[MP/ZM] Black Ops II Mapvote
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Just pushed a small update (2.1.2):
- Makes the mapvote enabled by default to make it easier to use for beginners. Instead of enabling the script per server you now disable it per server, if you want if off on certain servers
- The default rotation system now has a new dvar dedicated to turning it on off which makes it clearer if it's on or off and also now allows you to have the default rotation only rotate for 0 human players
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Hello, one question. How do I stop the map from appearing to vote? ..only the modes to vote appear ..the server is only "Nuketown" and I don't need "Nuketown" to appear in the vote .. I read in "notes" ..(image) .. that if there is only one mode or map hides it ..but it keeps appearing to me ..=( https://i.ibb.co/NVKySr5/2023-08-16-09-01-46-Window.jpg
https://i.ibb.co/B2cbmrH/mpshot0015.jpgset mapvote_enable 1
set mapvote_maps "Nuketown"
set mapvote_modes "Team Deathmatch,tdm1:Domination,dom1:Capture the Flag,ctf1:Free-for-all,dm1:Kill Confirmed,conf1"
set mapvote_colors_selected "blue"
set mapvote_colors_unselected "white"
set mapvote_colors_timer "blue"
set mapvote_colors_timer_low "red"
set mapvote_colors_help_text "white"
set mapvote_colors_help_accent "blue"
set mapvote_colors_help_accent_mode "standard"
set mapvote_vote_time 15
set mapvote_blur_level 4.5
set mapvote_blur_fade_in_time 2
set mapvote_horizontal_spacing 75 -
Ghy54- what you did is correct. The issue does not come from you.
I tested it and it produces the result you've shown, I messed up something.
I'll try to update that whenever I have some time, it worked last time I tried it so idk what happened -
Resxt ha if imagine something like that .. well .. thank you very much! very nice your mapvote ..
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Ghy54- okay so I found and fixed the issue, I implemented what we talked about for modes only and forgot to do it for when you only have one map
I just pushed
mapvote 2.1.3
which fixes this issue. Feel free to download it and let me know how it goes.
I did a good amount of tests and everything works fine on my side with only one map or only one modeThank you for your feedback which helped me fix an issue
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Resxt
brilliant ! I'm glad to see I could help someone like you .. .. we guys really enjoy being able to choose the maps we want to play .. eternally grateful .. I think I speak on behalf of all those who join my server and the they use their mapvote..! -
Just pushed
mapvote 2.1.4
that fixes a bug introduced in2.1.2
where the very first game wouldn't have the mapvote running. This bug might not have been noticed by server owners since it only happened on the first game so I recommend updating to the latest version that fixes this -
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Anyway to add more modes and maps?
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Bkilla03 more than what? Dvars are documented
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Awesome script, so thank you for that. Just wondered if there is any way to randomize the first map/mode? Upon loading the server, the first map under sv_maprotation in the .cfg is loaded, which for me is exec tdm.cfg map mp_hijacked.
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Smudge62 thanks. Yeah that's how the game/servers handle it. I never bothered trying to override this.
I don't have time to look into it but it's either possible by writing a Powershell script that would replace this line and then run the .bat for you or have something in the game that detects first boot and starts the mapvote for exampleI wrote this Powershell script for myself back when I was hosting servers for that purpose
It doesn't run the bat after changing the dvar but this could easily be edited to do that too$modes = @('dem', 'dom', 'koth') $maps = @('mp_la', 'mp_dockside', 'mp_carrier', 'mp_drone', 'mp_express', 'mp_hijacked', 'mp_meltdown', 'mp_overflow', 'mp_nightclub', 'mp_raid', 'mp_slums', 'mp_village', 'mp_turbine', 'mp_socotra', 'mp_nuketown_2020', 'mp_downhill', 'mp_mirage', 'mp_hydro', 'mp_skate', 'mp_concert', 'mp_magma', 'mp_vertigo', 'mp_studio', 'mp_uplink', 'mp_bridge', 'mp_castaway', 'mp_paintball', 'mp_dig', 'mp_frostbite', 'mp_pod', 'mp_takeoff') $config_file_path = 'C:\Users\Resxt\AppData\Local\Plutonium\storage\t6\dedicated.cfg' $random_mode = Get-Random -InputObject $modes $random_map = Get-Random -InputObject $maps $maprotation = 'sv_maprotation "exec '+$random_mode+'.cfg map '+$random_map+'"' (Get-Content $config_file_path) -replace '^(sv_maprotation.*)$', $maprotation | Out-File $config_file_path
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Resxt thanks for that. I'll have a play around with it and see if I can come up with something.
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