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  3. [Re-Release] [ZM] BO4 Perk and Powerup Shader Pack

[Re-Release] [ZM] BO4 Perk and Powerup Shader Pack

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Ahrimdonundefined Offline
    Ahrimdonundefined Offline
    Ahrimdon
    wrote on last edited by Ahrimdon
    #1

    Credit

    Original post by Nathan3197

    Perk and Powerup Shaders created by Robit

    Tombstone, Widows Wine, Extra BO4 & Other Set of Perk Shaders from Call of Duty Maps Website

    All perk icons downscaled, modified, converted and organized by Ahrimdon

    This is a re-release of the BO4 Perk and Powerup Shaders originally posted by Nathan3197.

    Download

    Perk Icons from Call of Duty Maps:

    Perks.png

    Perk Icons by Robit:

    Robit.png

    Powerup Icons by Robit:

    Powerups.png

    Extra BO4 Perk Icons from Call of Duty Maps:

    ExtraBO4Shaders.png


    The original release of these shaders have subtle flaws and pixelation on each icon. I losslessly downloaded, downscaled, modified, converted and organized the BO4 Perk and Powerup shaders.

    For example:

    Notice the slight pixelation & little black dot at the top of Stamin-Up:

    Staminup.png

    This is removed with my repack.

    Same thing with Electric Cherry, notice the pixelation & little black dots on the entire image:

    Cherry.png

    This is also removed with my repack.


    Install

    WaW

    1. Go into your pluto_t4_full_game game directory

    2. In your main folder, copy one of the .iwd files with an images folder inside of it

    3. Open the file, and go into the images folder

    4. Delete everything but one file inside the folder

    5. Drag the .iwi files into the .iwd/images

    6. Delete the remaining file and rename the .iwd to iw_28

    or

    Use the premade .iwd file I have created

    BO1

    1. Go into your pluto_t5_full_game game directory

    2. In your main folder, copy one of the .iwd files with an images folder inside of it

    3. Open the file, and go into the images folder

    4. Delete everything but one file inside the folder

    5. Drag the .iwi files into the .iwd/images

    6. Delete the remaining file and rename the .iwd to iw_43

    or

    Use the premade .iwd file I have created

    BO2

    1. Drag all .iwi files into your %localappdata&/Plutonium/storage/t6/images folder (Create the folder if you don't have it)

    BO3

    1. You're going to have to figure this one out lol. Plutonium only supports WaW-BO2 and I don't want to infringe on their rules.

    File Types

    I have converted and included the following file types for each game:

    WaW

    • .dds - Uncompiled Direct Draw Surface File - Exported in BC3 (DXT4-DXT5)
    • .iwi - Compiled Image File Ready to Add to Game
    • .png - 512x512 (Original Size) & 128x128 (Downscaled Size)

    BO1

    • .dds - Uncompiled Direct Draw Surface File - Exported in BC3 (DXT4-DXT5)
    • .iwi - Compiled Image File Ready to Add to Game
    • .png - 512x512 (Original Size) & 128x128 (Downscaled Size)

    BO2

    • .dds - Uncompiled Direct Draw Surface File - Exported in BC3 (DXT4-DXT5)
    • .iwi - Compiled Image File Ready to Add to Game
    • .png - 512x512 (Original Size) & 128x128 (Downscaled Size)

    BO3

    • .tiff - Raw Icons to be Added to .gdt
    • .gdt - Premade Perk Icons Exported in .gdt Using Mod Tools - Asset Editor
    • .zone - Template .zone File for Parsing Them into Mod
    • .png - 512x512 (Original Size) & 128x128 (Downscaled Size)

    • Note: In BO2, Mule Kick & Vulture Aid perk shaders have some pixelation at the bottom when in-game. This only happens in BO2. Not sure why this is, if anyone knows why, please let me know!

    If there are any mistakes and/or anything I've missed, please let me know down below! Enjoy!

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