[Release] [Zombies] Xytox Ammomatic
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@JakePatcher Absolutely.
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Pistakilla is this addable to Waw?
because pretty sure ammo matic was meant to be on that game -
hindercanrun yes, you can try porting this mod into waw if you really want to. Bo1 and waw use almost exact script functions, so porting should be easy.
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Okay.
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Pistakilla Amazing mod! This is a huge game changer! Not only is this a beautiful mod, but looking at the source code taught me how to properly build fast files by calling the init() function on level in _zombiemode.gsc. 10/10 mod and thank you for indirectly teaching me!
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Ahrimdon Sure np dude. That's usually how I loads my mods too.
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man, really good. would it be possible to adapt it to put it on the bo2? I really like the zombies mode and the lack of ammo in the higher rounds really sucks.
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liraalan yeah i ported this to bo2, just haven't released it. I'll probably release it someday. Just need to do some touch ups.
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Pistakilla Any predictions bro? I'm really excited about the idea and I really like playing survival in the city and the lack of ammo breaks my legs
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SourPatchCx it should always work in first map load. Can you screenshot your scripts and maps folder from
%localappdata%\plutonium\storage\t5
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SourPatchCx looks like the _zombiemod.gsc has a different size than what the mod uses. Try to redownload it from the GitHub and try again and let me know the results.
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Pistakilla same result
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SourPatchCx well unload all other scripts you have installed and only load this mod. Let me know the results.
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Pistakilla got it working now do you know how to make it so when you buy ammo for wonder weapons it will be a different price than normal weapons? For ex: buy ammo for ray gun cost: 10k, buy ammo for galil cost: 6k ?
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SourPatchCx You can change the price using
xytox_ammo_cost
amount and turningxytox_enable_bl
to 0 so you can use wonder weapons. -