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  3. How to play custom zombies maps (right now)

How to play custom zombies maps (right now)

Scheduled Pinned Locked Moved BO1 Modding Support & Discussion
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  • kingofthekingsundefined Offline
    kingofthekingsundefined Offline
    kingofthekings
    wrote on last edited by
    #8

    From what I am seeing from this post right here, does all of this mean u don't need game_mod to run the maps?

    1 Reply Last reply
    0
    • Resxtundefined Resxt

      This is being worked on and a mods menu with a good amount of maps working (well at least booting up) is already on staging so proper mod support will most likely come soon

      Lucas130606undefined Offline
      Lucas130606undefined Offline
      Lucas130606
      wrote on last edited by
      #9

      Resxt hey i wanna know if this is still being worked on or its done i join plutonium 2 week ago

      Resxtundefined 1 Reply Last reply
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      • Lucas130606undefined Lucas130606

        Resxt hey i wanna know if this is still being worked on or its done i join plutonium 2 week ago

        Resxtundefined Offline
        Resxtundefined Offline
        Resxt
        Plutonium Staff
        wrote on last edited by
        #10

        Lucas130606 it's not being worked on and there's no info if it will every be worked on again, maybe, maybe not

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        • WhoRUAundefined Offline
          WhoRUAundefined Offline
          WhoRUA
          wrote on last edited by
          #11

          I tried loading Kowloon (zombie_kow) in the console, however it says missing BSP file. Any fix?

          1tzmundefined 1 Reply Last reply
          6
          • WhoRUAundefined WhoRUA

            I tried loading Kowloon (zombie_kow) in the console, however it says missing BSP file. Any fix?

            1tzmundefined Offline
            1tzmundefined Offline
            1tzm
            wrote on last edited by
            #12

            WhoRUA did u find a fix ?

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            • Nice555undefined Nice555

              hey
              for people who are asking how to play custom zombies because plutonium doesn't have a custom maps option I found a way to play them
              first, put the mod or the custom map folder in C:\Users\name\AppData\Local\Plutonium\storage\t5\mods
              the open it and save or copy the name of the custom map you can find in the .ff fileScreenshot 2022-06-12 175258.png
              after that open the game (i recommend opening it in lan mode)
              load the mod or the custom map
              then simply open the console and type
              \map zombie_tower
              yours should be different
              I hope that I have helped you

              Renatox1807undefined Offline
              Renatox1807undefined Offline
              Renatox1807
              wrote on last edited by
              #13
              This post is deleted!
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              • Nice555undefined Nice555

                Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
                and this is a list of the command of some custom maps
                battery: \map zombie_battry
                Highschool of the Dead: \map zombie_school
                Mindshare: \map zombie_marduk
                perish: \map zombie_perish

                dragonxkz291undefined Offline
                dragonxkz291undefined Offline
                dragonxkz291
                wrote on last edited by
                #14

                @Nice-XIX i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please

                aboodbanafaundefined 1 Reply Last reply
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                • McMoffettundefined Offline
                  McMoffettundefined Offline
                  McMoffett
                  wrote on last edited by
                  #15

                  What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

                  Nice555undefined 1 Reply Last reply
                  0
                  • McMoffettundefined McMoffett

                    What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?

                    Nice555undefined Offline
                    Nice555undefined Offline
                    Nice555
                    wrote on last edited by
                    #16

                    McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
                    and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

                    Hadi77KSAundefined 1 Reply Last reply
                    0
                    • Nice555undefined Nice555

                      McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
                      and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote on last edited by
                      #17

                      @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
                      However, I would receive the following error upon trying to start the custom map:

                      Error
                      Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

                      This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
                      This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

                      I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

                      McMoffettundefined 1 Reply Last reply
                      4
                      • Hadi77KSAundefined Hadi77KSA

                        @Nice-XIX McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
                        However, I would receive the following error upon trying to start the custom map:

                        Error
                        Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.

                        This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
                        This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the corresponding MAPNAME.ff file installed.

                        I’ve managed to bypass this error by copying the custom map’s MAPNAME.ff file from the mod’s folder into %localappdata%\Plutonium\storage\t5\zone and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it.

                        McMoffettundefined Offline
                        McMoffettundefined Offline
                        McMoffett
                        wrote on last edited by McMoffett
                        #18

                        Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

                        Hadi77KSAundefined 1 Reply Last reply
                        0
                        • McMoffettundefined McMoffett

                          Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?

                          Hadi77KSAundefined Offline
                          Hadi77KSAundefined Offline
                          Hadi77KSA
                          Contributor
                          wrote on last edited by
                          #19

                          McMoffett you can keep mod.ff in the mod's folder I believe.

                          McMoffettundefined aboodbanafaundefined 2 Replies Last reply
                          1
                          • Hadi77KSAundefined Hadi77KSA

                            McMoffett you can keep mod.ff in the mod's folder I believe.

                            McMoffettundefined Offline
                            McMoffettundefined Offline
                            McMoffett
                            wrote on last edited by
                            #20

                            Hadi77KSA Alright, I'll try that. It crashed last time, so I'll see if it works with this edit.

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                            • Hadi77KSAundefined Hadi77KSA referenced this topic on
                            • Hadi77KSAundefined Hadi77KSA referenced this topic on
                            • Hadi77KSAundefined Hadi77KSA

                              McMoffett you can keep mod.ff in the mod's folder I believe.

                              aboodbanafaundefined Offline
                              aboodbanafaundefined Offline
                              aboodbanafa
                              wrote on last edited by
                              #21

                              Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help

                              Hadi77KSAundefined 1 Reply Last reply
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                              • aboodbanafaundefined aboodbanafa

                                Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help

                                Hadi77KSAundefined Offline
                                Hadi77KSAundefined Offline
                                Hadi77KSA
                                Contributor
                                wrote on last edited by
                                #22

                                aboodbanafa if it didn't work, then unfortunately there isn't much to be done to make it work. Use Game_Mod on the Steam version if you want to play it.

                                aboodbanafaundefined 1 Reply Last reply
                                0
                                • dragonxkz291undefined dragonxkz291

                                  @Nice-XIX i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please

                                  aboodbanafaundefined Offline
                                  aboodbanafaundefined Offline
                                  aboodbanafa
                                  wrote on last edited by
                                  #23

                                  dragonxkz291 did you find any solution?

                                  1 Reply Last reply
                                  0
                                  • Nice555undefined Nice555

                                    Oihanix I saw you have made a post that has an error the command is not always the same it depends on the custom map you are playing and before you run the command you should load the mod from mods in the main menu just make sure you do that and it should work
                                    and this is a list of the command of some custom maps
                                    battery: \map zombie_battry
                                    Highschool of the Dead: \map zombie_school
                                    Mindshare: \map zombie_marduk
                                    perish: \map zombie_perish

                                    Luigiyahooundefined Offline
                                    Luigiyahooundefined Offline
                                    Luigiyahoo
                                    wrote on last edited by
                                    #24

                                    @Nice-XIX so i tried your way and after a couple of seconds the game just closes and with no error message.

                                    1 Reply Last reply
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