Error finding maps when trying to run custom zombies maps
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SOLUTION:
JezuzLizard said in Error finding maps when trying to run custom zombies maps:This is the syntax you have to use
set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
You'll also need to setup fastdl for players without the mods to be able to join the server
https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl
My problem:
I followed the guide at https://plutonium.pw/docs/server/t4/loading-mods/ but when i start the server I seeError: Can't find map "dust2". A mod is required for custom maps
The custom maps are located in: "%localappdata%\Plutonium\storage\t4\mods"
I also set "set mod="mods/mp_custommaps" in the .bat as I have no mods just maps
The server works 100% fine with no mods/maps but when trying to run custom maps it gives the error and never successfully heartbeats.
PS: the screenshots show that the dust2 name has a lowercase "d" instead of an uppercase "D" like in the folder. I fixed that but that didn't fix the error.
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you need to get the mods.
when you're joining (for example), a server with dust2 map and mod, the mod gets stored in C:\Users\Username\Appdata\Local\Plutonium\storage\t4\mods
you might need to transfer the mod from there onto a server. -
@Emvek This is the server. I am unable to attempt to join the server as I am unable to get the server loaded because of this error.. Are you saying they need to be in the server directory? Because my mods are in the appdata mods folder ("%localappdata%\Plutonium\storage\t4\mods") already...
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fireeyeeian you need to have those mods in BOTH %appdata% and in server folder.
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fireeyeeian can you show us the contents of the "dust2" folder?
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The maps belong into
storage\t4\usermaps
so for example\storage\t4\usermaps\mp_konigsberg
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@velja_zmai Just tried this with no results.
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Dss0 I also tried calling the map "nazi_zombie_Dust2" in the cfg but that didnt work either.
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Xerxes I read that online somewhere before I posted here and tried it to no vail and also just tried again for testing and it did not work.
To be clear I made both a usermaps folder in
storage\t4\usermaps
in both my game server directory and the appdata location just to be sure. -
fireeyeeian what if you set fs_game to "mods/Dust2" and then "map nazi_zombie_Dust2"? i think the usermaps and empty mod thing is just for mp maps not zombie.
i think you can switch fs_game between maps so
sv_maprotation "fs_game "mods/Dust2" map nazi_zombie_Dust2 fs_game "mods/kek" map nazi_kek"
just something to try... i never fucked with waw zombie dedis with custom maps.
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Dss0 this is the output I got
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This is the syntax you have to use
set sv_mapRotation "loadmod \"mods/dead_ship\" map dead_ship loadmod \"mods/nazi_zombie_Relic\""
You'll also need to setup fastdl for players without the mods to be able to join the server
https://plutonium.pw/docs/server/t4/fastdl/#setting-up-fastdl -
JezuzLizard This solved it!! thank you. Why was this syntax not on the https://plutonium.pw/docs/server/t4/loading-mods/ page for dedicated server setup of mods? anyway thank you
Everything seams to work as i was able to join and play. I was getting some connection/rubber banding issue I noticed on dead ship but not on other maps which is something I never got on stock maps but that was testing with bots so I'll have to do more testing.