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  3. [ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

[ZM][RELEASE] [PLUTO ONLY] First box patch for moon + timer + speed patch

Scheduled Pinned Locked Moved BO1 Modding Releases & Resources
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  • David49undefined David49

    You have some patch for only EE? to get the box in power and pi come more easy soemthing like that to make the run EE more easy

    AlexInVrundefined Offline
    AlexInVrundefined Offline
    AlexInVr
    wrote on last edited by
    #15

    David49 Send me your discord

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    • anomalyAdriftundefined Offline
      anomalyAdriftundefined Offline
      anomalyAdrift
      wrote on last edited by
      #16

      The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

      AlexInVrundefined 2 Replies Last reply
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      • anomalyAdriftundefined anomalyAdrift

        The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

        AlexInVrundefined Offline
        AlexInVrundefined Offline
        AlexInVr
        wrote on last edited by
        #17

        anomalyAdrift I will look into that for sure, thank you for letting me know !

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        • anomalyAdriftundefined anomalyAdrift

          The guaranteed tunnel 11 excavator is a great idea for setting up high rounds, but this patch does create non-vanilla behavior in what i think is an oversight. Recently, i had a game where on round 15 two excavators required hacking, because both the patch and the game activated the tunnel 11 and biodome excavators respectively. Is it possible for the patch to be changed so the guaranteed excavator in tunnel 11 prevents other excavators from going off on the same round? thank you.

          AlexInVrundefined Offline
          AlexInVrundefined Offline
          AlexInVr
          wrote on last edited by
          #18

          anomalyAdrift Should be fixed, bit hard to test since it's mostly rng, let me know if you experience it again

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          • GoatedGameplayundefined Offline
            GoatedGameplayundefined Offline
            GoatedGameplay
            wrote on last edited by
            #19

            I need help downloading that mod I try everything and nothing is working

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            • xFakaahundefined Offline
              xFakaahundefined Offline
              xFakaah
              wrote on last edited by
              #20

              When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

              AlexInVrundefined 1 Reply Last reply
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              • xFakaahundefined xFakaah

                When i play only kino i dont get the raygun as 1st weapon tgun and monkeys only

                AlexInVrundefined Offline
                AlexInVrundefined Offline
                AlexInVr
                wrote on last edited by
                #21

                xFakaah This is the moon patch, do you mean using my other patch

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                • xFakaahundefined Offline
                  xFakaahundefined Offline
                  xFakaah
                  wrote on last edited by
                  #22

                  Yes im using the other patch

                  AlexInVrundefined 1 Reply Last reply
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                  • xFakaahundefined xFakaah

                    Yes im using the other patch

                    AlexInVrundefined Offline
                    AlexInVrundefined Offline
                    AlexInVr
                    wrote on last edited by
                    #23

                    xFakaah Raygun is 3rd hit on Kino, 4th is crossbow

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                    • PHD 601undefined Offline
                      PHD 601undefined Offline
                      PHD 601
                      wrote on last edited by
                      #24

                      hi with this patch is the gersh device 4th hit solo

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                      • MoonlightXYZundefined Offline
                        MoonlightXYZundefined Offline
                        MoonlightXYZ
                        wrote on last edited by
                        #25

                        The timer isn't working on my end.

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                        • containedepundefined Offline
                          containedepundefined Offline
                          containedep
                          wrote last edited by
                          #26

                          i keep getting compile errors..

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