinite rotation

        In order to make sure that the game does not end and the weapons contiunate to rotate you have to set in the gsc code the variable level.gg_rotation to 0. If set to a valid int number it will rotate that amount of times.

        How to add weapons

        1. Open the .gsc file and look at the init function.
        2. Type insertWeapon("yourweapon_zm"); in the case of the switch of the map you want add.

        How to customize kills or score for the next gun

        To set a value you choose as "kill series" or "point series" just add an argument when calling the insertWeapon method.
        The method will change from insertWeapon("yourweapon_zm"); to insertWeapon("yourweapon_zm", 50); if you want to set 50 kills to go to the next weapon.

        Exemple
         switch(map)
            {
                case "town":
                    insertWeapon("m1911_zm");
                    insertWeapon("fiveseven_zm");
                    insertWeapon("beretta93r_zm");
                    insertWeapon("judge_zm");
                    insertWeapon("fivesevendw_zm");
                    insertWeapon("mp5k_zm");
                    insertWeapon("870mcs_zm");
                    insertWeapon("rottweil72_zm");
                    insertWeapon("yourweapon_zm"); // I added this
                    break;
                ...
            }
        

        0cf74675-cde6-4cd0-8a0f-366d30db3d35-image.png

        Download & Source code

        Download a available on my github page here

        zulikundefined Offline
        zulikundefined Offline
        zulik
        wrote on last edited by
        #19

        Sorex i would love to see it work like the bo3 GG mod, where if you die you just lose one gun and the money you use doesnt add to the gun points

        1 Reply Last reply
        0
        • Sorexundefined Sorex

          xZymph Dude im playing on redacted, this post talk about the gungame for bo2

          Ramon2212undefined Offline
          Ramon2212undefined Offline
          Ramon2212
          wrote on last edited by
          #20

          Sorex The download link is down. I would really appreciate it if you could fix it.

          Sorexundefined 1 Reply Last reply
          0
          • Ramon2212undefined Ramon2212

            Sorex The download link is down. I would really appreciate it if you could fix it.

            Sorexundefined Offline
            Sorexundefined Offline
            Sorex
            Contributor
            wrote on last edited by
            #21

            Ramon2212 The code is on the post

            1 Reply Last reply
            0
            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by
              #22

              News

              The code has been updated to a new version. Its not working as intended at the moment but the git link now link to the correct one.

              You can now contribute to the code and patch issue if you find any. The old code was to outdated to be used.

              The new code will add new features and will be more user firendly.

              1 Reply Last reply
              0
              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #23

                Update

                Code updated to work in two modes. Now its possible to play score based or kill based.
                We did not find any issue at the moment, but if you find any report it and i will patch it.

                8bit_sharkundefined 1 Reply Last reply
                0
                • Sorexundefined Sorex

                  Update

                  Code updated to work in two modes. Now its possible to play score based or kill based.
                  We did not find any issue at the moment, but if you find any report it and i will patch it.

                  8bit_sharkundefined Offline
                  8bit_sharkundefined Offline
                  8bit_shark
                  wrote on last edited by 8bit_shark
                  #24

                  Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                  :::
                  aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                  :::

                  Sorexundefined terrifyingspoonundefined 2 Replies Last reply
                  0
                  • 8bit_sharkundefined 8bit_shark

                    Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                    :::
                    aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                    :::

                    Sorexundefined Offline
                    Sorexundefined Offline
                    Sorex
                    Contributor
                    wrote on last edited by Sorex
                    #25

                    8bit_shark
                    I can't replicate this issue. It seems to be a wrong setup of the mod. But an issue was there... i forgot to put a gunlist for transit.

                    Now i added that so it should load a list of guns at least.

                    1 Reply Last reply
                    0
                    • Sorexundefined Sorex referenced this topic on
                    • 8bit_sharkundefined 8bit_shark

                      Sorex I have the overflowFix.gsc added to my files, however only when I try and load into a tranzit custom game (tranzit game mode) I get an error message, attached in the image below.

                      :::
                      aca04ec0-73cc-43fd-889c-e0b3458fad85-image.png
                      :::

                      terrifyingspoonundefined Offline
                      terrifyingspoonundefined Offline
                      terrifyingspoon
                      wrote on last edited by
                      #26

                      8bit_shark Did you ever get this to work? I'm getting the same errors now

                      mochithegoatedundefined 1 Reply Last reply
                      0
                      • terrifyingspoonundefined terrifyingspoon

                        8bit_shark Did you ever get this to work? I'm getting the same errors now

                        mochithegoatedundefined Offline
                        mochithegoatedundefined Offline
                        mochithegoated
                        wrote on last edited by
                        #27

                        terrifyingspoon just go to his github and search for overflowFix.gsc and paste it to the folder same as gungame.gsc, worked for me

                        1 Reply Last reply
                        0
                        • Slimercsundefined Offline
                          Slimercsundefined Offline
                          Slimercs
                          wrote on last edited by
                          #28

                          in wich folder do i have to put the .gsc files?

                          1 Reply Last reply
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