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Mystery Box Scripts

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  • KSX387undefined Offline
    KSX387undefined Offline
    KSX387
    wrote on last edited by
    #15

    yes its a Script which u have to put into t6 folder.

    To Modify Weapon List use the uncompiled Script and open it you see the weapon list.

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    • adicto_al_115undefined Offline
      adicto_al_115undefined Offline
      adicto_al_115
      wrote on last edited by
      #16

      thanks

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      0
      • Juliebasundefined Offline
        Juliebasundefined Offline
        Juliebas
        wrote on last edited by
        #17

        With this mod can I find out the probability weight of weapons? I've been looking online for this for a while and I don't see anyone talking about it.

        JezuzLizardundefined 1 Reply Last reply
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        • Juliebasundefined Juliebas

          With this mod can I find out the probability weight of weapons? I've been looking online for this for a while and I don't see anyone talking about it.

          JezuzLizardundefined Offline
          JezuzLizardundefined Offline
          JezuzLizard
          Plutonium Staff
          wrote on last edited by
          #18

          Juliebas There is no weighting system in BO2. All weapons except the Ray Gun Mark II have equal chance of being picked. RGM2 just has a 66% chance on being rolled to reroll for a different gun instead.

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          • gsw9opihllsf36.undefined Offline
            gsw9opihllsf36.undefined Offline
            gsw9opihllsf36.
            wrote on last edited by
            #19

            Why am i getting nothing out of the mystery box?

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            • l3lackBeardundefined Offline
              l3lackBeardundefined Offline
              l3lackBeard
              wrote on last edited by l3lackBeard
              #20

              Link no longer valid/available 😕
              EDIT: Nvm my browser finally loaded the other links!

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              • ZAPlordundefined Offline
                ZAPlordundefined Offline
                ZAPlord
                wrote on last edited by ZAPlord
                #21

                my game crashed when i opened the box when i played on mob of the dead

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                • ZAPlordundefined Offline
                  ZAPlordundefined Offline
                  ZAPlord
                  wrote on last edited by
                  #22

                  does the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod

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                  • KSX387undefined Offline
                    KSX387undefined Offline
                    KSX387
                    wrote on last edited by
                    #23

                    hmm ok have to check it out cause was learning how it works. Basically you can add Perks or if you add the Weapons Mods even the New Weapons. But some weapons dont exists in some maps so it happens that u get nothing or so.

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                    • samsth957undefined Offline
                      samsth957undefined Offline
                      samsth957
                      wrote last edited by samsth957
                      #24

                      Great script. Still works fine today.
                      Just wanna say you dont need that many #include in each of them.
                      I deleted most of them and kept the 5 #include that it need

                      #include maps\mp\zombies\_zm_utility;
                      #include maps\mp\_utility;
                      #include common_scripts\utility;
                      #include maps\mp\zombies\_zm_perks;
                      #include maps\mp\zombies\_zm_magicbox;
                      

                      thats all i kept for the first script. works on all map i tested it

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