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Plutonium

Public FPS Boost Script

Scheduled Pinned Locked Moved MW3 Modding Releases & Resources
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  • PenisMaster77undefined Offline
    PenisMaster77undefined Offline
    PenisMaster77 Contributor
    wrote on last edited by PenisMaster77
    #1

    https://github.com/Biggyda/Iw5-Scripts
    Note this will only work in private matches or servers if they have it on them

    hindercanrunundefined vtdundefined Ghost420_undefined 5 Replies Last reply
    6
  • hindercanrunundefined Offline
    hindercanrunundefined Offline
    hindercanrun
    replied to PenisMaster77 on last edited by
    #2

    @SimplyCody nice, ill hopefully use it soon

    PenisMaster77undefined 1 Reply Last reply
    0
  • PenisMaster77undefined Offline
    PenisMaster77undefined Offline
    PenisMaster77 Contributor
    replied to hindercanrun on last edited by
    #3

    hindercanrun Your welcome I had it for a while just a tip it only works if servers put it in

    1 Reply Last reply
    1
  • GhostRider0125undefined Offline
    GhostRider0125undefined Offline
    GhostRider0125
    wrote on last edited by
    #4

    come on lads give this man a clap👏 and use his script😆

    1 Reply Last reply
    0
  • vtdundefined Offline
    vtdundefined Offline
    vtd
    replied to PenisMaster77 on last edited by
    #5
    This post is deleted!
    1 Reply Last reply
    0
  • AutoTopGRundefined Offline
    AutoTopGRundefined Offline
    AutoTopGR
    wrote on last edited by
    #6

    Can someone tell me in which folder do I put the script in?

    Resxtundefined 1 Reply Last reply
    0
  • Resxtundefined Offline
    Resxtundefined Offline
    Resxt Plutonium Staff
    replied to AutoTopGR on last edited by
    #7

    AutoTopGR https://plutonium.pw/docs/modding/loading-mods/#loading-existing-scripts-on-iw5

    AutoTopGRundefined 1 Reply Last reply
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  • AutoTopGRundefined Offline
    AutoTopGRundefined Offline
    AutoTopGR
    replied to Resxt on last edited by
    #8

    Resxt it gives me an error GSC Compiler:scripts/publicfpsboost.gsc:28:5: unknown function call povertyhud. Any idea on how to fix it?

    Resxtundefined 1 Reply Last reply
    0
  • Resxtundefined Offline
    Resxtundefined Offline
    Resxt Plutonium Staff
    replied to AutoTopGR on last edited by
    #9

    AutoTopGR it's not your fault the script provided has an error.
    Simply replace self thread povertyHud(); with //self thread povertyHud(); so that it's commented and not executed.

    The function povertyHud() doesn't exist because it's commented at the end of the script

    @SimplyCody could you update the script the link to at least comment this to not confuse people

    PenisMaster77undefined Ghost420_undefined 3 Replies Last reply
    1
  • PenisMaster77undefined Offline
    PenisMaster77undefined Offline
    PenisMaster77 Contributor
    replied to Resxt on last edited by
    #10

    Resxt Yeah sorry about that something wasn't finished in it I guess I never had a issue with that

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  • Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    replied to PenisMaster77 on last edited by Ghost420_
    #11
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  • Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    replied to PenisMaster77 on last edited by
    #12
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  • Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    replied to PenisMaster77 on last edited by Ghost420_
    #13
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  • Ghost420_undefined Offline
    Ghost420_undefined Offline
    Ghost420_
    replied to Resxt on last edited by
    #14
    This post is deleted!
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  • PenisMaster77undefined Offline
    PenisMaster77undefined Offline
    PenisMaster77 Contributor
    replied to Resxt on last edited by
    #15

    Resxt Attempting to fix it up it's not showing up now for some reason I might just make a new one

    1 Reply Last reply
    0
  • Medisonundefined Offline
    Medisonundefined Offline
    Medison
    wrote on last edited by Medison
    #16

    @SimplyCody can you please add third option for F1 button here example (i tried to edit your script but error)
    self setClientDvar("fx_enable", 0);
    self setClientDvar("r_fog", 0);
    self setClientDvar("fx_drawclouds", 0);
    self setClientDvar("r_lightmap", 1);
    self iPrintLn("^5NO FX^1/^5NO Fog");

    as you can see its just disable fx and fog but lighting stay default

    PenisMaster77undefined 1 Reply Last reply
    0
  • PenisMaster77undefined Offline
    PenisMaster77undefined Offline
    PenisMaster77 Contributor
    replied to Medison on last edited by
    #17

    Medison If you are having a issue just do what Resxt said above

    1 Reply Last reply
    0

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