[Release] Black ops II Mapvote for Zombies and Multiplayer
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Sorex I was going to tell you about another bug but with the notification you solved it and it was that at the end after the killcam the iprint does not appear, that is, it does not appear the maps that the players vote
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Sorex okok if you need something of what you saw in my video without problem you can tell me, that is to say from my point of view it would not be bad to add the sounds when changing the map or when choosing the map
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Sorex you can put a fadein and a saclefont so that it is not so rough
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Sorex I had to put the precacheshader of the gradient in init () below where it was I did not want to load
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Sorex camera keeps moving when changing map
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alejandrodarz Have you start the thread to block the angles?
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Sorex I copied exactly the file you uploaded and it does too
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alejandrodarz Fixed and now i the animation are more cleaner
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Sorex I found something and it is that the printToAllMapVoted (str) does not work at the end of the game for this I had to remove the if (! level.gameended)
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It is nonsense but hey also whoever knows a little bit of gsc will realize
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alejandrodarz Can you contact me in DM? sore#1141
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Sorex Yes, how would it be on Twitter? Don't have Telegram?
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alejandrodarz Follow DoktorSAS on twitter
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alejandrodarz That looks really good
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Hi, I still dont understand the second instruction where it says 'Convert the file into a new _killcam.gsc'. How do I do that? Sorry I have no clue about any of this stuff.
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RayAUS if you edit the file you have to use a gsc converter to make the code working on your server. You can use GSC studio or a GSC Compiler
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When I right click the selection window keeps going to the right side automatically it doesn't stop. Any solution?
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noraze You have to press and then release the key. If you keep pressing it, it is normal for it to go on
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Sorex https://youtu.be/ROrvvnEugp8
Of course I release the click as soon as i pressed it still it keeps going to the right side.
To make it stop I have to double click the aim button then it stops.