[Release-Beta] [ZM] Cold War Zombies Mod
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GerardS0406 so I believe I installed it correctly but my game tells me there is like 15 script errors and im not sure why I really dont think i did something wrong lol
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GerardS0406 For the next update could u make the hud compatibly with 4:3 res? or stretched
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wockkhearttt It can never support any size other than 16:9. If it could, it would already.
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GerardS0406 What is limiting it? You should be able to use all resolutions if you modify the script to use
hud.x = 0; hud.y = 0; hud.alignx = "RIGHT"; hud.aligny = "BOTTOM"; hud.horzalign = "USER_RIGHT"; hud.vertalign = "USER_BOTTOM";
instead of
hud setpoint("CENTER", "BOTTOM_RIGHT", 0, 0);
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I dont know if this is only on origins but getting a fire sale can lead to multiple mystery box locations, And the box roll animation becomes weird.
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@dontknowletsplay
In order to limit the usage of HUD elements, the base HUD is a large image which includes the essence icon, health bar/armor bar background, player color, weapon detail lines, parts if they exist, etc. Everything on the HUD is not it's own element or the HUD would reach the limit. -
GerardS0406 said in [Release-Beta] [ZM] Cold War Zombies Mod:
e other than 16:9. If it could, it would already.
how so? i believe it can be possible, if it works with 16:9 it could fit into 4:3
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wockkhearttt Please literally read my last post.
The BO1 version can support other aspect ratios and already does due to the fact that I don't have to use GSC HUD and therefore won't be hitting any GSC HUD limits.
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iamtoofastngl thanks, fixed it in next update
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GerardS0406 In the BO1 mod or in a future update, Will exfiling do something more than just insta end the game. Like how you have to kill a curtain amount of zombies and interact with it again, then it ends your game.
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GerardS0406 For the survival modes such as town and all that, will you be adding an armor bench to the map as well, I haven't quite figured out where to get armor
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set cw_rampage_inducer 1 or 0, is it supposed to work only after a restart?
because after activating or deactivating it, it has no effect until a map_restart, is it supposed to work like this? -
Stormwalker Yes, for the time being.
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drmuller444 They already exist. On town specifically it's in the bank. (You have to press the melee button to switch between weapon upgrades and armor)
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Where are the wunderfizz on each map? Can't seem to find a few
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ike the wunderfizz is perk drop floating can't in origins it's easy to find, because every generator has one.
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Bug report: When using ballistic knife if you buy the bowie knife, the ballistic knife reverts to a black rarity , cannot be upgraded with salvage, can only be pack a punched once and the ammo buy thinks its a wonder weapon and charges 10k points for restock. However it keeps the damage of whatever rarity it was. In my game I had a purple ballistic knife before buying and until round 26 the melee was still instakilling zombies.
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So I was wondering, does this mod work with survival maps or map mods? For example I would love to have a mod for mule kick on Town with this mod but not sure if it's possible or not. Since there's no wunderfizz on Town obviously.
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Gabbyxo97 the perk drop will give u mule kick randomly
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hindercanrun Oh IDK I haven't seen a perk drop yet.
GerardS0406 Noticed a bug on Origins where the capturing of the generator doesn't show progress hud thing so you don't know how far it's done / empty (to maximize points) Same with something like the stone tablet for g-strikes it doesn't show up either