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Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • Terisusundefined Offline
    Terisusundefined Offline
    Terisus
    wrote on last edited by
    #1

    Im not too familiar with GSC if im gonna be completely honest, but i was wondering if anybody could help me with this. Essentially i just want joining players to get Juggernog and a weapon after round 8. Any help would be appreciated. Thanks!b66886ab-879f-4b95-b482-2f62ff97a4e7-image.png

    hindercanrunundefined 1 Reply Last reply
    0
    • Terisusundefined Terisus

      Im not too familiar with GSC if im gonna be completely honest, but i was wondering if anybody could help me with this. Essentially i just want joining players to get Juggernog and a weapon after round 8. Any help would be appreciated. Thanks!b66886ab-879f-4b95-b482-2f62ff97a4e7-image.png

      hindercanrunundefined Offline
      hindercanrunundefined Offline
      hindercanrun
      wrote on last edited by
      #2

      Terisus are you trying to edit an existing version of jug for joining players past round 8?

      Terisusundefined 1 Reply Last reply
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      • Sorexundefined Offline
        Sorexundefined Offline
        Sorex
        Contributor
        wrote on last edited by
        #3

        Terisus
        type givecustomloadout(); under self waittil("spawned_player"); if not work add a wait before.

        In your case your code don't work because you put your function call outside the loop and that loop is infinite so that call will never be reached.

        Terisusundefined 1 Reply Last reply
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        • hindercanrunundefined hindercanrun

          Terisus are you trying to edit an existing version of jug for joining players past round 8?

          Terisusundefined Offline
          Terisusundefined Offline
          Terisus
          wrote on last edited by
          #4

          hindercanrun Yeah i am, if im being honest

          1 Reply Last reply
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          • Sorexundefined Sorex

            Terisus
            type givecustomloadout(); under self waittil("spawned_player"); if not work add a wait before.

            In your case your code don't work because you put your function call outside the loop and that loop is infinite so that call will never be reached.

            Terisusundefined Offline
            Terisusundefined Offline
            Terisus
            wrote on last edited by
            #5

            Sorex would it be possible to give points in the same function aswell? sorry for asking so many questions haha

            chicken emojiundefined 1 Reply Last reply
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            • Terisusundefined Terisus

              Sorex would it be possible to give points in the same function aswell? sorry for asking so many questions haha

              chicken emojiundefined Offline
              chicken emojiundefined Offline
              chicken emoji
              wrote on last edited by
              #6

              Terisus You can use player maps/mp/zombies/_zm_score::add_to_player_score( points ) or change player.score

              Terisusundefined 1 Reply Last reply
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              • chicken emojiundefined chicken emoji

                Terisus You can use player maps/mp/zombies/_zm_score::add_to_player_score( points ) or change player.score

                Terisusundefined Offline
                Terisusundefined Offline
                Terisus
                wrote on last edited by
                #7

                chicken emoji Thanks for the help man 😄

                1 Reply Last reply
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