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Review my script.

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • vangmichaelgundefined Offline
    vangmichaelgundefined Offline
    vangmichaelg
    wrote on last edited by vangmichaelg
    #1

    -I'm trying to put together a script to mod my dedicated server.
    -I was wondering if someone could check out my script to see whats wrong with it.
    -It compiles fine, but when I put it into my gametypes_zm folder and load up the game, the game doesn't have ALL the mods that I included in the script.
    -I get stack overflow too.

    these are the scripts I added to _clientids.gsc
    https://forum.plutonium.pw/topic/541/resource-zombies-list-of-mods
    https://forum.plutonium.pw/topic/1061/release-set-money-for-late-people-joining
    https://forum.plutonium.pw/topic/870/release-set-money-on-spawn-zombies
    https://forum.plutonium.pw/topic/2424/release-zombies-secondary-score-display-for-matches-with-4-players
    https://forum.plutonium.pw/topic/112/release-jugger-for-new-players-joining-at-or-after-round-8-zombies
    https://forum.plutonium.pw/topic/70/release-gsc-zombies-custom-powerup-unlimited-ammo[0_1596291482882__clientids.gsc](Uploading 100%)

    another thing, I'm doing this on tranzit on green run, when i start the game round one, there aren't any zombies in the area. usually there are supposed to be zombies in the room already.

    I was hoping someone could help me out by checking my script.

    my .gsc
    https://github.com/vangmichaelg/my-first-script/blob/master/test_clientids.gsc

    my .cfg
    https://github.com/vangmichaelg/my-first-script/blob/master/dedicated_zm.cfg

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