Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO1 Modding Releases & Resources
  3. Winter's Howl Buff

Winter's Howl Buff

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
bo1fiveweaponszombies
17 Posts 8 Posters 6.4k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • hindercanrunundefined hindercanrun

    retard69 an easier way to make ur weapons do more damage is limit the zombies health to a certain number, but that’s probably unreliable

    retard69undefined Offline
    retard69undefined Offline
    retard69
    wrote on last edited by
    #8

    hindercanrun i'd prefer the guns doing more damage, makes it feel more badass dude

    1 Reply Last reply
    0
    • MeatSlingerNickundefined MeatSlingerNick

      In part due to a request made a few days ago by HeavilySusYT (what a name), as well as personally getting frustrated by the tedium of reaching high rounds on Five I made a simple edit to significantly increase the usefulness of what is otherwise an underwhelming wonder weapon.

      I guess an unintended consequence of this mod is that pentagon thief rounds are significantly easier, with the upgraded Winter's Fury requiring no more than 6 shots to put him down past round 20 in a 4-player match; even fewer earlier on and/or with less players. That said, the base winter's howl is not nearly as overpowered against him, with the exception of solo I guess.

      DOWNLOAD

      • Move to: C:\Users\ YOURUSERNAME \AppData\Local\Plutonium\storage\t5\maps

      :::
      Base Winter's Howl
      Damage: 600-1,000 ---> Flat 3,000; One hit kill until round 21

      Upgraded Winter's Fury
      Damage: 750-1,500 ---> Flat 11,000; One hit kill until round 34

      Range: 150 - 900 ---> May as well be infinite (9000);
      More fun and useful than I was expecting with the added benefit of consistency

      Blast Radius: Slightly increased radius of a shot from 180° ---> 200°;
      Not a huge buff but may help get out of sticky situations
      :::

      DoorknobBoyundefined Offline
      DoorknobBoyundefined Offline
      DoorknobBoy
      wrote on last edited by
      #9
      This post is deleted!
      1 Reply Last reply
      0
      • retard69undefined retard69

        @JakePatcher yo bro, i want to upgrade the damage and ammo for all guns including ray gun, any chance you can help me/guide me in the direction for how to do it? never created a personal mod for bo1 or bo2 before

        MeatSlingerNickundefined Offline
        MeatSlingerNickundefined Offline
        MeatSlingerNick
        wrote on last edited by MeatSlingerNick
        #10

        retard69 yeah you're much better off decreasing zombie health as it will achieve the same effect. You have to individually edit the stats of every single weapon you want and pack it into a mod.

        You could probably write a script to for it, but I have absolutely 0 knowledge on coding lol. However, I was able to achieve this by tweaking this equation in _zombiemode.gsc (raw/maps) and copying the entire file over to %localappdata% plutonium/storage/t5/maps

        ai_calculate_health( round_number )
        {
        	level.zombie_health = level.zombie_vars["zombie_health_start"]; 
        	for ( i=2; i<=round_number; i++ )
        	{
        		// After round 10, get exponentially harder
        		if( i >= 10 )
        		{
        			level.zombie_health += Int( level.zombie_health * level.zombie_vars["zombie_health_increase_multiplier"] ); 
        		}
        		else
        		{
        			level.zombie_health = Int( level.zombie_health + level.zombie_vars["zombie_health_increase"] ); 
        		}
        	}
        }
        

        As for weapon stats, yeah it can be done and I'm currently working on a balance overhaul mod that does just that, but trust me man it is immensely tedious. However, if you'd like to edit weapon stats anyways, drop me a reply and I'll list out the full process

        1 Reply Last reply
        0
        • MeatSlingerNickundefined MeatSlingerNick

          In part due to a request made a few days ago by HeavilySusYT (what a name), as well as personally getting frustrated by the tedium of reaching high rounds on Five I made a simple edit to significantly increase the usefulness of what is otherwise an underwhelming wonder weapon.

          I guess an unintended consequence of this mod is that pentagon thief rounds are significantly easier, with the upgraded Winter's Fury requiring no more than 6 shots to put him down past round 20 in a 4-player match; even fewer earlier on and/or with less players. That said, the base winter's howl is not nearly as overpowered against him, with the exception of solo I guess.

          DOWNLOAD

          • Move to: C:\Users\ YOURUSERNAME \AppData\Local\Plutonium\storage\t5\maps

          :::
          Base Winter's Howl
          Damage: 600-1,000 ---> Flat 3,000; One hit kill until round 21

          Upgraded Winter's Fury
          Damage: 750-1,500 ---> Flat 11,000; One hit kill until round 34

          Range: 150 - 900 ---> May as well be infinite (9000);
          More fun and useful than I was expecting with the added benefit of consistency

          Blast Radius: Slightly increased radius of a shot from 180° ---> 200°;
          Not a huge buff but may help get out of sticky situations
          :::

          hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          Contributor
          wrote on last edited by
          #11

          @JakePatcher could I add this to my bo1 mod?

          MeatSlingerNickundefined 1 Reply Last reply
          1
          • hindercanrunundefined hindercanrun

            @JakePatcher could I add this to my bo1 mod?

            MeatSlingerNickundefined Offline
            MeatSlingerNickundefined Offline
            MeatSlingerNick
            wrote on last edited by
            #12

            hindercanrun of course

            1 Reply Last reply
            0
            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              Contributor
              wrote on last edited by
              #13

              Okay thanks

              1 Reply Last reply
              1
              • bhfffundefined bhfff referenced this topic on
              • Bdog129wundefined Offline
                Bdog129wundefined Offline
                Bdog129w
                wrote on last edited by
                #14

                why not just make it infinite damage or at least strong enough to bring me to round 50-100 one shoting?

                KevacaTheFairyundefined 1 Reply Last reply
                0
                • Bdog129wundefined Bdog129w

                  why not just make it infinite damage or at least strong enough to bring me to round 50-100 one shoting?

                  KevacaTheFairyundefined Offline
                  KevacaTheFairyundefined Offline
                  KevacaTheFairy
                  wrote on last edited by
                  #15

                  Bdog129w you know you can modify the script yourself... right?

                  if you are looking to make it deal inf damage, you would set it to self_health + 1 in the weapon damage or something like that

                  1 Reply Last reply
                  0
                  • SidewaysGamer69undefined Offline
                    SidewaysGamer69undefined Offline
                    SidewaysGamer69
                    wrote on last edited by
                    #16

                    Do my friends need to install this to play with me?

                    1 Reply Last reply
                    0
                    • BOTxMIKEundefined BOTxMIKE referenced this topic on
                    • FaZe Flickundefined Offline
                      FaZe Flickundefined Offline
                      FaZe Flick
                      wrote last edited by
                      #17

                      MeatSlingerNick i dont see the file directory youre referring to unless im doing something wrong

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Recent
                      • Tags
                      • Popular
                      • Users
                      • Groups
                      • Donate