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[Support] Script zombie / _clientids.gsc not working

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by Mr. Android
    #1

    Hello , When i put the _clientids.gsc i have a message like that:

    fghjk.png

    how to fix the problem ?. Thanks

    Drgnundefined Hypeundefined 2 Replies Last reply
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  • Drgnundefined Offline
    Drgnundefined Offline
    Drgn Plutonium Staff
    replied to bryan on last edited by
    #2

    bryan Your GSC is broken. Try to find what might be causing the error with trial and error.

    1 Reply Last reply
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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by
    #3

    still not working i try to put All perks and jugg with weapons for the player who join , but when i open my server i have the same message all time , i take the script on the forum so i don't understand

    frostyundefined 1 Reply Last reply
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  • frostyundefined Offline
    frostyundefined Offline
    frosty
    replied to bryan on last edited by
    #4

    bryan Are you just straight up creating a new file, _clientids, and posting the code? That won't work.

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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by bryan
    #5

    how i can create and put the _clientids.gsc in the " gametypes_zm" without got the message error . Im new and my english is bad sorry 😕

    1 Reply Last reply
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  • H3X1Cundefined Offline
    H3X1Cundefined Offline
    H3X1C Plutonium Staff
    wrote on last edited by
    #6

    If you don't post your source code, we can't help.

    1 Reply Last reply
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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by bryan
    #7
    This post is deleted!
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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by
    #8

    #include maps\mp_utility;
    #include common_scripts\utility;
    #include maps\mp\zombies_zm;
    #include maps\mp\zombies_zm_utility;

    init()
    {
    level.clientid = 0;
    level.perk_purchase_limit = 9;
    level thread onplayerconnect();
    player thread onplayerspawned();
    }

    onplayerconnect()
    {
    for ( ;; )
    {
    level waittill( "connecting", player );
    player.clientid = level.clientid;
    level.clientid++;
    player thread onplayerspawned();
    }
    }

    onplayerspawned()
    {
    level endon( "game_ended" );
    self endon( "disconnect" );

    for(;;)
    {
    	self waittill( "spawned_player" );
    	self IPrintLnBold( "^5whatever welcome message you want here" );
    	self welcome();
    }
    

    }

    welcome()
    {
    self waittill( "spawned_player" );
    self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
    self giveWeapon( "mp5k_upgraded_zm" );
    wait 7;
    self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
    }

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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by
    #9

    i gave it to you just in up , but when i make it by "_clientids.gsc" the script is not working , i think i make something hurt ,

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  • mikzyundefined Offline
    mikzyundefined Offline
    mikzy Banned
    wrote on last edited by mikzy
    #10

    do you compile the script

    1 Reply Last reply
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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by
    #11

    no , i don’t really how make the compile

    1 Reply Last reply
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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by
    #12

    do you have a tuto simple on youtube ? or so you can explains in message step by step. Thanks

    luigistyleundefined 1 Reply Last reply
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  • luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle Plutonium Staff
    replied to bryan on last edited by
    #13

    bryan said in Script zombie / _clientids.gsc not working:

    do you have a tuto simple on youtube ? or so you can explains in message step by step. Thanks

    Compiler should be included in the tutorial thread for loading GSC I think

    1 Reply Last reply
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  • Hypeundefined Offline
    Hypeundefined Offline
    Hype Banned
    replied to bryan on last edited by
    #14
    This post is deleted!
    luigistyleundefined 1 Reply Last reply
    0
  • luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle Plutonium Staff
    replied to Hype on last edited by
    #15

    Hype Don't use GSC Studio to compile

    1 Reply Last reply
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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by
    #16

    luigistyle what is the best for compil a folder ?

    luigistyleundefined 1 Reply Last reply
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  • luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle Plutonium Staff
    replied to bryan on last edited by
    #17

    bryan said in Script zombie / _clientids.gsc not working:

    luigistyle what is the best for compil a folder ?

    There's a compiler provided on the GSC Tutorial Thread I believe

    1 Reply Last reply
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  • Sassundefined Offline
    Sassundefined Offline
    Sass Plutonium Staff
    wrote on last edited by
    #18

    Here's s a link to the GSC Toolkit. Contains the compiler as well as dumped files.

    1 Reply Last reply
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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by
    #19

    okay thanks i gonna try to compil , then back to you if I don’t understand

    1 Reply Last reply
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  • bryanundefined Offline
    bryanundefined Offline
    bryan
    wrote on last edited by
    #20

    error.png if i understood correctly my script he is not good ?

    1 Reply Last reply
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