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Mystery Box Scripts

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  • ZAPlordundefined Offline
    ZAPlordundefined Offline
    ZAPlord
    wrote on last edited by ZAPlord
    #21

    my game crashed when i opened the box when i played on mob of the dead

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    • ZAPlordundefined Offline
      ZAPlordundefined Offline
      ZAPlord
      wrote on last edited by
      #22

      does the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod

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      • KSX387undefined Offline
        KSX387undefined Offline
        KSX387
        wrote on last edited by
        #23

        hmm ok have to check it out cause was learning how it works. Basically you can add Perks or if you add the Weapons Mods even the New Weapons. But some weapons dont exists in some maps so it happens that u get nothing or so.

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        • samsth957undefined Offline
          samsth957undefined Offline
          samsth957
          wrote last edited by samsth957
          #24

          Great script. Still works fine today.
          Just wanna say you dont need that many #include in each of them.
          I deleted most of them and kept the 5 #include that it need

          #include maps\mp\zombies\_zm_utility;
          #include maps\mp\_utility;
          #include common_scripts\utility;
          #include maps\mp\zombies\_zm_perks;
          #include maps\mp\zombies\_zm_magicbox;
          

          thats all i kept for the first script. works on all map i tested it

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