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  3. Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)

Max Ammo changed to work like BO3/BO4/Cold War (Clip Refills)

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  • MisterX2003undefined Offline
    MisterX2003undefined Offline
    MisterX2003
    wrote on last edited by
    #1

    Sorry if it already exists, but I couldn't find it. Just a buncha old scripts that wouldn't work., so I made my own with help from the discord

    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\zombies\_zm_utility;
    #include maps\mp\zombies\_zm_powerups;
    
    init()
    {
        level thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
        level endon("game_ended");
        for(;;)
        {
            level waittill("connected", player);
            player thread onPlayerSpawned();
        }
    }
    
    onPlayerSpawned()
    {
        self endon("disconnect");
        level endon("game_ended");
        for(;;)
        {
            self waittill("spawned_player");
            if(!isDefined(level.maC1))
            {
                wait 5;
                level.maC1 = "DONE";
        		replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
            }    
        }
    }
    
    new_full_ammo_powerup( drop_item, player )
    {
        players = get_players( player.team );
    
        if ( isdefined( level._get_game_module_players ) ){
            players = [[ level._get_game_module_players ]]( player );
        }
    
        for ( i = 0; i < players.size; i++ )
        {
            if ( players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
                continue;
    
            primary_weapons = players[i] getweaponslist( 1 );
            players[i] notify( "zmb_max_ammo" );
            players[i] notify( "zmb_lost_knife" );
            players[i] notify( "zmb_disable_claymore_prompt" );
            players[i] notify( "zmb_disable_spikemore_prompt" );
    
            for ( x = 0; x < primary_weapons.size; x++ )
            {
            	curWeapon = primary_weapons[x];
                if ( level.headshots_only && is_lethal_grenade(curWeapon) ){
                    continue;
                }
    
                if ( isDefined( level.zombie_include_equipment ) && isDefined( level.zombie_include_equipment[curWeapon] ) ){
                    continue;
                }
    
                if ( isDefined( level.zombie_weapons_no_max_ammo ) && isDefined( level.zombie_weapons_no_max_ammo[curWeapon] ) ){
                    continue;
                }
    
                if ( players[i] hasweapon( curWeapon ) ){
                    players[i] givemaxammo( curWeapon );
                    players[i] setweaponammoclip( curWeapon, 300);
                }
    
            }
        }
    
        level thread full_ammo_on_hud( drop_item, player.team );
    }
    

    Please report any bugs or errors.

    For the record, there is one I know of already, if you have a dual wield (eg. dual wield five sevens) and you have another weapon out when you get the max ammo, the dual wield weapon will only have one clip refilled.
    One of them won't
    If you're holding the dual wield, it refills as expected.
    If anyone knows how to fix, be my guest

    znchiundefined Nuclear_Toonsundefined 2 Replies Last reply
    6
    • GhostRider0125undefined Offline
      GhostRider0125undefined Offline
      GhostRider0125
      wrote on last edited by
      #2

      nice one lad!

      1 Reply Last reply
      0
      • asunaqqundefined Offline
        asunaqqundefined Offline
        asunaqq
        wrote on last edited by
        #3

        I believe the Cold War Mod might have this, not sure though, but nice release as a standalone 🙂

        1 Reply Last reply
        0
        • Resxtundefined Online
          Resxtundefined Online
          Resxt Plutonium Staff
          wrote on last edited by
          #4

          Nice release.
          I'm so used to this since I only play BO3 custom maps

          1 Reply Last reply
          0
          • znchiundefined Offline
            znchiundefined Offline
            znchi
            replied to MisterX2003 on last edited by
            #5

            MisterX2003 I believe you can omit this segment:

            init()
            {
                level thread onPlayerConnect();
            }
            
            onPlayerConnect()
            {
                level endon("game_ended");
                for(;;)
                {
                    level waittill("connected", player);
                    player thread onPlayerSpawned();
                }
            }
            
            onPlayerSpawned()
            {
                self endon("disconnect");
                level endon("game_ended");
                for(;;)
                {
                    self waittill("spawned_player");
                    if(!isDefined(level.maC1))
                    {
                        wait 5;
                        level.maC1 = "DONE";
                		replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
                    }    
                }
            }
            

            and write it as

            main()
            {
            	replaceFunc(maps\mp\zombies\_zm_powerups::full_ammo_powerup,::new_full_ammo_powerup);
            }
            

            afaik replaceFunc only needs to be run once per game, your code runs it once for each player.

            AdrX003undefined 1 Reply Last reply
            1
            • Nuclear_Toonsundefined Offline
              Nuclear_Toonsundefined Offline
              Nuclear_Toons
              replied to MisterX2003 on last edited by
              #6
              This post is deleted!
              AdrX003undefined 1 Reply Last reply
              0
              • AdrX003undefined Offline
                AdrX003undefined Offline
                AdrX003
                replied to Nuclear_Toons on last edited by AdrX003
                #7

                @The_Spectre115 As the plutonium docs say, you cannot "inject" things in any way, this word usually means that we are gonna use an external program that will patch the game memory wile its running, and thats exatcly what triggers the ban system.

                We instead "load" the scripts letting the Compiled GSC in a predefined folder plutonium setted up for it. the tutorial for it is on the point 6 in here:

                https://plutonium.pw/docs/modding/loading-mods/#t6

                1 Reply Last reply
                0
                • AdrX003undefined Offline
                  AdrX003undefined Offline
                  AdrX003
                  replied to znchi on last edited by AdrX003
                  #8

                  znchi just tested this one, it also works thanks to both of u 👏 👏

                  1 Reply Last reply
                  0
                  • FantasticLokiundefined Offline
                    FantasticLokiundefined Offline
                    FantasticLoki
                    wrote on last edited by
                    #9

                    This causes an infinite loop crash seemingly randomly on picking up a max ammo.

                    1 Reply Last reply
                    1
                    • DoubleKundefined Offline
                      DoubleKundefined Offline
                      DoubleK
                      wrote on last edited by
                      #10

                      FantasticLoki copied the actual max ammo code and added the extra line to fill the clip. works all the time for me without issues.

                      new_full_ammo_powerup(drop_item, player) {
                              players = get_players( player.team );
                      
                      	if ( isDefined( level._get_game_module_players ) ) {
                      		players = [[ level._get_game_module_players ]]( player );
                      	}
                      
                      	i = 0;
                      	while ( i < players.size ) {
                      		if ( players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() ) {
                      			i++;
                      			continue;
                      		}    
                      		else {
                      			primary_weapons = players[ i ] getweaponslist( 1 );
                      			players[ i ] notify( "zmb_max_ammo" );
                      			players[ i ] notify( "zmb_lost_knife" );
                      			players[ i ] notify( "zmb_disable_claymore_prompt" );
                      			players[ i ] notify( "zmb_disable_spikemore_prompt" );
                      
                      			x = 0;
                      			while ( x < primary_weapons.size ) {
                      				if ( level.headshots_only && is_lethal_grenade( primary_weapons[ x ] ) ) {
                      					x++;
                      					continue;
                      				}
                      				else {
                      					if ( isDefined( level.zombie_include_equipment ) && isDefined( level.zombie_include_equipment[ primary_weapons[ x ] ] ) )	{
                      						x++;
                      						continue;
                      					}
                      					else {
                      						if ( players[ i ] hasweapon( primary_weapons[ x ] ) ) {
                      							players[ i ] givemaxammo( primary_weapons[ x ] );
                                    players[ i ] setweaponammoclip( primary_weapons[ x ], weaponclipsize( primary_weapons[ x ] ) );
                      						}
                      					}
                      				}
                      				x++;
                      			}
                      		}
                      		i++;
                      	}
                      	level thread full_ammo_on_hud( drop_item, player.team );
                      }
                      
                      1 Reply Last reply
                      0
                      • onicrazyyyundefined Offline
                        onicrazyyyundefined Offline
                        onicrazyyy
                        wrote on last edited by
                        #11

                        How can I add this to my server?

                        1 Reply Last reply
                        0
                        • DarkXwolf17._undefined Offline
                          DarkXwolf17._undefined Offline
                          DarkXwolf17._
                          wrote on last edited by
                          #12

                          i have a lil question,how do i add this to my game?

                          Resxtundefined 1 Reply Last reply
                          0
                          • Resxtundefined Online
                            Resxtundefined Online
                            Resxt Plutonium Staff
                            replied to DarkXwolf17._ on last edited by
                            #13

                            @Rubysexx read our doc

                            1 Reply Last reply
                            0
                            • HOOKEELundefined Offline
                              HOOKEELundefined Offline
                              HOOKEEL
                              wrote on last edited by
                              #14

                              I was testing and the game crashed for me.
                              The game crashes when performing the reload action of any weapon and at the same time taking maximum ammo.
                              This error was already described in this forum, but it was described as a random error, but it is not a random error.
                              If anyone finds a solution please share it, or if there is a forum about this please share it here.

                              1 Reply Last reply
                              0
                              • WhyYouNoSqueakyundefined Offline
                                WhyYouNoSqueakyundefined Offline
                                WhyYouNoSqueaky
                                wrote on last edited by
                                #15

                                no way to download it..

                                DirkRockfaceundefined 1 Reply Last reply
                                0
                                • DirkRockfaceundefined Offline
                                  DirkRockfaceundefined Offline
                                  DirkRockface Contributor
                                  replied to WhyYouNoSqueaky on last edited by
                                  #16

                                  WhyYouNoSqueaky ??? nothing to download my man...

                                  you cut and paste the code block, save it to a .gsc file, and put it in your scripts folder.

                                  1 Reply Last reply
                                  0
                                  • WhyYouNoSqueakyundefined Offline
                                    WhyYouNoSqueakyundefined Offline
                                    WhyYouNoSqueaky
                                    wrote on last edited by
                                    #17

                                    sounds complicated lol

                                    Resxtundefined 1 Reply Last reply
                                    0
                                    • Resxtundefined Online
                                      Resxtundefined Online
                                      Resxt Plutonium Staff
                                      replied to WhyYouNoSqueaky on last edited by
                                      #18

                                      WhyYouNoSqueaky it's not
                                      Open a notepad, paste the text and save a new file with the .gsc extension

                                      1 Reply Last reply
                                      1
                                      • WhyYouNoSqueakyundefined Offline
                                        WhyYouNoSqueakyundefined Offline
                                        WhyYouNoSqueaky
                                        wrote on last edited by
                                        #19

                                        im literally slow, cuz i just cant even get it to be that type of file

                                        Resxtundefined 1 Reply Last reply
                                        0
                                        • Resxtundefined Online
                                          Resxtundefined Online
                                          Resxt Plutonium Staff
                                          replied to WhyYouNoSqueaky on last edited by
                                          #20

                                          WhyYouNoSqueaky choose "all" in type of files and add .gsc at the end of the file name

                                          WhyYouNoSqueakyundefined 1 Reply Last reply
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