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  3. [MP] Modern Warfare 3 Mapvote

[MP] Modern Warfare 3 Mapvote

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  • audioengineerundefined audioengineer

    Ah, I see.
    I tried again with debug disabled but still doesn't show up after the game ends.
    I had changed the debug because I wanted to see if it worked at the start of the game.

    This time I didn't press enter and some options appeared but I don't know what they mean. I attach the screenshots.

    Yeah, I have no idea why it just won't work on my end.
    I am using Steam to launch plutonium and am using the PS5 controller, if any of that matters.

    Besides that, can't think of anything. It just seems like my IW5 or plutonium isn't locating/loading the script. Is there any way to check if it's loading/locating at least?

    mapvote.png
    mapvote_e.png

    Resxtundefined Offline
    Resxtundefined Offline
    Resxt
    Plutonium Staff
    wrote on last edited by Resxt
    #30

    @Farrokh take a screenshot of where you installed the script
    It should be in %localappdata%\Plutonium\storage\iw5\scripts

    There's no way to see if scripts are loaded to my knowledge but you don't need it. It's most likely a user error, the Plutonium platform is the same for everyone.

    It was hard understanding where you were coming from but I think I get it now.
    You either didn't install the script or you didn't enable the mapvote
    set mapvote_enable 1 in the console before running a game, if you're in a custom game. If you're on a server then same thing inside your CFG

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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #31

      Just pushed a small update (1.1.3):

      • Makes the mapvote enabled by default to make it easier to use for beginners. Instead of enabling the script per server you now disable it per server, if you want if off on certain servers
      • The default rotation system now has a new dvar dedicated to turning it on off which makes it clearer if it's on or off and also now allows you to have the default rotation only rotate for 0 human players
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      • Resxtundefined Offline
        Resxtundefined Offline
        Resxt
        Plutonium Staff
        wrote on last edited by
        #32

        Just pushed mapvote 1.1.4 which fixes an issue where having one map would still display it instead of displaying modes only

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        • Resxtundefined Resxt referenced this topic on
        • audioengineerundefined Offline
          audioengineerundefined Offline
          audioengineer
          wrote on last edited by
          #33

          Hi Resxt, completely forgot about the thread.

          In the meantime, I got it working by enabling via console.
          I appreciate that you updated the script to enable it by default.

          I have two questions if you don't mind:

          • Whenever I choose domination, the score is set to 500 instead of 200. Is there any way to make the default score limit 200 for dom?

          • Also, I'm having trouble setting the modes. Is it something I have to change via console too, or is there a way I can permanently change to (all or some, if there's a limit) my favorite modes (TDM, Kill Confirmed, Domination, Infected, S&D, Hardpoint)

          I tried editing the .gsc and it did not change the modes. I'm setting it up for private match with bots, not on a server. Here's the part I changed in the script to test:

          SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
          

          I know I'm doing something wrong here, sorry xD

          Thanks for your time.

          Resxtundefined 1 Reply Last reply
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          • audioengineerundefined audioengineer

            Hi Resxt, completely forgot about the thread.

            In the meantime, I got it working by enabling via console.
            I appreciate that you updated the script to enable it by default.

            I have two questions if you don't mind:

            • Whenever I choose domination, the score is set to 500 instead of 200. Is there any way to make the default score limit 200 for dom?

            • Also, I'm having trouble setting the modes. Is it something I have to change via console too, or is there a way I can permanently change to (all or some, if there's a limit) my favorite modes (TDM, Kill Confirmed, Domination, Infected, S&D, Hardpoint)

            I tried editing the .gsc and it did not change the modes. I'm setting it up for private match with bots, not on a server. Here's the part I changed in the script to test:

            SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
            

            I know I'm doing something wrong here, sorry xD

            Thanks for your time.

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #34

            @Farrokh

            Domination's score is 200. If you get 500 this probably means you have a script/mod editing it or you edited the value in the mode's DSR file


            The modes, like most other things on my mapvotes, are configured through dvars which are variables.
            I would recommend not editing the script to make getting updates not conflict etc

            The easiest way for you to change the modes permanently imo would be to edit your player's CFG to have the modes dvar set on game startup automatically, as if you entered the command yourself in the console. The script will then not override it because as you can see it says "SetDvarIfNotInitialized"

            To do that go to %localappdata%\Plutonium\storage\iw5\players
            Open the config_mp file with the notepad
            Find seta monkeytoy "0"
            You will insert the dvar(s) you want above this by typing seta dvar_name "dvar_value"
            Example:
            55789946-dab4-45f7-bcbb-4628d6c481b9-image.png

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            • Resxtundefined Resxt referenced this topic on
            • abaddonbalbanundefined Offline
              abaddonbalbanundefined Offline
              abaddonbalban
              wrote on last edited by
              #35
              This post is deleted!
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              • abaddonbalbanundefined Offline
                abaddonbalbanundefined Offline
                abaddonbalban
                wrote on last edited by
                #36

                One question... Is it normal for domination mode to reach 500 points? I haven't changed anything; I don't have any mods or scripts other than the one you created. I've also tried changing the values ​​you put in "config_mp.cfg," but it's still the same...
                sorry for the poor english

                gunmd0wnundefined Resxtundefined 2 Replies Last reply
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                • abaddonbalbanundefined abaddonbalban

                  One question... Is it normal for domination mode to reach 500 points? I haven't changed anything; I don't have any mods or scripts other than the one you created. I've also tried changing the values ​​you put in "config_mp.cfg," but it's still the same...
                  sorry for the poor english

                  gunmd0wnundefined Offline
                  gunmd0wnundefined Offline
                  gunmd0wn
                  wrote on last edited by
                  #37

                  abaddonbalban I had the same issues using several different map rotation scripts so I just added my own scripted fix for it by adding a gsc file to my scripts directory and had it set the score value to 200 for domination and koth. Here is a link to my script that sets these up: https://github.com/bblack16/plutonium-waypoints/blob/main/iw5/scripts/bb_settings.gsc#L29

                  abaddonbalbanundefined 1 Reply Last reply
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                  • abaddonbalbanundefined abaddonbalban

                    One question... Is it normal for domination mode to reach 500 points? I haven't changed anything; I don't have any mods or scripts other than the one you created. I've also tried changing the values ​​you put in "config_mp.cfg," but it's still the same...
                    sorry for the poor english

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by Resxt
                    #38

                    abaddonbalban gunmd0wn I don't see how a mapvote script that simply sets the built-in rotation dvar to the built-in default Domination mode DSR would do that

                    What is gameOpt commonOption.scoreLimit set to in DOM_default.dsr in Call of Duty Modern Warfare 3\admin?
                    Also are you 100% sure you don't have a script or a mod that sets the score limit?

                    I tried it on a clean dedicated server and it loaded 200 points domination just as expected

                    • Untouched server files
                    • Untouched modes DSR files
                    • Untouched mapvote dvars
                    • No scripts other than the mapvote
                    gunmd0wnundefined 1 Reply Last reply
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                    • gunmd0wnundefined gunmd0wn

                      abaddonbalban I had the same issues using several different map rotation scripts so I just added my own scripted fix for it by adding a gsc file to my scripts directory and had it set the score value to 200 for domination and koth. Here is a link to my script that sets these up: https://github.com/bblack16/plutonium-waypoints/blob/main/iw5/scripts/bb_settings.gsc#L29

                      abaddonbalbanundefined Offline
                      abaddonbalbanundefined Offline
                      abaddonbalban
                      wrote on last edited by
                      #39
                      This post is deleted!
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                      • abaddonbalbanundefined Offline
                        abaddonbalbanundefined Offline
                        abaddonbalban
                        wrote on last edited by
                        #40

                        Thank you both very much, I was able to solve it with gunmd0wn's setting.

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                        • Resxtundefined Resxt

                          abaddonbalban gunmd0wn I don't see how a mapvote script that simply sets the built-in rotation dvar to the built-in default Domination mode DSR would do that

                          What is gameOpt commonOption.scoreLimit set to in DOM_default.dsr in Call of Duty Modern Warfare 3\admin?
                          Also are you 100% sure you don't have a script or a mod that sets the score limit?

                          I tried it on a clean dedicated server and it loaded 200 points domination just as expected

                          • Untouched server files
                          • Untouched modes DSR files
                          • Untouched mapvote dvars
                          • No scripts other than the mapvote
                          gunmd0wnundefined Offline
                          gunmd0wnundefined Offline
                          gunmd0wn
                          wrote on last edited by
                          #41

                          Resxt I found it odd as well, but I did find posts from others saying they experienced the same issues with map rotation back when I started using it and there were no solutions posted at the time that seemed to fix things or get the settings to stick (until I scripted it).

                          I did check the DOM dsr file on my system and the score limit is set to 500 there. I'm not entirely sure what set it to 500 though the file appears to be unchanged from what Steam installed (same modified time as all other files) and a verify via Steam found no changes.

                          I think the reason this gets linked with map rotation is that starting DOM from the UI works fine and defaults to 200, but once a map rotation script is used, any of them, not just this one, it starts to pick up that 500 value. I have no idea if it is relevant, but I am running on Linux so it could be possible that Steam has differing files for some reason.

                          As always, thanks for all your support here!

                          Resxtundefined 1 Reply Last reply
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                          • gunmd0wnundefined gunmd0wn

                            Resxt I found it odd as well, but I did find posts from others saying they experienced the same issues with map rotation back when I started using it and there were no solutions posted at the time that seemed to fix things or get the settings to stick (until I scripted it).

                            I did check the DOM dsr file on my system and the score limit is set to 500 there. I'm not entirely sure what set it to 500 though the file appears to be unchanged from what Steam installed (same modified time as all other files) and a verify via Steam found no changes.

                            I think the reason this gets linked with map rotation is that starting DOM from the UI works fine and defaults to 200, but once a map rotation script is used, any of them, not just this one, it starts to pick up that 500 value. I have no idea if it is relevant, but I am running on Linux so it could be possible that Steam has differing files for some reason.

                            As always, thanks for all your support here!

                            Resxtundefined Offline
                            Resxtundefined Offline
                            Resxt
                            Plutonium Staff
                            wrote on last edited by
                            #42

                            gunmd0wn if the file is set to 500 then setting the value to 200 should fix the issue

                            My guess is UI loads a built-in config while rotation loads the DSR file so if you tell it to have 500 score then it will have 500. Nothing that seems too weird there to me

                            Curious why you'd have a file set to 500 too unless you both downloaded some mod at some point or some game files etc whatever 👍

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                            • audioengineerundefined Offline
                              audioengineerundefined Offline
                              audioengineer
                              wrote last edited by audioengineer
                              #43

                              Hi Resxt, sorry to bother you again regarding the mapvote. I tried putting the Face-Off maps but they never appear, is that not possible? I tried adding to the existing list and also using the additional maps dvar.
                              Another thing is that there are many maps that never appear, I believe it's only DLC maps except Terminal, which does appear, and I have them installed correctly and can start private matches in all maps.
                              And also, when I put more modes, it always only shows 4 "Team Deathmatch, Kill Confirmed, Domination and Search and Destroy". I changed the values to max 4 maps and 8 modes, and then I put 0 max modes but 4 max maps to see if it would readjust but no luck. Here's the modified script. Thanks in advance!

                              InitDvars()
                              {
                              SetDvarIfNotInitialized("mapvote_debug", false);
                              SetDvarIfNotInitialized("mapvote_maps", "Seatown,mp_seatown:Dome,mp_dome:Arkaden,mp_plaza2:Bakaara,mp_mogadishu:Resistance,mp_paris:Downturn,mp_exchange:Bootleg,mp_bootleg:Carbon,mp_carbon:Hardhat,mp_hardhat:Lockdown,mp_alpha:Village,mp_village:Fallen,mp_lambeth:Outpost,mp_radar:Interchange,mp_interchange:Underground,mp_underground:Mission,mp_bravo:Piazza,mp_italy:Liberation,mp_park:Overwatch,mp_overwatch:Black Box,mp_morningwood:Sanctuary,mp_meteora:Foundation,mp_cement:Oasis,mp_qadeem:Terminal,mp_terminal_cls:Decommission,mp_shipbreaker:Off Shore,mp_roughneck:Gulch,mp_moab:Boardwalk,mp_boardwalk:Parish,mp_nola:Favela,mp_favela:Highrise,mp_highrise:Skidrow,mp_nightshift:Nuketown,mp_nuked:Rust,mp_rust");
                              SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Free for All,FFA_default:Gun Game,GG_default:One in the Chamber,OIC_default:Headquarters,HQ_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
                              SetDvarIfNotInitialized("mapvote_additional_maps_dvars", "Lookout,mp_restrepo_ss:Getaway,mp_hillside_ss:Erosion,mp_courtyard_ss:Aground,mp_aground_ss:Vortex,mp_six_ss:U-Turn,mp_burn_ss:Intersection,mp_crosswalk_ss");
                              SetDvarIfNotInitialized("mapvote_limits_maps", 4);
                              SetDvarIfNotInitialized("mapvote_limits_modes", 0);
                              SetDvarIfNotInitialized("mapvote_limits_max", 12);
                              SetDvarIfNotInitialized("mapvote_sounds_menu_enabled", 1);
                              SetDvarIfNotInitialized("mapvote_sounds_timer_enabled", 1);
                              SetDvarIfNotInitialized("mapvote_colors_selected", "blue");
                              SetDvarIfNotInitialized("mapvote_colors_unselected", "white");
                              SetDvarIfNotInitialized("mapvote_colors_timer", "blue");
                              SetDvarIfNotInitialized("mapvote_colors_timer_low", "red");
                              SetDvarIfNotInitialized("mapvote_colors_help_text", "white");
                              SetDvarIfNotInitialized("mapvote_colors_help_accent", "blue");
                              SetDvarIfNotInitialized("mapvote_colors_help_accent_mode", "standard");
                              SetDvarIfNotInitialized("mapvote_vote_time", 25);
                              SetDvarIfNotInitialized("mapvote_blur_level", 2.5);
                              SetDvarIfNotInitialized("mapvote_blur_fade_in_time", 2);
                              SetDvarIfNotInitialized("mapvote_horizontal_spacing", 75);
                              SetDvarIfNotInitialized("mapvote_display_wait_time", 1);
                              SetDvarIfNotInitialized("mapvote_default_rotation_enable", false);
                              SetDvarIfNotInitialized("mapvote_default_rotation_maps", "mp_dome:mp_nuked:mp_rust");
                              SetDvarIfNotInitialized("mapvote_default_rotation_modes", "TDM_default");
                              SetDvarIfNotInitialized("mapvote_default_rotation_min_players", 0);
                              SetDvarIfNotInitialized("mapvote_default_rotation_max_players", 0);
                              }

                              Resxtundefined 1 Reply Last reply
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                              • audioengineerundefined audioengineer

                                Hi Resxt, sorry to bother you again regarding the mapvote. I tried putting the Face-Off maps but they never appear, is that not possible? I tried adding to the existing list and also using the additional maps dvar.
                                Another thing is that there are many maps that never appear, I believe it's only DLC maps except Terminal, which does appear, and I have them installed correctly and can start private matches in all maps.
                                And also, when I put more modes, it always only shows 4 "Team Deathmatch, Kill Confirmed, Domination and Search and Destroy". I changed the values to max 4 maps and 8 modes, and then I put 0 max modes but 4 max maps to see if it would readjust but no luck. Here's the modified script. Thanks in advance!

                                InitDvars()
                                {
                                SetDvarIfNotInitialized("mapvote_debug", false);
                                SetDvarIfNotInitialized("mapvote_maps", "Seatown,mp_seatown:Dome,mp_dome:Arkaden,mp_plaza2:Bakaara,mp_mogadishu:Resistance,mp_paris:Downturn,mp_exchange:Bootleg,mp_bootleg:Carbon,mp_carbon:Hardhat,mp_hardhat:Lockdown,mp_alpha:Village,mp_village:Fallen,mp_lambeth:Outpost,mp_radar:Interchange,mp_interchange:Underground,mp_underground:Mission,mp_bravo:Piazza,mp_italy:Liberation,mp_park:Overwatch,mp_overwatch:Black Box,mp_morningwood:Sanctuary,mp_meteora:Foundation,mp_cement:Oasis,mp_qadeem:Terminal,mp_terminal_cls:Decommission,mp_shipbreaker:Off Shore,mp_roughneck:Gulch,mp_moab:Boardwalk,mp_boardwalk:Parish,mp_nola:Favela,mp_favela:Highrise,mp_highrise:Skidrow,mp_nightshift:Nuketown,mp_nuked:Rust,mp_rust");
                                SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,TDM_default:Domination,DOM_default:Free for All,FFA_default:Gun Game,GG_default:One in the Chamber,OIC_default:Headquarters,HQ_default:Kill Confirmed,KC_default:Search & Destroy,SD_default");
                                SetDvarIfNotInitialized("mapvote_additional_maps_dvars", "Lookout,mp_restrepo_ss:Getaway,mp_hillside_ss:Erosion,mp_courtyard_ss:Aground,mp_aground_ss:Vortex,mp_six_ss:U-Turn,mp_burn_ss:Intersection,mp_crosswalk_ss");
                                SetDvarIfNotInitialized("mapvote_limits_maps", 4);
                                SetDvarIfNotInitialized("mapvote_limits_modes", 0);
                                SetDvarIfNotInitialized("mapvote_limits_max", 12);
                                SetDvarIfNotInitialized("mapvote_sounds_menu_enabled", 1);
                                SetDvarIfNotInitialized("mapvote_sounds_timer_enabled", 1);
                                SetDvarIfNotInitialized("mapvote_colors_selected", "blue");
                                SetDvarIfNotInitialized("mapvote_colors_unselected", "white");
                                SetDvarIfNotInitialized("mapvote_colors_timer", "blue");
                                SetDvarIfNotInitialized("mapvote_colors_timer_low", "red");
                                SetDvarIfNotInitialized("mapvote_colors_help_text", "white");
                                SetDvarIfNotInitialized("mapvote_colors_help_accent", "blue");
                                SetDvarIfNotInitialized("mapvote_colors_help_accent_mode", "standard");
                                SetDvarIfNotInitialized("mapvote_vote_time", 25);
                                SetDvarIfNotInitialized("mapvote_blur_level", 2.5);
                                SetDvarIfNotInitialized("mapvote_blur_fade_in_time", 2);
                                SetDvarIfNotInitialized("mapvote_horizontal_spacing", 75);
                                SetDvarIfNotInitialized("mapvote_display_wait_time", 1);
                                SetDvarIfNotInitialized("mapvote_default_rotation_enable", false);
                                SetDvarIfNotInitialized("mapvote_default_rotation_maps", "mp_dome:mp_nuked:mp_rust");
                                SetDvarIfNotInitialized("mapvote_default_rotation_modes", "TDM_default");
                                SetDvarIfNotInitialized("mapvote_default_rotation_min_players", 0);
                                SetDvarIfNotInitialized("mapvote_default_rotation_max_players", 0);
                                }

                                Resxtundefined Offline
                                Resxtundefined Offline
                                Resxt
                                Plutonium Staff
                                wrote last edited by
                                #44

                                @Farrokh you should not be editing the script, instead edit the dvars in your game/server like the documentation recommends

                                You probably just didn't configure dvars properly

                                audioengineerundefined 1 Reply Last reply
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                                • Resxtundefined Resxt

                                  @Farrokh you should not be editing the script, instead edit the dvars in your game/server like the documentation recommends

                                  You probably just didn't configure dvars properly

                                  audioengineerundefined Offline
                                  audioengineerundefined Offline
                                  audioengineer
                                  wrote last edited by
                                  #45

                                  Resxt It turns out the mapvote wasn't updating the changes because I had an older version that I had renamed because I thought the game would only load exactly "mapvote.gsc". I deleted it and the changes appeared.
                                  Regarding the maps not showing, I read the readme once again and the problem was that I had added the face off maps after the other ones and I probably exceeded the 1024 limit. When I created a dvar "mapvote_maps_face_off" and put it inside the additional maps dvar, it worked, now those maps appear on the mapvote.

                                  I can confirm that, via the console, I was able to get the 8 modes and 4 maps to show, I did exactly what was on the script, "set mapvote_modes Team Deathmatch,TDM_default:Domination,DOM_default:Free for All,FFA_default:Gun Game,GG_default:One in the Chamber,OIC_default:Headquarters,HQ_default:Kill Confirmed,KC_default:Search & Destroy,SD_default"

                                  I was editing the script because dvars like set_mapvote_debug 1 do not save when restarting the game. Is it just that one that doesn't save? I tested and the modes seem to appear fine even after restarting, just wanted to make sure the console saves the script?

                                  Thanks!

                                  Resxtundefined 1 Reply Last reply
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                                  • audioengineerundefined audioengineer

                                    Resxt It turns out the mapvote wasn't updating the changes because I had an older version that I had renamed because I thought the game would only load exactly "mapvote.gsc". I deleted it and the changes appeared.
                                    Regarding the maps not showing, I read the readme once again and the problem was that I had added the face off maps after the other ones and I probably exceeded the 1024 limit. When I created a dvar "mapvote_maps_face_off" and put it inside the additional maps dvar, it worked, now those maps appear on the mapvote.

                                    I can confirm that, via the console, I was able to get the 8 modes and 4 maps to show, I did exactly what was on the script, "set mapvote_modes Team Deathmatch,TDM_default:Domination,DOM_default:Free for All,FFA_default:Gun Game,GG_default:One in the Chamber,OIC_default:Headquarters,HQ_default:Kill Confirmed,KC_default:Search & Destroy,SD_default"

                                    I was editing the script because dvars like set_mapvote_debug 1 do not save when restarting the game. Is it just that one that doesn't save? I tested and the modes seem to appear fine even after restarting, just wanted to make sure the console saves the script?

                                    Thanks!

                                    Resxtundefined Offline
                                    Resxtundefined Offline
                                    Resxt
                                    Plutonium Staff
                                    wrote last edited by Resxt
                                    #46

                                    @Farrokh everything you imply or ask about how the script works is not tied to the script itself, it's just how the game works

                                    Scripts don't somehow check for their filenames, the game handles loading scripts, any script in the scripts folder is loaded, no reason to have name checks for files

                                    Scripts cannot permanently change dvar values in the game. You could potentially have a more complex system now with the recent Plutonium updates that reads another file but it's not really needed in my opinion
                                    If you want to have dvars set when starting your game then you can edit the game's CFG (assuming we're talking about private games), or yeah edit the script


                                    Permanently save dvars values
                                    Press Win + R, paste %localappdata%\Plutonium\storage\iw5\players\config_mp.cfg
                                    If asked how to open it use Notepad (or any text editor)

                                    Go at the very bottom of the file and add seta dvar_name dvar_value
                                    Change dvar_name and dvar_value with the corresponding values
                                    For example seta g_speed "800"
                                    This also works for any custom dvar created by a script or any other source

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