[Support] Script zombie / _clientids.gsc not working
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how i can create and put the _clientids.gsc in the " gametypes_zm" without got the message error . Im new and my english is bad sorry
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If you don't post your source code, we can't help.
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This post is deleted!
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#include maps\mp_utility;
#include common_scripts\utility;
#include maps\mp\zombies_zm;
#include maps\mp\zombies_zm_utility;init()
{
level.clientid = 0;
level.perk_purchase_limit = 9;
level thread onplayerconnect();
player thread onplayerspawned();
}onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player.clientid = level.clientid;
level.clientid++;
player thread onplayerspawned();
}
}onplayerspawned()
{
level endon( "game_ended" );
self endon( "disconnect" );for(;;) { self waittill( "spawned_player" ); self IPrintLnBold( "^5whatever welcome message you want here" ); self welcome(); }
}
welcome()
{
self waittill( "spawned_player" );
self maps/mp/zombies/_zm_perks::give_perk( "specialty_armorvest" );
self giveWeapon( "mp5k_upgraded_zm" );
wait 7;
self iprintln("^2" +self.name + "^7 , your perk limit has been removed");
} -
i gave it to you just in up , but when i make it by "_clientids.gsc" the script is not working , i think i make something hurt ,
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do you compile the script
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no , i don’t really how make the compile
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do you have a tuto simple on youtube ? or so you can explains in message step by step. Thanks
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bryan said in Script zombie / _clientids.gsc not working:
do you have a tuto simple on youtube ? or so you can explains in message step by step. Thanks
Compiler should be included in the tutorial thread for loading GSC I think
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Hype Don't use GSC Studio to compile
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luigistyle what is the best for compil a folder ?
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bryan said in Script zombie / _clientids.gsc not working:
luigistyle what is the best for compil a folder ?
There's a compiler provided on the GSC Tutorial Thread I believe
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Here's s a link to the GSC Toolkit. Contains the compiler as well as dumped files.
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okay thanks i gonna try to compil , then back to you if I don’t understand
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if i understood correctly my script he is not good ?
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someone got any ideas why i have the error ?
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bryan your include is wrong or you're using a poorly decompiled include.
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Ok guys I managed to do it , I think that you should do a tutorial to explain it because I think there are plenty of people who are in the same problem as me , thank you so much !!
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bryan we're happy to hear you solved it. It would also help if you post your solution just in case there are others that run into the same issue.