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Mystery Box Scripts

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • adicto_al_115undefined Offline
    adicto_al_115undefined Offline
    adicto_al_115
    wrote on last edited by
    #16

    thanks

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    • Juliebasundefined Offline
      Juliebasundefined Offline
      Juliebas
      wrote on last edited by
      #17

      With this mod can I find out the probability weight of weapons? I've been looking online for this for a while and I don't see anyone talking about it.

      JezuzLizardundefined 1 Reply Last reply
      0
      • Juliebasundefined Juliebas

        With this mod can I find out the probability weight of weapons? I've been looking online for this for a while and I don't see anyone talking about it.

        JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard
        Plutonium Staff
        wrote on last edited by
        #18

        Juliebas There is no weighting system in BO2. All weapons except the Ray Gun Mark II have equal chance of being picked. RGM2 just has a 66% chance on being rolled to reroll for a different gun instead.

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        • gsw9opihllsf36.undefined Offline
          gsw9opihllsf36.undefined Offline
          gsw9opihllsf36.
          wrote on last edited by
          #19

          Why am i getting nothing out of the mystery box?

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          • l3lackBeardundefined Offline
            l3lackBeardundefined Offline
            l3lackBeard
            wrote on last edited by l3lackBeard
            #20

            Link no longer valid/available 😕
            EDIT: Nvm my browser finally loaded the other links!

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            • ZAPlordundefined Offline
              ZAPlordundefined Offline
              ZAPlord
              wrote on last edited by ZAPlord
              #21

              my game crashed when i opened the box when i played on mob of the dead

              1 Reply Last reply
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              • ZAPlordundefined Offline
                ZAPlordundefined Offline
                ZAPlord
                wrote on last edited by
                #22

                does the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod

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                • KSX387undefined Offline
                  KSX387undefined Offline
                  KSX387
                  wrote on last edited by
                  #23

                  hmm ok have to check it out cause was learning how it works. Basically you can add Perks or if you add the Weapons Mods even the New Weapons. But some weapons dont exists in some maps so it happens that u get nothing or so.

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                  • samsth957undefined Offline
                    samsth957undefined Offline
                    samsth957
                    wrote on last edited by samsth957
                    #24

                    Great script. Still works fine today.
                    Just wanna say you dont need that many #include in each of them.
                    I deleted most of them and kept the 5 #include that it need

                    #include maps\mp\zombies\_zm_utility;
                    #include maps\mp\_utility;
                    #include common_scripts\utility;
                    #include maps\mp\zombies\_zm_perks;
                    #include maps\mp\zombies\_zm_magicbox;
                    

                    thats all i kept for the first script. works on all map i tested it

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                    • KSX387undefined Offline
                      KSX387undefined Offline
                      KSX387
                      wrote last edited by
                      #25

                      Next Update:

                      • Fixed some Chests Stuff
                      • Fixed No Joker
                      • Improved All Chests on Map

                      Download (compiled and source):
                      Github Mystery Box Scripts

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                      • Matty_1843undefined Offline
                        Matty_1843undefined Offline
                        Matty_1843
                        wrote last edited by
                        #26

                        So how customisable is the weapon list in the box exactly, how do I know which weapons can be added to which maps or not? Like for example, could I add the RPD to Buried, the M27 to Origins, etc?

                        KSX387undefined 1 Reply Last reply
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                        • KSX387undefined KSX387

                          Hey,

                          So i created few Scripts for the Mystery Box which can do

                          • Add Weapons in Box (All Maps)
                          • Weapon List can be Customized.
                          • Mystery Box Spawn in All Positions (idk why Buried are missing 1 or 2)
                          • Mystery Box dont get Joker anymore

                          Download (Compiled and Source):
                          https://mega.nz/file/c8AmALiI#5Ky6K3H3HZAKFySPalRK_TpsxJhPKEkQhaUnYc0Zu_U

                          Install In:
                          Plutonium\storage\t6\scripts\zm

                          Box Enabled.png

                          Box.png

                          patrickpinkletonundefined Offline
                          patrickpinkletonundefined Offline
                          patrickpinkleton
                          wrote last edited by
                          #27

                          KSX387 this is sick! once i get a better laptop this mod is going on to my future storage technology (probably a NVMe)

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                          • Matty_1843undefined Matty_1843

                            So how customisable is the weapon list in the box exactly, how do I know which weapons can be added to which maps or not? Like for example, could I add the RPD to Buried, the M27 to Origins, etc?

                            KSX387undefined Offline
                            KSX387undefined Offline
                            KSX387
                            wrote last edited by
                            #28

                            Matty_1843

                            Your Weapon List is this
                            weap[40] = "raygun_mark2_zm";
                            by modify this Arrays like weap[0] = "rayun_mark2_zm"; and no other weapon will make that only MK2 will appear in chest.

                            If the Weapons are on the Map already u can add it with the Weapon Names basically.

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